VicenteCartas

VicenteCartas

Joined Member # 938298
1 Posts 509 Replies 1,422 Reputation

It's pretty sure you are going to have to pay for the upgrade (not the full license cost).

7 Replies 20,578 Views

[quote who="Ashain" reply="21" id="2238711"] Umm, thats about the lifespan of a console these days too, especially since they just started taking PC hardware and dropping it into consoles. Only difference is you CAN upgrade a PC, whereas you have to buy a whole new console. And controllers. And new guitar hero guitar. etc. [/quote] I said 2005 because that was the release date of the XBox360 and Crysis 2 has been confirmed for XBox360. So over 5

68 Replies 195,757 Views

[quote who="Prezo" reply="15" id="2237829"]looking at it from a cost point of view. your console may be cheeper as a original investment, but add in a few games (which you will have to buy to make any use of the console) going at around $100 a game (in my country anyway) and so if you buy 10 games you just spent the same as i spent on my computer which just happens to be a fair whack more powerful that what i last checked a xbox 360 could do. also when it comes time for an upgrade in hardware

68 Replies 195,757 Views

[quote who="Legerdemain" reply="10" id="2237734"]Because at best you're running the console version at 1280x720 (unless Xbox360 does Fallout3 at 1080p, which I doubt), and even my monitor is higher-res than that. As for the Microsoft motion sensing thing, I predict that by E3 2010 there will be fewer than five third-party games that take advantage of it. [/quote] Try running Fallout 3 with a PC with the same hardware as the XBox360. You won't get the same graphics eve

68 Replies 195,757 Views

[quote who="StAcK3D_ActR" reply="8" id="2237665"] There is something straight from wikipedia: The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. In common usage a "console" is a specialized electronic device that connects to a standard

68 Replies 195,757 Views

The E3 conference from Microsoft was amazing: showing great games, blowing exclusivities, the new camera controller, new radio, video, twitter and facebook services,... Awesome from every point of view.

68 Replies 195,757 Views

[quote who="pigeonpigeon" reply="4" id="2235372"] I would love to see different types of roads with increasing bonuses. I kind of assumed they would be in, though. However, even more than wanting different types of roads I want constructing them to be expensive enough that you don't make all your roads to the best of your nation's abilities. Best quality roads should be mostly limited to connecting particularly important points of interest, or going along important trade routes; and less

6 Replies 3,660 Views

Stacks of doom are also a signal to another problem: there are not enough things to fight for. If the map is lineal enough (that happens a lot in HoMM) or without interesting things to hit, then the stack of doom appears and it's a clear winner. But if you provide a lot of targets of opportunity (farms, caravans,...), then players will be forced to make several smaller armies to patrol their borders, raid the enemy territory,... It has to be balanced so it doesn't become a micromanage

126 Replies 382,554 Views

Hehe, funny I was reading about something similar yesterday in another forums. In "realistic" combat units break or are "destroyed" around 30% casualities, but after the battle those "destroyed" units are recoverable with 30-40% losses. Unless the enemy fields light units, skirmishers, cavalry and so on to be able to catch those fleeing units. That gives different roles to different types of units (fielding heavy units is important to win the battle and fielding light units is

5 Replies 2,423 Views

In other systems to avoid big armies what they do is that certain units (commanders, flag bearers,...) give you "activation" points. You have to spend "activation" points to be able to give orders to a unit, so you can have a huge army with a single commander, but then you are going to be using each turn a very small part of your huge army, or you can have a smaller army with several commanders so you can use everyone in a more effective way. This also makes important to try to take d

126 Replies 382,554 Views

[quote who="Darkodinplus" reply="7" id="2227071"] Quoting pigeonpigeon, reply 6 And I would be even happier if you told me that the size limit isn't a rigid cap but a threshold beyond which your army's efficiency degrades. I wouldn't like that at all. I would prefer if they just made armies past a certain amount unsupportable financially. Where theoretically you could create an army of size X but it would cripple your economy because it wasn't susta

