[quote who="jeffalford" reply="2" id="2584217"]Read that months ago, doesn't say anything about zipped files though.[/quote] Beg pardon, the how-to-submit part of your post caught my eye, not the format question. I've seen them mentioned somewhere in the forums, and I'm not sure whether it was one of those threads or just the timestamps on the files that made me assume that in My Games\Elemental .zip=dump.
Philocthetes
[quote who="Tasunke" reply="221" id="2583863"]Sovereign[/quote] Might seem Anglo-centric to some, but definitely localization-friendly and exempt from made-up-word complaints.
[quote]I liked Sins of a Solar Empire's tech/empire tree they had going on in the upper left corner of that game. ...[/quote] That sounds similar to the 'minilist' that you can show and hide on the left side of the main view in GC2. I'm hooked on the largest maps in that game, and I found the Ships tab in that list pretty much useless by mid-game on account of it being so small and low on info. I'm not sure that Tormy feels the same way, but what I'm hoping to see is a compani
Check out the Beta Reporting Guide . p.s. Ten thousand curses upon the person or people who abused Elemental's Fogbugz site.
[quote]... I'd LOVE to be able to get ride of forests next to an established city ...[/quote] [quote who="tour86rocker" reply="10" id="2583656"]Additionally, not much is currently being done with magic, so some practical ideas wouldn't hurt.[/quote] No fundamental objections to forest-razing as an option from me; I just had an alternative interpreation of what it means to "use" forest tiles. They currently seem to be uninhabitable except by folks producing wood as a resource.
[quote who="Istari" reply="2" id="2583949"]To avoid confusion, I think it would be a good idea if clicking on an army tracked the map from your current map position towards the position of the army you clicked on. What I mean by this is to have the game slide the camera from one position to the other while you watch, to show you the path from where you are (i.e. what part of the map you last viewed), to where the army is located. This way the player wouldn't be disorienta
[quote]If you look at the big picture Brad said that players could put several different materials into building a unit and I for one would like to put several rare materials into building a player designed unit. I don't know if there would need to be some kind of limit or restrictions with the unit creation process en regards to rare materials but damn would it be awesome to have these options in elemental. Assuming they aren't already in.[/quote] The way I read Brad's journal was th
[quote who="psychoak" reply="9" id="2579910"]Sheesh, so now I'm an a-sexual slug...[/quote] Slugs are hermaphrodites, not asexual. Unless they have a bad encounter and someone has to chew off a penis to get disentangled, at which point the modified slug is effectively female. (Yes, sometimes an intact slug half-neuters itself rather than its partner.) [quote] There should also be an adoption feature which would allow you to adopt young champions, heros, etc. into your royal
If the base game supports bringing a 'monster' into your dynastic structure, I'd also hope to see some quests and/or independent powers that demanded one-time reproductive services from a sovereign, with maybe lesser versions for recruited champions and dynasty members. Geoff the Slug could support both "get me with child" and "bear my child" options, being a mollusc of sorts as he/she/it is.
I believe xGhost is asking about the removal of the off-topic category that used to be visible at forums.elementalgame.com but currently isn't available. I can still see familiar threads via galciv2.com, but even trying some manual link-tweaking like https://forums.elementalgame.com/forum/412 does not show the OT threads with the Elemental site UI. I've enjoyed wasting a fair amount of time in OT-land, but I have to say that the change makes the Elemental recent posts page much easier
I'm sure I'll spend much more time down at the 3D level in Elemental than I do in GC2, but like Vieuxchat the cloth map is still likely to be my 'normal' view of the game because I'm a giant-map junkie. Which makes me want to beg shamelessly for some cloth map art to call out things as important-seeming as an active volcano (or are they are just eye candy unless they are raised magically to destroy existing improvements?).
Bara, any chance of a hint on how far down the priority list adding a 'Watched Threads' page is? Is that still at least in the long-range plan?
