I'm a little confused about the economics of the game (and since that's my pet concept, well...you get the idea).
It seems like you can produce wood, stone, iron, et cetera, but there's not a utility to them, at least yet. Not having wood doesn't prevent you from building certain buildings, or not having stone, etc. I don't know (it wasn't talked about in the forums) if this was intentional at this build (the nominal "economic" build) or if it's an oversight that will be corrected later. But I wanted to get it documented as a thing to fix, that buildings, armies, and even spell research (indirectly, perhaps, through the building of libraries and mage towers) should be affected by what resources you have on hand, and what resource gather rate you have.
In a similar vein, it wasn't clear exactly how much of any resource a city actually had at any given time. I know there was a city info sheet that summarized the material list; is this effectively the "warehouse" that we've talked about before when we've discussed the economic models? If so, it would be more useful to know how much of a resource is being brought by caravan from other cities, vs. being produced from "domestic" sources, and then, of course, the cost of making things out of those resources.
Thoughts on the old beta right before the new beta becomes available. I'm eager to hear any plans for the further development of the economics.
Winni