[quote who="Alstein" reply="99" id="3008763"] One idea for an option: semi-tactical battles: basically grunt units are controlled by the AI, you only control your champions and what spells are cast. [/quote] I always wished when CA did Total Warrior games, they essentially made it like a mix of MnB and Total War. You control you, but the rest is controlled by AI. I love MnB but the strategy gamer in me want
Ranbir
[quote who="Frogboy" reply="63" id="3005873"]Flanking, LOS, terrain, etc, are all interesting concepts. But there's also some meat and potatoes here that are easy to overlook because we take them for granted. How about the AI just freaking healing a hurt unit? Or slowing down a charging unit? If you want to talk about the design of tactical battles, that's Derek's thing. I can say, IMO, that I am not keen on tactical battles being the d
Hi I'm sure I can root around the files myself in a few days but I was wondering to see if we can talk about an aspect of the AI that I don't really see much talk on; that is what does the AI treat the player as an entity? Is it a rival kingdom? Is that how it bases any and all decisions to do with the player? "This is a unit from a player -empire- moving around" and so on... How well could we manipulate this, maybe have the AI ignore the player exists within th
It will require Steamworks. Campaign will probably an unnecessary resource hog with lots of pointless 3D. Afraid they'll imbalance it over the elegant simplicity the original had. Hmm! After their recent forays, I will wait and see. Oh and being able to choose our general's traits? What is this, genetic engineering come early? The feature sounds gamey.
Fuzzy sounds nice.
So the tile editor covers units too? Like, say I did make a dragon tile, does it -have- to be stationary or can I do things to make sure it is a moving monster?
I can't wait to have a gow in making my own world. A rpg functioning within a dynamic world, in a state of flux because there will still be a strategic metagame going on by the AI in the background. You know, how in RPGs you enter a kingdom, a city, it has a king but that king doesn't rule, in any real sense because the city is static, it doesn't grow, the kingdom doesn't go to war (unless scripted) so yeah, will be a fun challenge but Elemental seems to show itself off as a perfect platform
If I use a bluetooth keyboard, how do I keep the ipad held up? Or do I lurch over it while I type away? edit: Also, will it be possible for you to get your hand on China's iPed for review? Supposedly it is manufactured from the same place but uses Android.
[quote who="arstal" reply="129" id="2613577"] The most aggressive decision Stardock could take is a takeover of Paradox, or at least Gamersgate. Combine Impulse+GG marketshare, and you have around 16% I think. That's enough to have muscle against Steam. [/quote] I want Stardock to start publishing in UK/Europe so I don't have to get limited editions of their games shipped internationally from the States, whi
I have a question about how the AI views the player: In what context will it percieve player actions? Will it depend on the specific action itself or will it always take a player's action in the context of "this is an empire I must react to"?
I so agree about memory limitations. I just want 32-bit dropped and it sucks that most will be stuck on this because MS and Sony think the next step in gaming is cameras and wavey things. I mean, how useless is Blu-ray right now? What is the point of filling the game with that much content with the PS3 won't be able to run a game of that size effectively anyway? Yay for Elemental! Fill it with stuff! Make my memory work!
Yay for tools!
I guess I'm in that last camp. The desire to have a game world which feels alive, authentic in how it behaves and stuff. Particularly because I hope to create something where the player is simply one character in a world, not a kingdom leader, but one character out of many. An RPG from a TBS view. Cause while a game like Dragon Age is okay...it is all static scenery. There is no real politics because it is stuck to a scripted narrative - which is fine! But then Space Rangers shows off a galax
[quote]Any international retail availability for collector's editions (and their contents) would be up to whatever international publishers we sign. We only do US/Canada ourselves.[/quote] When will Stardock publish outside of US/Canada? I've not really enjoyed the publishers that end up dealing with your games here.
Yeah, what if the LEs run out before we can upgrade? :(
You really must start publishing in Europe, Frogboy. I love you guys, love this LE but darn it all I do feel second class customer having to ship it in at greater cost!
Frogboy, while quests spanning across the map are good. Please please please have text-style adventures also, like Space Rangers 2 and King Arthur - A roleplaying war game. These types of quests add a lot more oomph than the typical "fetch this" "kill this" type of quests exampled in the first opst.
Uh, Frogboy...I think you've already written about this!
What about MY son. Can he inherit from ME? I find it a bit limiting if it is all one way succession. But that's me coming from not playing MoM so much. How easy would it be to make(mod) it all like a normal, expansive dynastic aspect of game?
The factions against King Arthur? What? That doesn't service the story at all. Arthur is the one true king. And it does have random quests! Expect more to come with updates! I don't find the replayability limited at all. Four ways to play each very unique that demand different playstyles, in the quest adventures but also in the tactics you implement in your battles. In TW, it doesn't matter WHO you play because you'll be playing the same way
I would like a 24 hour Stardock! I've turned the pop up off, checking the store front every day is already on my agenda. :)
Usually the case has been all impulse pre-orders are special edition. that Std. Ed. is new to me.
Dead excited. Dead SCARED.
Second patch is out: King Arthur - The Role-playing Wargame v1.02 Improved movement during melee Increased battle sound range Added "beginner" difficulty level Added sounds of unit selection in battles Added marking own and enemy units (hotkey Tab) Added invert mouse zoom checkbox in battle Options Added rotate / strafe camera checkb
The reason only first line attacks is because the encouragement is to flank/surround them for big damage. You'll notice the formations give bonuses like that. Shield Wall, for example, gives a bonus to the front line. You've got the cavalry trample system that works on cutting across a unit from the side. In some way it makes sense. Another patch is coming, with a new Beginner difficulty level.