VicenteCartas

VicenteCartas

Joined Member # 938298
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[quote who="NTJedi" reply="17" id="2161183"] Actually because the community is larger due to the multiplayer community you'll have more choices for available custom game content. The larger community means you'll have your questions more likely answered even 4 years from now. Due to the expected modding flexibility I believe Elemental will be overall better with multiplayer if it has at least one expansion. I play Multiplayer, Multiplayer with AI O

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[quote who="NTJedi" reply="1" id="2138605"] As I wrote earlier it's just a little sad the races and sovereign are all only human. The game can still be great fun, but will be one of the few TBS fantasy games without fantasy races. The aspect of how the game would be more fun with a race of undead/dwarves/giants/etc., is because each race would have natural skills, abilities, attacks and resistances not naturally available for human races. So if one

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Well, we aren't going to agree or convince each other here, so no use to keep talking about it.

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[quote who="NTJedi" reply="17" id="2136923"] As I wrote earlier: Of course the 12 human factions may still provide a terrific game with great diversity, but so might Civilization_5 or some other historic war game. HOWEVER, think how sad if fantasy authors could only use humans as the main leaders for their books... so yes it's a little sad us gamers will only have humans as the main sovereigns for this game. So while "A Song of Ice and Fire" books mi

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[quote who="NTJedi" reply="9" id="2137000"] The flying unit will ONLY be barbecued before it can act if it's of low level OR if the enemy target has multiple heroes/ranged units. [/quote] You are the underdog, by definition you are weaker than the other player. So probably you just can't afford to suicide expensive fliers to try to send one or two spells when all races have a level 1 archer unit. And if they are cheap fliers, they are going

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[quote who="NTJedi" reply="7" id="2136472"] We're not talking about graphics, tools, support, etc., ... the topic was specific in regards to player defenses and more specifically on underdogs. If you need to use a game which has a major publisher than AgeofWonders:SM will work. For this game the magic domain allowed the wizard to better defend his own units or harm enemy units, allowing the underdog a better fight. [/quote] I reinstalled AoW:SM wi

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[quote who="NTJedi" reply="14" id="2136578"] As I wrote earlier think how sad if fantasy authors could only use humans as the main leaders for their books... so yes it's a little sad us gamers will only have humans as the main sovereigns for this game.[/quote] You haven't read "A Song of Ice and Fire" books, right? They are fantasy, they are terribly successful and they have only humans (well, there's some minor magic and strange things here and there, but the leaders

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[quote who="NTJedi" reply="4" id="2135054"] First Dominions is successful based on the game quality verses publishing ratio. This was not some game you could pickup in a store as would be Elemental... the overall point being that the game was a huge success in fact the biggest success shrapnelgames ever produced by leaps and bounds. [/quote] Elemental plays on a bigger scale and that is something that makes the games different: while Dominions graphics are accep

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[quote who="ckessel" reply="5" id="2135006"] And I did say "good" programmers [/quote] I'm a C# programmer, but I won't say a specific language makes you a better or worse coder :p (because if you say that, then everyone should be programming in Lisp probably :p).

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[quote who="landisaurus" reply="6" id="2135323"] I count them as a lot smaller than C, C++, C#, and Java programmers. I would almost venture to say that in this day and age, they really are a minority. I honestly have not encountered many basic programmers of late. I knew several visual basic communities that created software for TI calculators and such back in the 90s, but they've pretty much died down. I have since not seen anything else or any other particula

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[quote who="Scoutdog" reply="3" id="2134991"] Exactly. In real life there would be no technical reason for it to work that way because it WOULDN'T work that way. That's why you have to come up with weak explanations. I am sure that with some time and effort the devs can come up with explanations that are less weak than an infinite-hight wall, but the sad fact is...... games are not like real life, and if they were like real life they probably wouldn't be all that fun.[/quote] Ofc

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[quote who="Scoutdog" reply="25" id="2134903"] There is no good way to explain the fact that you can't go "around" things in games as you could in real life. It's like asking why in an FPs your shots only do damage to enemies, and not walls or other inanimate objects. Fortunately, fantasy gives us a slightly better option in that spells can be designed to frustrate attempts to avoid them. i.e. you can't construct a bridge over a wall or dig under it b/c the wall automatically extend

