Ranbir

Ranbir

Joined Member # 787557
5 Posts 181 Replies 9,780 Reputation

I hope to create a story game. Basically it will be more like a SRPG, since I plan to have the player faction city-less and behave more like a wandering mercenary army. So survival will be a challenge when troops can't be easily replaced! . So I think the main stuff I will be fiddling with is the event/story/quest stuff, to provide a cohesive adventure. Maybe something to do with diplomacy since the mercs have to live off other kingdoms, of course depends how it works out. &nb

31 Replies 27,629 Views

[quote]This game will *fail* if it appeals to 13 year olds. Seriously...have you never played a Stardock game before? Or any other hardcore strategy game? What you are speaking of is *so* unimportant as far as this game's base goes.[/quote] I disagree. Success of most games is their wide appeal. I was drawn in to Civilization from the age of 5. I'm sure Elemental will have some good intro, but to be hon

104 Replies 309,864 Views

I'm hoping quest/event creation is helped by with a tool. I'm thinking something in the lines of what civ2 event editor gave, but obviously more powerful. We can determine what triggers a text box, be it hitting a certain square, killing a certain unit, a certain turn number etc. Can provide text boxes with selectable responses. Be able to specificy outcomes of those responses, reactions will be finite. Such as something simp

23 Replies 79,939 Views

A yes from me. I think it will get features in that usually, and sometimes confusingly, find themselves having to come later on in expansion packs. Was always befuddled how choosing event frequency wasn't in GC from the get go, for example. I think one of the big things that I'm hoping from an extended beta is some chance to work to also meeting or helping to achieve the needs of the modders, particularly in tools!

252 Replies 594,632 Views

Hmm, will be interested in exactly how influence and zone of control expands and what it it does specifically. I hope it doesn't all get sourced from cities or that it can grow to ridiculous distances without forts or something. Of course, who knows what final version will be luck! Looks all very interesting, anyway.

84 Replies 170,924 Views

I am not provided with the capability to pre-order. I'll have to wait for you to start charging during PAX. Plan to get my teeth sunk in. When is this strange PAX? Also, start doing more world wide expos! (By which I mean, expos not just in the USA, you're a world wide company, come to the ones in UK, Europe, etc!)

156 Replies 488,967 Views

If borders overlap I'd like squares to be marked as "contested territory". Like in Star Trek Birth of the Federation. What this can allow is using contested territory as a bargaining chip in diplomatic missions. Also I hope political borders are not tied to "culture" ala Civ. Maybe physical forts/constructions that claim x squares around them.

39 Replies 100,053 Views

Can there be cityless factions? Sort of like nomads/barbarian/hordes that encourage a more SRPG style of gameplay? Can we disable magic/essence? How big are the 64-bit maps? Can you show one off in a video/screenshot? How much support will you give in providing tools to help in some of the rather rudimentary and basic levels of modding? For example, in Civ4, even adding/changing Civs requ

109 Replies 215,514 Views

Where does this idea that certain companies happen to be angels come from? [e digicons]:|[/e]

80 Replies 221,284 Views

I think the international trading, if they have a resource you need or you have a resource they need should be automatic. Rather than trade deals be based on specific resources, just have a deal which agrees trading or not. Obviously, merchants and trading guilds will then do that. Sort of like in GalCiv2, where it is the "private" companies doing the actual trading, we just take a slice of the tariff. In this case, we're taking the benefit of the resource without having to specifical

565 Replies 1,540,356 Views

I've been talking on IRC and I grow stronger in supporting 1 again. But I still think if we can control the number of resources that actually exist in our games, as I expect we would given how you want us to mod it and create our own worlds/lore/game then really, 1 isn't that big of a deal. Sure, it is a lot of work for you to get it right, but think of the satisfaction afterwards of just how much more flexible you've made the game. I don't think

565 Replies 1,540,356 Views

[quote]That said, I do beleive there's a better middle ground, but I fear setting up a system to even Macro-manage a mostly automated 110 resource system is going to be hellacious. And as much as it sounds proper, I really dont want to implement something one way and 'dumb it down' later....let's try to get it as correct as possible the first time through.[/quote] Hey, mister! That is why your game is already a tad more expensive than usual. You get that hellacious

565 Replies 1,540,356 Views

I'd say this text based DOS game it was about Boxing. It was really great and I regret not remembering the name of it. Or it could be this platformer called Crystal...maze? Wars? Unsure. Or Battle Chess Or Civilization. It was all 1991, can't be sure.

255 Replies 653,933 Views

[quote who="Frogboy" reply="9" id="2085290"]I agree with you about the leadership skill. It's something we'll have to play with during the beta. Hope you all pre-ordered. [/quote] Nope, sadly your payment options are rather limited for me atm and my alternative (PayPal) can't be used until you start charging, which I guess will be when beta opens. [e digicons]:D[/e] Bear with me.

104 Replies 350,864 Views
Reply to PBEM in WOM Ideas

A strategy game with no PBEM is criminal!

35 Replies 73,919 Views
Reply to AI Diplomacy in WOM Ideas

I think in this 64-bit world, the AI is gonna be pretty state of the art.

28 Replies 18,660 Views
Reply to AI Diplomacy in WOM Ideas

[quote who="RisingLegend" reply="10" id="1951549"] You go into your diplomacy window and click on a leader's portrait and then an envoy is automatically sent out? and you get a pop up message saying "your envoy will arrive in 8 day/turns" ?[/quote] Yes that is it. The envoy is automatically sent, just as I imagine trade caravans are automatically sent when a unit with specific material requests made. [quote]... but I want &

28 Replies 18,660 Views