Philocthetes

Philocthetes

Joined Member # 712145
65 Posts 3,909 Replies 2,353 Reputation

For a TBS, generic hit points seem most appropriate to me. But if Elemental gets an 'RPG' spinoff/mod, it would be good to see something like the Hero System's Body vs. Stun damage--I've always hated RPGs that made it difficult or impossible to make disabling (knockout) attacks.

12 Replies 8,392 Views

[quote who="Black_Warder" reply="3" id="2478468"]... "snake" cities ...[/quote] I didn't know that I was building those, but that's what the beta so far definitely does for me. As a longtime member of the no-city-spam crowd, I've been finding the betas so far much too sprawl-encouraging. Maybe the real trick would be to somewhat separate restoring lands, building keeps, and building other improvements. Rather than have the game treat a population site as a 'city' from the star

18 Replies 84,368 Views

So this network still pronounces its name sci-fi even though they felt a need to change the spelling to gibberish that reads "siffy." ECW remains on their lineup, along with a stupid 'reality' series that seems to be spawning spinoffs, so maybe they really shouldn't call themselves SciFi any more, but still... How can folks who've milked the Stargate franchise to the max and gleefully ridden the success wave of Moore and Eick's Battlestar Galactica not consider it their fiduciary and

22 Replies 94,980 Views

[quote who="Mandelik" reply="26" id="2478520"]... if there's only one type of mana, why have 4 types of shards? ...[/quote] I've been trying to ignore that vexing question ever since I saw the idea of having only one type of mana. But I'm not going to wallow in imaginary worries about it because we should see an initial rollout of the magic system somewhere this coming spring. This game is still *very* early in development and the idea of <a href="https://forums.elementalgame.

64 Replies 138,940 Views

I got a bunch of responses summer before last when I asked about space opera stories . I've since gone on a fantasy binge on account of the Elemental beta, but I'm still planning to check out a few things from that thread that I haven't already read, like the Honor Harrington novels. I don't play Sins, but I think you might like the story that made me write that old post, Scott Westerfeld's "Succession" (published as "The Risen Empire" and "The K

6 Replies 21,837 Views

I'm no fan of hot language when typing amongst strangers, but I'm very sympathetic to both Denryu's bleak view of the world at the moment and his concerns that over-valuing the "casual gamer" POV could do more harm than good to the Elemental project. That said, even though I'm not a coder, I've known a few personally and earned my living mostly by explaining software to folks who need to use it or might want to buy it. I'm not at all sure that even the 'binary damage types' is a done

64 Replies 138,940 Views
Reply to Organizations in WOM Ideas

This general idea has come up early and often, mostly as 'digressions' from topics like Making Heroes Interesting and Independent Kingdoms . The subject's definitely worth more discussion in its own right. Things like your League of Glory Hunters seem like they could be a very interesting class of unintended quest oucomes. Building something to let a player deliberately create pa

1 Replies 4,124 Views

I'm pretty sure that strong majority opinion amongst both devs and players will demand that the 'gold piece' be a fundamental unit of the Elemental economy. But I believe that RisingLegend is onto something that's long vexed me as a GC2 player: the game engine needs to be flexible enough to support no-currency market 'interfaces' even if the RTM interface hides all that behind a traditional gold piece approach. In semi-fancy book-larnin' terms, the problem is a failure to dis

13 Replies 12,061 Views

[quote quoting="post"]... For the field marked "Computer", what information (specifically) should we enter?[/quote] I believe that the devs have no use for that field at the moment. As long as you upload your debug.err with a report, they'll get all the info that they need about your rig.

2 Replies 1,132 Views

[quote who="mrlarone" reply="11" id="2475008"]... it's really two seperate communities and it is a bit mean to say they have to share the same space... [/quote] More than two, really. Just amongst us gamers there are small groups with some pretty significant differences on the RTS/TBS divide (I'm one of those folks who think the term RTS is an oxymoron--clicking without time to think is tactical, not strategic), and I'm pretty sure that one of my favorite GalCiv2 posters will ne

16 Replies 60,327 Views

[quote who="Ynglaur" reply="62" id="2474462"] ... What would be interesting is for there to be two rule sets for Elemental: Basic and Advanced. The Advanced rule set could have complicated things like "Succession Types based on Faction" vs. the Basic rule sets simpler system. ...[/quote] That sounds like a swell idea to this non-coder. Sort of box away the Great Bucket of Options that so many of us tend to ask for, intentionally or not... But your basic point about the s