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[quote who="NTJedi" reply="23" id="2133675"] Please take a look at the spells and battles within Dominions_3 to better understand what not only works, but has a strong thriving community. [/quote] I think you are overstimating the size of the Dominions community and understimating the size of the community a game like Elemental should have. And btw, the battles of Dominions are the perfect example of lots of things that make so little sense that somet

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[quote who="Scoutdog" reply="22" id="2133309"] In reality, there are always more ways to destroy a defrense than there are to make it. However, from a strategic perspective, defenses HAVE to carry SOME level of value. [/quote] Agreed, I have neved discussed that. I have argued that traditional defenses (and for the same argument, traditional military tactics like close formations) don't make so much sense on a fantasy world. [quote who="Scoutdog" reply="22" id=

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[quote who="ckessel" reply="25" id="2133590"] It should be beta 0, because as all good programmers know, you start counting at zero [/quote] Except, you know, the "small" community of Visual Basic programmers :p

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[quote who="GW Swicord" reply="18" id="2133147"] Same-spell stuff aside, the devs (or custom spell writers) could come up with all manner of 'logical' reasons that destroying a stone wall might be much harder than creating one. The simplest thing that comes to mind is that the defender has strength with Earth while the attacker does not. Instead of being able to grasp and undo the defender's Earth magic, the attacker must use one or more other elements to break down the results of the sp

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[quote who="NTJedi" reply="15" id="2132842"] And who decides the requirements for using mud to earth for destroying city walls... the developers decide the required range to cast spells, the required magic cost for both offensive and defensive spells, the developers decide even IF something like disintegrate or mud to earth can work on a city wall. Within a fantasy world magic has no rules... allowing defense to be even overpowered if desired. [/quote]

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[quote who="landisaurus" reply="13" id="2132756"] Some castles have roofs I'd imagine something like the cliff dwellings and castles would be more common where flying creatures are a common place. you know, where a castle is built out of a cliff and the roof is the top of said cliff.[/quote] Those types of castles make more sense with flying creatures yes.

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[quote who="NTJedi" reply="8" id="2130355"] As Scoutdog mentions there should be defensive spells and wards as well... you even named one of them = earth to mud. The spell earth to mud is a defenitely a spell to prevent an advancing army from reaching gates so easily. [/quote] Or to destroy the earth where the walls are resting. [quote who="NTJedi" reply="8" id="2130355"] In regards to flying creatures a good defensive castle should have b

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[quote who="Annatar11" reply="2" id="2128943"] I miss those times. We did those a lot in GoonSwarm, though when we did the whole Delve invasion thing it kinda had to stop since every night was fleet op night. [/quote] Yeah, the Delve invasion is boring as hell. I really hope CCP addresses once for all sovereign mechanics. Thanks our FCs run lol-ops from time to time because killig POSes non-stop is not fun at all. [quote who="Annatar11" reply="2" id="2128943"]

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[quote who="RoyalRook" reply="20" id="2129902"] I know I know, I am a PC gamer. But you just have to play Wind Waker, you just have to try it, it's really amazing, I am that confident that you will love it. Ultima and Zelda are two completely different beasts, they are bot legendary, I don't want to miss neither of them. The whole world pretty much agree that Legend of Zelda series are masterpieces, you just have to try one to understand why.[/quote] For Zeldas

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[quote who="Frogboy" reply="1" id="2129467"] I'm not sure if Anywhere;s installer would work or not. Does .NET work under Wine? [/quote] If .NET is the only problem, you could think about Mono, a .NET implementation that runs under Windows/Mac/Linux. It's quite stable right now and it works pretty well.

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[quote who="NTJedi" reply="5" id="2129986"] The reasons for bonuses within the towns themselves is because of having home advantage. References within history also show a defensive structures/towns provide advantages for the defenders... the city Troy being a good example. The units know the terrain, the units have practiced ranged shooting from these exact walls, the units know they could be defending their loved ones, the towns walls also provide a natural protection.

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