[quote quoting="post"]In Elemental, the minor factions get a guardian unit that represents their tribe. Secondly, they get a special unit producing improvement. If you capture it, you can train units of that type. In the long-run, we hope to let players use their diplomatic abilities to trade for the special creatures they provide.[/quote] What kinds of units are these?
_PawelS_
[quote who="DamnedChoir" reply="32" id="2669825"]I would like this idea, but it would need to be possible for monsters/individuals to attack and sack a city, not just conquer it. Why would Ogres want to run a city, after-all?[/quote] It can be something like in MoM ("the monsters rampage through the city and then disappear into the wilderness").
[quote who="Wintersong" reply="103" id="2668701"]Human Kingdoms are "good", the same a Fallen Kingdoms. Fallen Empires are "evil" the same a Human Empires. Why? Story is being told by the human kingdoms' point of view. [/quote] I believe good and evil exist objectively, in real world history too. From what I know so far, the Kingdoms seem good and Empires evil to me (even if Frogboy doesn't say so in his journals), but maybe I'm wrong, I don't know the entire storyline. [
I didn't say that every fantasy game MUST have the "standard" races (although I prefer if it has them). I meant that to make the game more interesting there should be some fantastic races, and not all of them should be "so alien as to be unsympathetic to players entirely", which would be a good idea for a sci-fi game. I also wrote earlier in this thread that games are a different thing than books. Games need diversity (and having multiple races is a good way of achieving it), while books
[quote who="fstkfstk" reply="99" id="2668580"]What an interesting, if a little angry thread. As a compulsive world-creator myself I am really excited to see how Elemental's backstory is setting out on its own without using the crutch of 40 years of pretending to be half as talented as Tolkien. I think it is pretty cool that it doesn't involve orcs, or elves, or humans with different color skins (whoops, nevermind), but any truly fantastical races would have to be so alien as
[quote who="Myles" reply="95" id="2667471"]Frogboy has already stated that they will likely lose sales because Elemental isn't another generic fanasty world. He also doesn't care; he wants to make his game the way he likes it. He doesn't have stockholders to answer to and is running a very profitable company. He doesn't need to squeeze out every sale. People who like good strategy/fantasy(regardless of story) games should like Elemental. If people won't buy the game because it does
[quote who="Frogboy" reply="3" id="2668388"]My format your hard drive mod is not likely to go over well.[/quote] I didn't know that it's possible to do such things by modding... [e digicons]8C[/e]
A Civilization clone sounds interesting to me [e digicons]:)[/e] I won't play any mods that make the tactical combat (or the entire game) real-time.
[quote who="Annatar11" reply="40" id="2668222"]It only costs one mana because I'm pretty sure you can only teleport into your own zone of influence. Meaning, it's basically a "return" spell. It doesn't let you teleport around the map freely.[/quote] Even if it only allows teleporting within your own borders, it's still too cheap imo, it makes it too easy to defend your entire territory with one strong teleporting army.
Teleport on strategic map costs only 1 mana??? [e digicons]8C[/e] This is probably the first thing that I'll mod out of the game (increasing mana cost to something like 10 could work too, but I think I'll just remove this spell altogether).
[quote who="DauntlessAnsible" reply="10" id="2666818"]XML Marker has been known to incude some baaad characters on save.[/quote] I never had such problems with it when editing Civ4 files. But maybe it's because I didn't make any big changes using it, only changed a number here and there. I liked it because it allows displaying the data as a table, with sorting etc. For bigger changes, like adding or removing entire entries, I used the standard Notepad (but Notepad++ sounds&nbs
"It is turn-based (we originally implemented this as a quasi-RTS system of continuous turns but it was such a different game experience that we ripped it out. If I want to play an RTS, I’ll play Starcraft 2)." I like this approach [e digicons]:)[/e]
XML Marker works well for Civ4, I don't know about Elemental because I'm not in the beta.
Yes, we need something like Barbarians in Civ games.
[quote who="MagicwillNZ" reply="73" id="2661269"] If you want orcs, elves, unicorns, kobolds and such, I can't argue with you. It just gets frustrating when these races are recycled in pretty much the same way in virtually every game, to the point where I consider these races to be a crutch in place of meaningful world development.[/quote] I like these "standard fantasy races" for the same reason that you don't like them - the fact that they are used in many games makes them some
Hotseat would be nice, but PBEM is more important for me. I'm playing some Age of Wonders (both the original and Shadow Magic) PBEM games, and I like it a lot - I have all the time that I need to play a turn, and don't have to use semi-RTS elements like turn timers and simultaneous turns. The games can last for years, and often subs are needed to replace players that are no longer active, but it's still a great way to enjoy the game. We write our turn logs at the forum, so anyone can "watch"
Generally it's a bad thing if you can have all your army on one tile, that's why they are changing it to one unit per tile in Civ5. But of course in Elemental there should be more than one unit per tile, because of the tactical battles (while in Civ5 the entire game will be something like one big tactical battle). I think the limit should be based on the logistics ability (increased with technology), so in the late game you should be able to have much larger armies than in the be
[quote who="Aseir" reply="8" id="2655803"]I believe they are custom kingdoms.[/quote] If it's really beta 2, they can't be custom - "In beta 2, you cannot create your own faction."
Looks like there are 2 new knigdoms: Aduubbo and Enoosple. Can we get more information about them? [e digicons];P[/e]
[quote quoting="post"]Non-Canon custom races are not enabled (Elves, Dwarves, Halflings, Goblins, Drengin, Drath, etc.)[/quote] Nice that these races will be in the game [e digicons]:)[/e]
[quote who="Frogboy" reply="67" id="2644195"]I am not sure why anyone would sweat it about "the lore". In the sandbox mode, which is what 99.9% of players will play anyway, you can be space elves or whatever. You can create your own races and save them and play against them.[/quote] Seems I'm one of the 0.1%, because I'm more interested in playing the campaigns than the sandbox mode. After completing the standard campaigns I'll look for user-made ones (or maybe make on
[quote who="Bill_Door" reply="36" id="2643988"]I would also point out that I don't want realism for the sake of realism, I want complexity (...)[/quote] For the sake of complexity [e digicons];P[/e] [quote who="Nick-Danger" reply="37" id="2643993"]Both simultaneous (as I describe) and what you prefer can achieve the ~same ends, they just get there in different ways. Main difference between yours and what I describe* is yours has the 'twitch' factor (or whatever you
[quote who="Bill_Door" reply="34" id="2643932"]In fact, I'd rather combat weren't that clear, in real life it isn't obvious why you won or lost, you need skill and experience to predict the cause of victory or defeat, and improve upon your strategies.[/quote] Realism is not the most important thing for me. Games are made for fun, so in some aspects they can be "better" than real life (if you know what I mean). Btw I don't think that turn-based combat should be a "no-brainer",
I haven't analyzed the screenshot enough to see that many units are fighting simultaneously. Such things are good for the "awe factor", but not for the combat clearness and ease of control, which are the deciding factors that make me prefer turn-based combat.
[quote who="pigeonpigeon" reply="29" id="2643663"]I just found this screenshot: I am going to miss you, continuous-turn combat . That screenshot just looks so amazing.[/quote] Why do you think it can't look similar using turn-based and tile-based combat? Maybe some details will be different, but I think it will look much like on this screenshot.