The map looks nice, but I'm a bit disappointed that there aren't any important cities on islands. This means that there probably won't be island maps in the campaigns.
_PawelS_
I still play MoM, so Fallout 1 and 2 graphics should be fine for me too [e digicons]:)[/e] Btw shouldn't this thread go to the "PC gaming" section?
I think the current screenshots look better that the one posted by TucoBenedicto. Somehow I don't like the use of colors on it.
Why did GalCiv for Windows have worse AI than for OS/2?
The AI will cheat (get additional resources) on levels higher than "challenging".
[quote who="Wintersong" reply="116" id="2640960"]Just for the record, I'm totally against anything that involves forcing no techtrading, no espionage and/or no diplomacy. Evolution, not censorship. Who proposed "no diplomacy"?
[quote who="Raven X" reply="87" id="2640910"]About time we get some more smart people around here. Welcome to the club, brother.[/quote] OK, I'll try to continue the discussion about simplicity and complexity that started in another thread. I guess your "club" will have to make its own mod, which complicates things as much as possible[e digicons];P[/e] The normal game is going to be quite simple, which is good for me. I prefer diversity over complexity - the basic rul
[quote quoting="post"]Can I play a game that I put every single research point just into 1 of the trees, and still be extremely competitive to other players? What if individually, each of the trees is almost completely balanced and competitive, yet the play feel completely different? What will my kingdom look like if I do that?[/quote] I don't think this is the way to go. If you invest in one category, the research costs go up, and the alternative categories will b
[quote who="Sareln" reply="10" id="2640930"]Interesting questions Raven, I know I'd be interested in the answer to at least the 2nd one. On a technical note, this reads horribly color-wise on the standard elemental forum. Just letting you know.[/quote] Yeah, reading red text on black background hurts my eyes [e digicons]X([/e]
[quote who="Frogboy" reply="15" id="2640621"]Right now the AI is still an idiot. [/quote] If you say such things, there might be another complaint against you [e digicons];P[/e]
Can you post a larger image, so we can read the complaint? Or it's confidential?
[quote who="Raven X" reply="88" id="2639431"]Indeed I did mean on the strategic map. When I do the DL Mod I'll be using armies of dragons. If this "unit", or "army" is made up of Only Dragons then I would expect them to be able to cross a mountain range. Not necessarily insanely fast like some flying units in MoM, but they would be able to cross over it none-the-less. If that same army suddenly had some land based units mixed in with it, then I would expect they wouldn't be able to cross over
If there are any "concealment" units in the game, you can hide them in the nearby woods and use them to attack the enemy units that come near. You don't need any additional game rules for that. I'm against adding new and complicated rules. I think a simple ZOC system (like units haveing to stop when coming near enemy units) would be good. Also the tactical combat should have something like ZOC (like the "attacks of opportunity" in AoW).
[quote who="Campaigner" reply="102" id="2637676"]If Elemental would have had graphics like Master of Magic then I would laugh at it, make fun of it and pass on it.[/quote] I meant that the graphics should be better than MoM (but doesn't have to be much better, 640x480 with 256 colors and 2D sprites (like HoMM1-2) would be enough). [quote who="dsk2293" reply="103" id="2637681"]So you don't like the graphics. Got it.[/quote] I like it, maybe it's not "stunning", but it's
If it's anything better than MoM's 320x200 graphics, it's acceptable for me. Gameplay first!
[quote who="Tormy-" reply="81" id="2637245"]Well, EWoM's gfx/art style is quite unique, that's a fact....it's not for "everyone". Some people surely won't like it. Personally I like the art style, however....gameplay > gfx. So, why do you care at all?[/quote] I feel the same.
[quote who="Tormy-" reply="11" id="2635294"]Nop. I was talking about the strategic borders. Sorry...I wasn't clear enough. [/quote] If by "strategic borders" you mean kingdom's borders, I agree with you. They look much like in GalCiv2 and don't look good in a fantasy game. I hope they will be changed in the release version.
I'm a bit worried about the balance of categories: does the "diplomacy" category contain so important techs that it's comparable to the "civilization" category?
I like the research system in Elemental, I think it's fun and original. I don't know any other game that has a similar one. An interface improvement suggestion: I see that the current level and research time are displayed only for the selected category, I think they should be visible for all categories, so you don't have to click on them to find it out.
I don't care if the AI cheats or not, as long as it's challenging.
[quote who="John_Hughes" reply="334" id="2634140"]Agreed. But then why create a CT based system, then scrap it (losing both time and Money), if the "least controversial" mode is obviously Tile/TB?[/quote] I guess they started with RTS, because it's "in fashion", used in most contemporary games. And later they realized that they are making a game for TBS fans, and they should use a tactical combat system that appeals to them. Btw can someone explain to me what's
[quote who="John_Hughes" reply="329" id="2634042"]Whether it was forethought, simple genius, or a requirement for the future modding abilities, it does seem a bit odd that SD built a new RT based game engine, with an obvious lean towards CT as the primary battle model proposed, then had to back down to the newest iteration of Tile/Turn based for Vanilla. I really hope Brad does not take to long to, if he does at all of course, writes up a Post-Mortem for E:WoM after release. I am s
I think this suggestion applies to Civ5 rather than Elemental, I don't know if there will be such resources in this game.
[quote who="Stmorpheus" reply="13" id="2633922"]i think that the champions should be able to change their spells or spellbooks out at anytime when they visit a settlement with some sort of magic school. actually it would be neat if every city had random spells. maybe the more arcane type stuff you built there they would have more random spells, but never all spells. these would be based on the spells you know. this way you would have to send your champion around to dif
I liked it too, except one thing: RTS combat.