126 Replies 382,554 Views

Eve is a sandbox game, so a looot of things are possible there that aren't possible in any other MMORPG. Also, there are a lot of people saying you need a year to be useful in Eve or you need to devote your life to it and so on: don't listen to them. CCP has done a lot of things to make new players enjoy the game faster: more starting skill points, remaping of attributes, epic story arc missions for really good money, and so on. Also, if you join a Corporation like Eve University

31 Replies 228,168 Views

[quote who="Luckmann" reply="1" id="2220128"] And you seriously think that keeping and maintaining their own servers would pose less problems to them than allowing peer-to-peer connection(s)? Not that I see how it's somehow more personal than any other major issue. Not offering such a basic and fundamental function in most multiplayer games, especially social games like this (as opposed to the random shoot-'em-up or RTS) is nothing short of mind-blowing. [/quote]</p

150 Replies 256,258 Views

First one to PM me gets a coupon, my friends aren't going to play Demigod and it would be a pitty to let it waste if there's people willing to use it.

266 Replies 893,531 Views

[quote who="Luckmann" reply="19" id="2219986"] Things change. In 10 or maybe 20 years time, chances are that support for E:WoM have completely ceased. Chances are that Stardock, as it is, doesn't even exist anymore. No Stardock, no support, no servers. 10 years time isn't awfully much to those of us that have lived above 20, when you kinda start to realize that time starts flowing faster. Master of Magic was released in 1994. While it didn't have multiplayer, a lot of people s

150 Replies 256,258 Views

[quote who="Szadowsz" reply="4" id="2219948"] the way in which its dispelled dispell and the amount of effect it takes are up for debate, for instance you could argue it would take alot turns to do and still be within the caster's range (and has has to stay still while doing so) or maybe that he /she has to be on the thing first [/quote] This spell should be dispelled following the same rules that affect any other spell, doing special rules just for this spell seems like a m

12 Replies 16,351 Views

Not really something interesting if just dispelling the spell will nearly destroy the city. Too much effort on something that can be destroyed too easily.

12 Replies 16,351 Views

Man, managing 110 resources is just crazy :( I'm in camp 2 because: - Honestly, (sorry Stardock) I don't believe any type of AI is going to be solving camp 1 problems well. In the end you are going to be forced to micro-manage it. - This game has a loooot more going on than economy, I prefer complex battles rather than complex economy (and complex everything is a little too much).

565 Replies 1,541,845 Views

If you think Vista was a downgrade then, keep on XP, your call. But there are a TON of technical reasons that make Vista and 7 more than recomendable over XP.

9 Replies 23,600 Views

[quote who="Denominus" reply="25" id="2198399"]If you honestly believe IE8 is a faster browser, you have somehow fooled yourself. http://www.chromeexperiments.com/ - Basically just a site where web devs put up some "after the death of IE" intense javascript experiements. [/quote] You know the real internet is not full of intense javascript experiments, right?

54 Replies 162,716 Views

[quote who="MottiKhan" reply="15" id="2179814"] Sorry, amitsaran. I wasn't being very clear. M$ puts out stuff when it should still be in the beta stage. The bugs for IE8 probably won't be worked out for some time. That's what I meant. Anyone going for anything new from M$ is essentially beta testing it until they can come up with a service pack to fix what should have worked in the first place. [/quote] Sorry, you don't have a clue of what you

54 Replies 162,716 Views

[quote who="Lord Reliant" reply="7" id="2174476"]Normally, I'd say the chances are zero, and I think at this point in the game that may be the case. But ever since Brad returned from the Game Developers Conference, he realized that getting your game out to as many platforms as possible is a really good thing. Now, this is likely more a case of PC vs. game consoles, but perhaps that could include OS X. But Stardock wouldn't likely be the ones to do that since they have little

8 Replies 41,617 Views

The problem with all those types of spells (divination, illusion,...), is that when they are used on normal pen-and-paper RPGs they requiere a lot of "DM Fiat" which is pretty hard to translate into game AI or game mechanics.

9 Replies 52,740 Views