Philocthetes

Philocthetes

Joined Member # 712145
65 Posts 3,909 Replies 2,353 Reputation

[quote who="tanafres" reply="2" id="2885862"]... Yeah, the current shop interface is bizarre. Ideally? A paper doll equipment system, in which the paper doll of the selected hero is on the left, the inventory is next to it or below it, and the shop's inventory is on the right. Click and drag or double click for the win! ...[/quote] Folks have asked for (and objected to the idea of) a paper doll equipment interface since late 2008. I'm pretty sure the Yeas outweigh the Nays

7 Replies 8,070 Views

[quote who="Alstein" reply="5" id="2886036"]... You can see the changes in Derek's changelog threads- best way to find things is (and this is why I hate Stardock's forums, they can be really hard to navigate)- to find one of his posts, then look for all the posts he started. ... [/quote] Typing "derek changelog" in the search box at the top of the page is quicker.

6 Replies 7,308 Views

[quote who="Trojasmic" reply="1" id="2884003"]Thanks Newb! Of course, we've been making the exact same suggestions for 6 months... not sure if they're ever gonna happen dude.[/quote] If the OP hadn't used the word first, I'd think you were a newb-basher. Newb. 6 months. Rassafrassa pot-kettle sumpnerother... [e classic]:P[/e] On 3, 5, and 6, I agree on the general points but I'm not heavy into the underlying numbers; I play to play more than to 'win.' The most w

4 Replies 7,178 Views

[quote who="asadex" reply="2" id="2883259"]... And my EWOM tactical battles are very different But if you have a copy of the game with this kind of tactical battles you can send me it!!![/quote] That looks like some old concept art that got mixed in with more recent screen shots. As far as I know, no version of the game ever had tactical battles that looked like that.

13 Replies 11,479 Views

The Only One City thing would be awesome, but I doubt the devs will go for anything along those lines. Enchantress is probably already too far along to manage a change this dramatic, despite how much it could help the game stand out and take new ground in the genre. If the base game ended up built that way, it might even be able to support going Gandalf and simply recruiting settlements and using a band of champions and other special units to defend them. I'd surely love to play the g

5 Replies 5,602 Views

[quote who="Scoutdog" reply="90" id="2882292"]... I'm somewhat divided on that. I've got a lot of issues with the military and their policies, and think that they are already far, far overpowered and "overweaponed". So I don't really want them to get a decent offensive cyberwarfare program for fear that it would be abused or made to backfire. But there are also a lot of other scary people out there, and I have no ill will towards my fellow American-located civvies.[/quote] Understood.

199 Replies 337,300 Views

[quote who="Uvah" reply="16" id="2882283"]At least when the time comes and I can afford to build one they'll be cheap as dirt ... almost. But then again dirt isn't all that cheap either. Ya just can't win for losin'. [/quote] Here in Florida, we have lots of dirt with dropping prices. Weird 'correlation' between commodity prices for silicon tech and the bust end of the real estate boom-bust cycle that's shaped much of our state's history...

60 Replies 109,794 Views

Clotting at the bleeding edge of the software-hardware interface is only one factor in this sort of thing. I have several friends who used to more or less make a small party out of getting a new rig up and running, starting way back in the 8086 days. We've all come to think of a new rig as a tiresome chore to put off as long as possible, nothing like the joy of splurging on a swell new toy. Maybe some brilliant person can come up with a corollary to Moore's Law that's about when hardw

60 Replies 109,794 Views

[quote who="seanw3" reply="6" id="2882174"]Where is mana held in the game? ...[/quote] That's one of the Big Questions that's not yet been answered because content was a second-class citizen through the beta and released versions so far (Enchantress looks like it will take a different approach...). As the apparent Lone Defender of the Dearly Departed Essence Mechanics, I'd prefer to see mana as held by the sovereign. Imbued champions would be magically linked to

8 Replies 3,595 Views

[quote who="Alstein" reply="4" id="2882103"]... Worst case- you lower the mana needed slightly for the biggest spells. Problem solved.[/quote] Not exactly. What I'm hoping for is at least a handful of spells with open-ended mana costs, such that in certain sorts of late games you need to make decisions about whether to stockpile mana for reasons like: needing to recast a big spell quickly because it got dispelled, wanting to forge a Truly Ridiculous magic item, or wanting

8 Replies 3,595 Views

[quote who="Mystikmind" reply="82" id="2881700"]... 2) Ones that are aggressive, they leap out of the movie and give you a massive slap on the face and it just destroys the whole movie. ...[/quote] Yes, like Abrams' version of the Enterprise having a brewery in its guts and long stretches of clear pipe big enough for Scotty to swim in. Gah. Back on topic, I take the public fearmongering about IT warfare with shovels of salt. Lieberman's latest whinging point rea

199 Replies 337,300 Views

Rather than even a soft cap on mana accumulation, I'd prefer to see the Enchantress magic system rich enough to make hoarding at least part of a viable strategy. The game needs strategic spells that take multiple turns to cast, with variable mana inputs that affect results and casting time. Things like item forging or attempting to dispel another sovereigns strategic spell.

