ScottTykoski

ScottTykoski

Joined Last seen Member # 93
52 Posts 1,073 Replies 2,367 Reputation

Can We get some 'debug.err' files from you guys to get detailed system specs (the data we need is from the DXDiag, towards the top of the file)? Thanks!

13 Replies 2,333 Views

That value shouldnt meen anything ATM. You should be getting random people askign you for favors and tiles on the map that trigger quests. I'll do some testing and see what's going on.

4 Replies 984 Views

Can you guys post your debug.err files here? We've added some key bits of output to help narrow down where/why these crashes could be occuring. Thanks!

12 Replies 1,721 Views

It won't show up in Impulse until you've been charged (at which point the email get's sent out). Prorders are still processing, so it should just be a matter of time for anyone who's not seeing it. Like viuexchat said, once you get that email, make sure "Show Pre-release Versions" is checked and you should be good!

70 Replies 128,931 Views

As preorders are processed and new users begin downloading (and...gulp... playing ) Elemental, I wanted to extend words of both welcome and warning to our fellow adventurers.... - You are possibly (or definatly , at the time of this post) downloading the 0.291 build from last Friday. You should be on the lookout for v0.295, which we will be announcing one we get one last bug squashed :) - These are the last build of the Beta 1 cycle. This meens you'll be playing

70 Replies 128,931 Views

FYI, anybody downloading the game right now is going to get 0.291. The version we're working on releasing today is 0.295.

56 Replies 32,478 Views

[quote]*PRANCES*[/quote] Don't prance TOO soon...we're still in Beta 1 territory, so the build you're getting ain't gonna be pretty ;) [quote]Will it just show up on our Impulse without a serial number? [/quote] This, I beleive. And order number is different from Serial number (again, IIRC).

56 Replies 32,478 Views

[quote]Okay, wait... Just to clarify... [/quote] You guys will have access to this beta as well ;) They're processing order as we speak.

56 Replies 32,478 Views

More than an hour...we build (current step), then prune/upload files, then stage, then test...if the testing results in no showstoppers, we publish!

56 Replies 32,478 Views

I beleive the last of the (obvious) bugs have been squashed. A new build is currently compiling :)

56 Replies 32,478 Views

The system is in for AI's and will be hooked up for you human types as well.

2 Replies 787 Views

Actually, this is somethign we're looking at :) There's a modifier applied to the line thickness as the camera get's closer and further from an object. This curve was tweaked for the main map, but I think it needs to be overridden in these up-close screens to make the line more illustrative and less cartoony (the difference of a few pxls width).

10 Replies 1,683 Views

I have a bad feeling a lot of these are caused by several memory leaks that exist in this build. Even just in unit design the game's been known to eat through mem, so with these late game crashes, if it seems random, you may jsut want to chalk it up to the leaks (oh, and save often) :)

3 Replies 347 Views