Peace Phoenix

Peace Phoenix

Joined Member # 809893
129 Posts 618 Replies 12,580 Reputation

You need at least 1 point in order to be able to move. And your initial movement speed it set to 1. And movement cost associated with the tile determines if you can make another move

6 Replies 535 Views

[quote]Juat brainstorming too - what about simultaneous turns like in Dominions - where all players set their Orders simultaneously, but no-one actually moves until the computer resolves the outcome and displays accordingly... [/quote] Unless I am mistaken, but there is an important diffference in movement between Dominions 3 and Elemental: in Dominions 3 an army can only move into an adjacent province. In Elemental, if your unit have sufficient movements points it could move few titl

187 Replies 424,332 Views

In the following savegame http://dl.dropbox.com/u/5057853/pb%2020090302%20220600/T6d.EleSav when you hit next turn and choose the housing tech (and only that one) the game crashes. Here is the dump http://dl.dropbox.com/u/5057853/pb%2020090302%20220600/Elemental0_291-2010-03-02T22-05-44-671.zip<

0 Replies 173 Views

In order to avoid strange things with my computer settings, I have removel all data associated with elemental: uninstalling the game and removing all folders that may subsist, remove the My Games\Elemental folder and cleaning the C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic directory Then I have installed the latest version of Elemental. I started a new game, choosing Lord Relias and the Altar without changing anything. I found m

0 Replies 178 Views

Well, nothing were forcing you to build a city on your exact starting location. Have you moved and waited 1 turn before building your city, you would have been able to build your city on the other side of the fertile land.

4 Replies 450 Views

Here is the save before the city levels up http://dl.dropbox.com/u/5057853/a1a.EleSav Here is the save made after the city levels up. It was generating 6 research and 6 prestige when doing the save http://dl.dropbox.com/u/5057853/a1b.EleSav but when I load that save, the city is now generating 8 research and 8 prestige Here ar

3 Replies 449 Views

Here is the setup: Custom sovereign, with Hunter for History, Naturalist and Tracker for Talent, stubborn and inefficient for Weakness. 15 for all stats and 3 books: restortion, air and earth Taking Altar with Fertile, Ressourceful, Hearty and Master scout I start the game, found a city (giving 4 gold, 4 prestige, 4 research and 4 spell point), set 2 hut to be build and research warfare, take Equipment. Choose Civilisation, take farming (and set farm in the buildi

3 Replies 449 Views

[quote]And if a unit gets lots of moves, isn't that just an advantage you have accumulated?[/quote] I guess it will depends how simultaneous turn will be implemented: are players giving orders and then the turn proceed with all movements (like in dominions 3 where you can only move into an adjacent province) ?

8 Replies 6,203 Views

[quote]Are you sure turns are simultaneous [/quote] If they aren't simultaneous, it will be a nightmare to play a 8 player game. Even if each player use 2 min for their turn, this means than only 4 turns will be played in one hour. And you will wait other player for 88% of the game length BTW, I think to have read somewhere that there could be up to 32 players.

8 Replies 6,203 Views

[quote]@peace phoenix : but that bonus would be useless in the end game.[/quote] Stupid question but why need the SOVEREIGN bonus to be useful in the end game if they are useful at the beginning? Each bonus must have a drawback for one type or another. An easier drawback is the cost. Another is the timing of the usefulness of the bonus. Another is the way to play the sovereign to get the maximum benefit of the bonus. As there are 4 types of victory (conquest, diplomacy,

149 Replies 259,483 Views

[quote]Use % (or something that scales at late game) as bonus & penalty. There is nothing wrong for meditativeness to generate "4" spell points without the aide of city. However, 4 spell points aren't probably that much in the late game. Make most, if not all, of these Sov trait affect how player play the game both in the beginning and at the end game.[/quote] Well, the point is about talent for the sovereign. The sovereign is a specific unit, located at one spot on the map.

149 Replies 259,483 Views

Unless I am mistaken, city spamming is associated with the fact to be able to create fastly lots of cities to get better results with lots of small cities than with a few big cities. [quote]1. As far as I understand there will be no settler unit, but the settlements are created by our main channeler. I would say that it would be a good idea to have all new settlements get their first inhabitants from the cities that the player already owns. This will slow spamming considerably.[/quote

16 Replies 16,117 Views

In beta 1G, if after you get the warfare equipement technology, you are able to create unit with a range sight of 6 and and movement of 7. Sure they get something like 17 turns to be build but they are worthwile to spot creatures, goodies and grab fastly those goodies. I was even (after lots of goodies grab) to have some units with a movement of 15. I am wondering how MP will handle those units, especially with a simultaneous turn rule. In SP, I am able to move those unit a little, se

8 Replies 6,203 Views

I am wondering why the savegame are sorted in ascending creation date order (same gaming session)/alphabetical order (when loading on a new gaming session) and not in descending modification date order. If you save frequently the game, you will likely load the most recent save.

1 Replies 264 Views

I have discovered (because I hav'net seen an key reference card) that TAB allow you to cycle through units and cities. Sadly, if a unit is in a sovereign army, the TAB key behavior change : I am no longer to cycle through cities and when going to the units that are in my sovereign army, the map is centered on an unrelated spot.

2 Replies 394 Views