8 Replies 3,595 Views

[quote who="DrJBHL" reply="20" id="2881582"] 'quaint' Victorian Architecture with ugly solar panels on the roof.... makes a mockery of 'heritage'.... An enterprising Archie might just figure a way to disguise them... could make a bloody fortune doing it, too...[/quote] Might be one for the materials engineers in the longer run. Photovoltaic paint and that sort of thing. Must be nice to live somewhere with an architectural tradition to preserve (or mourn passing). I'

38 Replies 77,541 Views

Just want to mention that this is both a very interesting thread to a weirdo like me and a solid example of how there's no clean way to ban "politics" from non-joeuser sites in Stardockia. Re the OP title question, I tend to agree with the general Lieberman-tech-idiot take while having a solid sympathy for folks who might feel obliged to try to protect our net.vulnerable infrastructure from things like what happened to Iran's nuke fuel refineries. There's no excuse for a 'kill switch'

199 Replies 337,300 Views

No thanks. A TBS game trying for an epic fantasy feel should be proudly slow for the first 1/3 or even 2/3 of a 'typical' game. Being able to race across the largest map in a few game turns should be at least roughly on a par with being able to raise volcanoes or summon Seriously Scary entities. Having rapid movement to start with will just make late games that much less fun on the larger maps. If any global movement tweaks happen, they really ought to focus on scalability. Especially

6 Replies 5,603 Views

[quote who="Heavenfall" reply="7" id="2878876"]Because as a modder you have to be realistic and realize that we have extremely low priority when it comes to having requests implemented. Even very minor changes are almost always ignored. I could count on one hand the requests that have been implemented. I would LOVE a system like global events, but is it realistic to ask for?[/quote] OK, misunderstood you because modding is not important to me. My support for events in the game is from

19 Replies 10,714 Views

[quote who="Heavenfall" reply="5" id="2878852"]While this would definitely be awesome, I don't think just making global events possible at this point would be fruitful at all. And by that I mean you'd need a series of new gamemodifiers to make them really useful. ...[/quote] So why is that a bad thing? The underlying engine is supposed to eventually become the foundation of GalCiv III. Events and mega-events are significant GC2 features that would be missed by many of us if they are a

19 Replies 10,714 Views

[quote who="seanw3" reply="5" id="2878767"]... Hope it catches on along with all other parts of Stardock's unique gaming pathos. ... [/quote] "gaming ethos" maybe? The big-name game shops are pathetic enough already, doubt Stardock could teach them much there... [e classic];)[/e]

39 Replies 23,427 Views

Even for folks who never play a mod, getting events in the game will add solidly to replayability. Many times, an event turned an ordinary game of GC2 in to one of my favorite maps. (I admit that I tended to shun-via-reload some events, like the Jagged Knife late-game on an Immense map--technically recoverable, but oh the clicking...)

19 Replies 10,714 Views

[quote who="troglyte" reply="27" id="2878533"]... I'm not disagreeing with you - but it is my understanding that since its inception Elemental was intended to be a mod-zilla of a game. Seeing some past interviews with BW it almost seems like he has been more excited about the potential user created content than the original stuff (certainly the original campaign!). ... [/quote] Brad's modophilia is indeed well known. It might well be a factor in how underdeveloped the content side of

32 Replies 93,273 Views

[quote who="troglyte" reply="21" id="2878316"]... Hopefully they will include mod tools allowing us to check what terrain types are within a city's boundaries, and apply bonuses based on that. Ability for custom buildings tied to terrain type, and city-level-up choices tied to terrain type would be a bounty for mod ideas even if SD doesn't want to use it themselves.[/quote] Mods, schmods. There's a 'silent majority' of unknown size out there who care only about the base game, and hope

32 Replies 93,273 Views

[quote who="seanw3" reply="17" id="2877960"]... As to the idea of life vs. death influence: there were supposed to be life spells and death spells in one of the original conceptualizations of the game. Kingdom territory was supposed to emit life, while Empire sucked it from the land. As of now we get bonus and penalties to drive this home. I agree, not very driven. The simple fact that so much has been cut out and so much has been added or drastically changed has made certain holes in express

32 Replies 93,273 Views

[quote who="Campaigner" reply="104" id="2877660"]... Ridiculous complaint....crash reporting doesn't harm you and it's ridiculous to be so obsessed about inteegrityyy [/quote] Since you want to be a brat about it... About half my complaint is an objection to being pushed to third parties that offer 'free' services in exchange for profile data (privacy, not "inteegreityyy"). A bit more than half is about what a PITA crash reporting is now compared to when SmartExcep

106 Replies 431,698 Views