Ranbir

Ranbir

Joined Member # 787557
5 Posts 181 Replies 9,780 Reputation

[quote who="Alstein" reply="99" id="3008763"] One idea for an option: semi-tactical battles: basically grunt units are controlled by the AI, you only control your champions and what spells are cast. [/quote] I always wished when CA did Total Warrior games, they essentially made it like a mix of MnB and Total War. You control you, but the rest is controlled by AI. I love MnB but the strategy gamer in me want

119 Replies 325,590 Views

[quote who="Frogboy" reply="63" id="3005873"]Flanking, LOS, terrain, etc, are all interesting concepts. But there's also some meat and potatoes here that are easy to overlook because we take them for granted. How about the AI just freaking healing a hurt unit? Or slowing down a charging unit? If you want to talk about the design of tactical battles, that's Derek's thing. I can say, IMO, that I am not keen on tactical battles being the d

119 Replies 325,590 Views

Hi I'm sure I can root around the files myself in a few days but I was wondering to see if we can talk about an aspect of the AI that I don't really see much talk on; that is what does the AI treat the player as an entity? Is it a rival kingdom? Is that how it bases any and all decisions to do with the player? "This is a unit from a player -empire- moving around" and so on... How well could we manipulate this, maybe have the AI ignore the player exists within th

2 Replies 23,105 Views

It will require Steamworks. Campaign will probably an unnecessary resource hog with lots of pointless 3D. Afraid they'll imbalance it over the elegant simplicity the original had. Hmm! After their recent forays, I will wait and see. Oh and being able to choose our general's traits? What is this, genetic engineering come early? The feature sounds gamey.

103 Replies 330,673 Views

So the tile editor covers units too? Like, say I did make a dragon tile, does it -have- to be stationary or can I do things to make sure it is a moving monster?

67 Replies 242,850 Views

I can't wait to have a gow in making my own world. A rpg functioning within a dynamic world, in a state of flux because there will still be a strategic metagame going on by the AI in the background. You know, how in RPGs you enter a kingdom, a city, it has a king but that king doesn't rule, in any real sense because the city is static, it doesn't grow, the kingdom doesn't go to war (unless scripted) so yeah, will be a fun challenge but Elemental seems to show itself off as a perfect platform

54 Replies 98,023 Views

If I use a bluetooth keyboard, how do I keep the ipad held up? Or do I lurch over it while I type away? edit: Also, will it be possible for you to get your hand on China's iPed for review? Supposedly it is manufactured from the same place but uses Android.

13 Replies 26,050 Views

[quote who="arstal" reply="129" id="2613577"] The most aggressive decision Stardock could take is a takeover of Paradox, or at least Gamersgate. Combine Impulse+GG marketshare, and you have around 16% I think. That's enough to have muscle against Steam. [/quote] I want Stardock to start publishing in UK/Europe so I don't have to get limited editions of their games shipped internationally from the States, whi

726 Replies 1,761,504 Views

I have a question about how the AI views the player: In what context will it percieve player actions? Will it depend on the specific action itself or will it always take a player's action in the context of "this is an empire I must react to"?

106 Replies 871,503 Views

I so agree about memory limitations. I just want 32-bit dropped and it sucks that most will be stuck on this because MS and Sony think the next step in gaming is cameras and wavey things. I mean, how useless is Blu-ray right now? What is the point of filling the game with that much content with the PS3 won't be able to run a game of that size effectively anyway? Yay for Elemental! Fill it with stuff! Make my memory work!

152 Replies 252,549 Views

I guess I'm in that last camp. The desire to have a game world which feels alive, authentic in how it behaves and stuff. Particularly because I hope to create something where the player is simply one character in a world, not a kingdom leader, but one character out of many. An RPG from a TBS view. Cause while a game like Dragon Age is okay...it is all static scenery. There is no real politics because it is stuck to a scripted narrative - which is fine! But then Space Rangers shows off a galax

155 Replies 378,502 Views

[quote]Any international retail availability for collector's editions (and their contents) would be up to whatever international publishers we sign. We only do US/Canada ourselves.[/quote] When will Stardock publish outside of US/Canada? I've not really enjoyed the publishers that end up dealing with your games here.

137 Replies 441,923 Views

You really must start publishing in Europe, Frogboy. I love you guys, love this LE but darn it all I do feel second class customer having to ship it in at greater cost!

137 Replies 441,923 Views

Frogboy, while quests spanning across the map are good. Please please please have text-style adventures also, like Space Rangers 2 and King Arthur - A roleplaying war game. These types of quests add a lot more oomph than the typical "fetch this" "kill this" type of quests exampled in the first opst.

101 Replies 269,509 Views

What about MY son. Can he inherit from ME? I find it a bit limiting if it is all one way succession. But that's me coming from not playing MoM so much. How easy would it be to make(mod) it all like a normal, expansive dynastic aspect of game?

104 Replies 354,163 Views

The factions against King Arthur? What? That doesn't service the story at all. Arthur is the one true king. And it does have random quests! Expect more to come with updates! I don't find the replayability limited at all. Four ways to play each very unique that demand different playstyles, in the quest adventures but also in the tactics you implement in your battles. In TW, it doesn't matter WHO you play because you'll be playing the same way

18 Replies 79,031 Views

Second patch is out: King Arthur - The Role-playing Wargame v1.02 Improved movement during melee Increased battle sound range Added "beginner" difficulty level Added sounds of unit selection in battles Added marking own and enemy units (hotkey Tab) Added invert mouse zoom checkbox in battle Options Added rotate / strafe camera checkb

21 Replies 46,332 Views

The reason only first line attacks is because the encouragement is to flank/surround them for big damage. You'll notice the formations give bonuses like that. Shield Wall, for example, gives a bonus to the front line. You've got the cavalry trample system that works on cutting across a unit from the side. In some way it makes sense. Another patch is coming, with a new Beginner difficulty level.

21 Replies 46,332 Views