104 Replies 354,873 Views

On the functionality stuff, I also would love to see a less under-the-gun feel to the UI than you get with GC2 events. I liked Dragon Pass a great deal, though, so quests that are tightly woven into story lines probably wouldn't leave me with the same vexation even if I had to immediately make a choice. I also hope there will be several types of chained quests, not just the Master Quest. Quest: Restore the Fallen Dragon Possible triggers: A Fallen Dragon has s

176 Replies 647,502 Views

[quote who="Rishkith" reply="12" id="2470866"]This is a race mod, not a faction mod. I'm hoping to have a good number of Factions and I'm very welcome to input on ideas for adding more.[/quote] Beg pardon, I tend to avoid the 'race' thing because it is usually too vague to be useful and we've yet to see any real story detail about the relationships between Kingdoms and Empires in Elemental. I unintentionally assumed you meant faction when you used "race" in the thread title. And the K

21 Replies 23,763 Views

[quote who="Teucrian" reply="7" id="2471710"]... Frogboy said that a book is being written alongside the game. Sounds like early editorial involvement is in the plan.[/quote] OK, maybe I was being a tad 'passive-aggressive.' That thread is part of why I started this thread, and knowing that a book deal is in the mix leaves me feeling really curious (in a vaguely pushy way) about how the beta process and that cross-marketing project will interact. Scott's thread on <a href="htt

8 Replies 6,071 Views

[quote who="Ynglaur" reply="54" id="2471770"]I don't think the "un-PC" nature of a male-driven succession will hurt the game. Medieval: Total War allowed you to get a +1 Dread attribute by putting fathers/brothers on top of princess units, for goodness' sake. Medieval II got rid of that, but still had princesses as diplomats on a timer: get 'em married off for the diplomatic benefit, or see them retire to a nunnery.[/quote] Fair enough, but what about the idea that the raw

104 Replies 354,873 Views

[quote who="mrakomo" reply="52" id="2471331"]I like the idea of traits and weaknesses, but I dislike the suggested DND-like attributies (strength, IQ...). They work very well in DND, because all creatures and NPCs have them. In Elemental however no unit has them. So why the channeler? He shall have the same attributies as all other units + some traits, bonuses etc, that are special to channelers and heroes.[/quote] Almost all the D&D I've played (too much) was 1st Edition AD&D

74 Replies 232,658 Views

[quote who="Raven X" reply="5" id="2460065"]Haha so true. The worst are Teenage girls and OLD women. Florida roads are chalked full of both them. It's driving hell.[/quote] Phneh. I live in Florida less than an hour from the Georgia border. The real thing to watch for in my humble university town is a South Florida license plate. Gender's a secondary factor compared to those folks' general belief that each and every one of them is king or queen of the roads. Dade plates + cell phone i

24 Replies 43,279 Views

[quote who="Nights Edge" reply="8" id="2469723"]I'm surprised at the smaller populations. There is a joy to be found in overpowering enemies with hoardes of sprites carrying tiny poking sticks.[/quote] That's a good, ahem, point. Maybe what Rishkith's idea might spawn is not just a single Fae faction mod, but a family of factions. There's a very wide range of faerie myths, even if you stay away from Monster Manual incarnations. Perhaps some of them, like selkies, might need to

21 Replies 23,763 Views

[quote who="klaxton499" reply="27" id="2469275"]... Second, I would much rather my soverign gain traits, achievements, and weaknesses based on in game decisions or occurences. ... This is the type of situational bonuses that add real flavor and YOU the player can remember when you earned this reputation. [/quote] I don't see this as mutually exclusive with choosing a trait or traits as part of starting a new game. Think of MoM spell books as an analogy: your init

74 Replies 232,658 Views

My balk at the 'strict patriarchy' isn't about political correctness. It's because I think that some variations in lineage systems among the canon factions would simply be more fun than a one-size-fits-all approach, especially for those of us who end up very interested in the role-playing aspects of the game. With a few different succession traditions, you could end up with games where you can marry off a pain-in-the-ass son to a younger daughter in a matriarchy, which could in turn l

104 Replies 354,873 Views

If we get an espionage system, the Fae could have a long-term tactic via changelings. Changelings might also be an interesting source for champions and could end up leading human or Fallen armies to attack the Fae mother who swapped them for a mortal.

21 Replies 23,763 Views

[quote who="Tourresh" reply="5" id="2466453"]We've had this come up many, many times and I don't think anyone has voted against it. Might want to list the other duplicate topics so everyone isn't just saying the same things again.[/quote] I'll see your lazy rotter remark [e classic];)[/e] and raise you one: why didn't you add some of those links yourself? (I'd try, but my memory goes on break whenever it wants and searches like this are only so helpful when you're starved for just t

20 Replies 82,608 Views