IS there a way I can find out what exactly all of the "Additional Bonuses/Weaknesses" do?
TKaz84
I really really want to like Elemental so much that I play nothing else. Unfortunately there is just too much about the game that feels not quite done. I know many of the points I am about to make have been made in various other posts, but I feel I should point out why I just can't bring myself to get fully hooked yet. 1) Champions. Right now champions get one inherent ability at the beginning of the game and then get nothing else but stat increases. This makes
Under the current system that appears to be the case. I think it would be better if units instead had a magic resistance stat ala AoW 2, but I'm not sure if that is something that can be modded in or not.
As for units moving diagonally when you use the arrow keys, by default the stratgeic map view is aimed "northwest". If you tilt the map (press and hold your mouse button and move your mouse) so that it is aimed "north" your arrow keys will suddenly become more intuitive :P
I was browsing the tech section of CNN.com when I reas an article snippet about a new DRM-free strategy game. I thought "nah, it can't be talking about Elemental..." It was! http://www.cnn.com/2010/TECH/gaming.gadgets/08/24/digital.rights.games/index.html?hpt=Sbin
Is there a way to combine units of the same type into larger squads? In the campaign my Tarth Bowmen did ok for a little while, but eventually once I started fighting tougher monsters they didn't really do much. If I could merge them into a squad I could still use them effectively. If this feature isn't currently implemented, what are the chances of doing so in the future? I realize that this is not as simple of a task as it sounds given that you would
AOW: SM has a random map generator. AOW 2 does not.
Awesome, thanks! :)
Maybe I should have posted this in the modding section, but it seems too trivial for that. Entrenchment changed the theme played in the menu screen, and I happen to prefer the original one. Is there any way I can make the original menu theme play instead?
When I win, I would really appreciate some kind of victory theme. Maybe even a little video if the devs are feeling ambitous, but definitely something more than what we get now. Also, if I take out the pirate base, I want it to die in a glorious explosion instead of just sitting there. Also, more substantive things like new planets/bonuses/etc. would be great too [e digicons]:P[/e]
When I make custom ships, I tend to give them names and descriptions that I think would fit whatever race I am playing. It therefore gets weird when I see ships I made with the Drengin appear in an Altarian game. If it's nnot too much trouble, could you please consider giving each race a subfolder for custom ships?
So i started up a DL campaign, and in the first mission (Normal difficulty) the Altarians grossly out-tech me. I try to get them to trade Planetary Invasion, but they respond with their whole (you'd have to sell your soul to get this) line. Now I can understand not wanting to trade away powerful technologies in a normal game, but we're on the SAME TEAM!!! There's no point in NOT trading the tech given a reasonable price. Shouldn't there be a special case for teams that prevents the AI from s
Where would this be in Vista? EDIT: found it
I just built the Temple of Neutrality in my game, and I was under the impression that it siphoned tourism income from ALL races, not just the neutral ones. If you're going to commit to neutrality, you're probably playing a peaceful game anyway in order to take advantage of the extra trade routes. With a good diplomacy ability, you can stop wars as soon as they start in some cases.
If I want to delete any custom ships that I built or reset races to their starting abilities, what should I do?
Hmm...they don't seem like very worthwhile places to put points then.
What precisely do those abilities do?
Do these espionage levels apply for those specific planets only or for the entire race?
Maybe I'm just totally missing something, but with the advent of spies, how does one increase your espionage level against a particular race? (for the purposes of seeing how much influence you have)
Well it turns out the problem only shows up if you fully randomize your enemy races. At that point, you can't change anything about their starting relations.
When playing on a normal random map on normal difficulty I always find myself starting on a team with one other race. Is there any way I can disable this? Automatic teams seems way to deterministic for me, especially if I end up teamed with someone I would be bitter enemies with normally.
I never read anything about faster repairs a planets, I just assumed that was the way it worked. I never saw any kind of documentary evidence on the rate, I just noticed that it was about 3 per turn.
Right now the only value I see in mars is waiting for some dumb Ai to put a colony there and wait for it to revolt (Normal)
Playing DA on normal, and I've noticed that one of the first AIs I meet automatically get teamed with me. Is this a feature of the difficulty level/ And is there any way I can disable it?
If it's not too much trouble, could you add an option to turn off customization points? I think the racial abilities and super abilities add enough variation without needing the extra ten points.