[quote who="imbiginjapan" reply="9" id="2560861"]In the age of digital distribution the best type of documentation is contextual tooltips and in-game encyclopedias (think the CIV 4 Civopedia for example) since many people aren't getting paper manuals. This also allows updates as things change. The problem is this takes a fair chunk of resources to write up and proof. That said I preordered the limited edition because I'm a total nerd that loves 200 page manuals. [/quote] Yup. I wan
Maybe Single-Weapon vs. Primary and Secondary Weapons should be one of the things that clearly separate regular units from champions. The combat math could still have some room for the idea of secondary weapons on folks in a crossbow squad, but the UI could let sovereigns think of them in terms of putting meat behind a specific type of offensive metal and not providing optimal arms & armor to every grunt in a group.
Good things come to those who wait, and heckle constructively whilst waiting...
[quote who="onomastikon" reply="21" id="2570874"]Hmn, doesn't seem to be going this direction after all. Is this because most testers are not interested in it, or because the designers aren't, or simply because there are too many ideas out there after all? I feel linearity creeping in on me....[/quote] I'm still hoping that the magic parts are far less finished than the mundane research stuff. But all the public dev attention on unit customizing & info cards isn't leaving
This is one of the best anti-city-spam ideas I've read yet around here--it's nicely 'organic.' I agree that it seems odd to have hazard info available regardless of FoW. I also very much like the idea of hazard level affecting caravan movement (or automatic roads, if they stay that way).
I'd rather see the quotes stuff ditched in favor of letting both regular and champion units have titles/honorifics that reflect their origins and their in-game history. I'm thinking of things like "This_Town's_X_Instance_of_Y_Unit_Type" for regulars and "the Onion Knight" for champions. Automatic options should be fine for the regulars in this regard, but good ones for the champions would depend on rich logging.
[quote]I'm confused then. I thought the poster you were recommending him to was the sort of person who would be strongly opposed anything Hobbes believed about the sociology of government. Maybe there's some not-so-subtle irony I'm missing. [/quote] The operative term was "miserable sod," and I was most definitely attempting some brute-force irony. But I'm a nonrecovering pomo, so I was also 'seriously' ragging on psychoak for how he can so often sound like both an anarchist a
[quote who="djcityscapes" reply="131" id="2570879"]What's confusing to me is that there are some political threads allowed. If all political threads were banned (no matter how civil the discussion), the ambiguity would certainly go away.[/quote] Not really. It would just focus the ambiguity on competing ideas of what it means for something to be "political." After all, subjects like DRM are very important to many gamers (and maybe even to the skinning crowd at WC), and DRM is most cer
I agree that the detail is minor and will be fairly easy to ignore/accept in sandbox play, but I hope that the campaign has a good backstory reason for the game world having a single, universal currency. Maybe something as simple as some 'gold mines' being coin vaults from the pre-cataclysm 'unified government?' Generally, I think it would read better to use a plain-language word like Nail, Crown, or Dragon. Rigma does indeed sound like something you might treat with an anti-f
[quote who="numerarius5988am" reply="337" id="2568404"]Thomas Locke.[/quote] You probably mean John Locke, at least if you're trying to point out the guy who's often called Father of Liberalism (the social contract, now-called-conservative kind).
[quote]I don't really follow you here either. I'm all for interpretations of Hobbes as a proto-liberal exponent of limited government, but surely he's not more of a libertarian than those who completely reject the state. [/quote] [quote]I could have sworn Thomas Hobbes was a major opponent of human freedom who believed we needed regular lashings from our government overlords to keep us in line.[/quote] These are both 'misreadings,' at least according to my own experiences in t
[quote]... you're basically admitting that corporations utilize government infringement into the free market to suppress competition ...[/quote] Nice try, but you know I won't sit still for that kind of paraphrase. My basic argument is that "the free market" is an idealistic abstraction, not a real-world possibility. Markets depend on rules, and viably enforcable rules depend on authority (i.e. 'legitimate' power). There is no such thing as "government infringement into the free marke