It seemed good, but I got bored fairly fast. The game basically revolves around trading cards and resources to get better units and items to use in PVE and pvp. After playing for 3 hours, my conclusion is that you can either pay for units or work your butt off and buy them from other players. It doesn't seem like units can "drop" like items. Meanwhile, you build your city with resources and do quests to gain experience for you and your units.
Fair enough so far, but the market system looks horrible. If that is the main way through which you gain new units (beyond the 100 you start with, which are "human" ie not special), then that kind of lost me.When I opened up the item market and wanted to find some armor, there were like 12000 pages (I am not kidding) displaying 15 or so items each WITH NO FILTERS! There were some filters for units and resources, but it didn't seem to be working very well. The market needs a massive overhaul, for example I should be able to input what card I want to trade, and then see what people offer for it (they set what they want as price). That way I could easily gain an overview of what people were offering AND see what it was "worth" on the market at the same time. Oh well, not in the game. As a new player, all I felt going on the market was "time to get scammed", since I have no idea what stuff is worth.
So summing it's basically a mix of card collecting and a computer rts game. Some features I thought were good (PVE quests with increasing difficulty, repeatable, persistent RTS environment
), others were not so good (market, the game basically being a card trading game zzzz, if you got money to pay you probably are older than 10 which is the card trader average).
Previously I played Worldshift and Dreamlords, which is about as much MMORTS as this. I love the genre, I think it has great potential, but I have yet to see a good implementation between the "numbers" game and an actual 3d game. Dreamlords came quite close, but at release it had graphics already looking old and it was only 1v1. Worldshift was more like a normal strategy game except you got items to boost your units (the MMO part being PVP obviously).