Peace Phoenix

Peace Phoenix

Joined Member # 809893
129 Posts 618 Replies 12,580 Reputation

I have copied all xml quest files from C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\Temp\English\Core Quests into My Games\Elemental\Quests Then I have started a new game and new icons have appeared on the map. After having search quest technologies and ruins exploration, I have tried to go into a spot with an new icon, and I was offered a quest.

3 Replies 26,065 Views

Since 1 +2 +3 + .. + n = n*(n+1)/2, the formula that should be used for the upkeep of n cities is n*(n-1)/2

9 Replies 1,495 Views

[quote]Basically, I'm just wondering whether at this stage I should be bug reporting like crazy, because I have found something others are not experiencing, or is this pretty standard fare at this stage?[/quote] Well, you should report at least one crash, with debug.err, dxdiag and memory dump. That will inform the devs about your configuration and problems they may encounter. If they have nothing to help them fix a problem, they can't fix that problem.

13 Replies 8,940 Views

I have experienced it also. It appears generally when my troops are targeting an ennemy, I hit next turn,my armies move and attack and got 2 battles decisions/reports before being able to interact with the map.

3 Replies 1,426 Views

When clicking on any unit display, the essence, mana regeneration and charisma are displayed, even if the unit doesn't have it. Having a peasant display essence, charims or mana regeneration is strange.

2 Replies 350 Views

[quote]Yeah houses are currently used to snake out to get resources [/quote] It is true for lumber mill. but since 0.295, you don't need to snake for farming, mining ot harvesting shard.

6 Replies 1,256 Views

I have experienceda strange behaviors when doing a snek attack. I have used an equipped sovereign that starts with 5 movement points. In the before sneak attack savegame http://dl.dropbox.com/u/5057853/before%20sneak%20attack.EleSav , I am a turn before doing my sneak attack on capitar. I hit turn, Then attack the capitar city with my sovereign. I get a message from the capitar Kingdom. I choose the

0 Replies 218 Views

[quote]why would you need more then 6 citys[/quote] Well, if you need to take the AI cities with 4 opponents, you may have at least 4 cities befor killing the last opponent. More if you/them have build other cities. Currentlt, you can't raze a city.

12 Replies 4,722 Views

[quote]Really? We're min-maxing already?[/quote] Well, having a sovereign with 8 in attack, 12 in defense, 5 movement points and 4 range sight is very useful to scout the map, spot treasures and kill ennemies. But I don't think that core stats are correctly used...

9 Replies 1,518 Views

The following savegame http://dl.dropbox.com/u/5057853/pb_city/jmf41.EleSav display some nice problems with city building: In all the 4 cities I own (2 level 4, 1 level 3 and 1 level 2), I am currently unable to build houses outside the 8 blocks of 4 tiles surrounding the center of my town. I was able to do it 2 times before as displayed by the cities. When modard have raised to leve

1 Replies 328 Views

The game crashes when I try to load the following save http://dl.dropbox.com/u/5057853/pb_ctd_load/jmf15.EleSav Here is the debug.err file http://dl.dropbox.com/u/5057853/pb_ctd_load/debug.err and the memory dump http://dl.dropbox.com/u/505785

0 Replies 191 Views

[quote]These features can be optional. [/quote] optional for the player, not for the devs ... As you have stated [quote]Too much wasted potential has gone down the drain because otherwise good TBS titles have a tacked on an underdeveloped multiplayer component [/quote] You know, Jack of all trades, master of none. A good way to have an underdeveloped multiplayer component is to exceed in features list what can be realistically done.

12 Replies 45,042 Views

[quote]If the cost of moving the unit is 2, then I shouldn't be able to move the unit at all when it only has 1 movement point left but I still can.[/quote] It depends of the rule. If the rule was: you can only move into a tile if you have at least the movement cost of the tile. But it isn't the case. And it is lucky since all units have a default movement point of 1 and nearly all tiles have a movement cost of at least 2.

6 Replies 536 Views

An important info is missing when we are presented the screen before a fight: the hit point number on each side. It isn't the same thing to fight a spider with 30 HP and a battle rating of 13 and a Troll with 230 HP and a battle rating of 19 when you have only 40 HP ...

0 Replies 208 Views

In the following save game http://dl.dropbox.com/u/5057853/pb_same_tile/on%20ennemy.EleSav a troll moved onto the same tile than my sovereign. It didn't engage combat (which is nice since I will surely have lots the combat). But I haven't the opportunuity to engage combat with this troll. It seems that in ordre to engage combat you need to move into the tile where the ennemy is.

0 Replies 159 Views