John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

If at all possible, could we some sort of "Waypoint " system put in place for towns to auto direct built Troops/Company's/Legions out of town to the battlefield. I realize we are TB here but selecting each unit one by one can be rather tedious even now with rather limited #'s of forces available.

2 Replies 788 Views

Assuming that the random Map generator, based on what we see so far, in regards to distribution of assets, this Town [quote]"You can have a level 1 hamlet (with 10 citizens) with 1 farm, 1 mine, 1 stone pit, 1 lumbermill, 1 orchard, 1 library and 1 market if you find a lucky spot."[/quote] would not be a "lucky spot", but bloody "Nirvana" (nice Town name as well :) and is nearly impossible to acheive. You a

5 Replies 2,141 Views

[quote who="MadMagnus" reply="110" id="2555516"]For the Turn Based playstyle, players should be able to "plan" their turns during other player's turns. Basically... I take my turn, and now it's Frogboy's turn. During his turn, I plan movement with an army set a city to build a lumbermill, and change my research. All of these changes are queued in my Plan Queue. The other players complete their turns while I'm planning my next. Then, at the beginning of my turn, I can view the chang

187 Replies 424,451 Views

[quote]"Next week is actually devoted ENTIRELY to cleaning up crashes and memory leaks, so please, the more info everyone can send our way, the better!"[/quote] Now there is some serious good news! Yee haaaa. Don't mind us if we hold you to that.... ;) My experience has been that if I just do the basic creation elements,

9 Replies 2,824 Views

There is a certain .XML file that gets created when you create a Sov. In said .XML file you may, if you wish, increase the starting amount of Essence such that at least you never have to worry about the rather limited (15) starting amount. Especially seeing as Essence does not regen, even though you can add points to that Item in the Level Up Screen. :( <span styl

12 Replies 2,108 Views

Perma-Disabled is bad right? ;) Perhaps a trip behind the wood shed would sort Wintersong out. LOL

5 Replies 1,091 Views

[quote]"The one danger with having a "general" counterspell is that it can lead to a nasty asymmetry."[/quote] Very nasty. I agree 100%. Counter Magic can create alot of Magic that simply becomes MOOT. No one likes MOOT right? :)

52 Replies 203,426 Views

Was down last night also. Wanted to post one last .264 log before 1G kicked in. I couldn't seem to remember that passwword... LOL [e digicons]>:([/e]

5 Replies 1,091 Views

[quote]"was that the map would scroll to the southwest without me doing that."[/quote] That is a persistant issue. I would guess it has some link to a possible memory leak issue as I get the "auto scrolling" happening about 3-4 minutes before the game finally CTD's. I did not get to test 1G last night (dang Olympics), but I guess

8 Replies 1,910 Views

[quote]"I don't pay maintenance and what, this road disintegrates? Poof!"[/quote] I haven't read where roads, after upgrade, even can "disintegrate". Le's not jump the gun on that point just yet. :)

287 Replies 654,656 Views

He was busy deploying, during the Staging. Hell I missed it to. Well seen :) The twitch is back. [e digicons];P[/e] [e digicons]o_O[/e] [e digicons]:smitten:[/e]

81 Replies 259,902 Views

fogbuz.com was acting up as well. Couldn't get logged in. But I am afraid it may just be me. [e digicons]:([/e] If someone could check it or post a positive on that.

81 Replies 259,902 Views

OMG, this is better than waiting for Christmas morning. Now that I am old. LOL :) We are being "Staged". I like the sound of that. ;) P.S. Thanks

81 Replies 259,902 Views

Not to be pushie, but, is there an expected deployment time for 1G? Is it still on for today the 25th? My twitch is slowly returning as I wait? :)

81 Replies 259,902 Views

Hmm, starting to get a sniffle. I can see a day off tomorrow with a FULL long weekend to Test.. err. get better. LOL I saw this and laughed, and then thought, damn that first spell better be a doosey . (assuming 50 SP is not overtly easy to get...) [quote] For the beta, we have a cap of 50 total spell points. <span style="font-size: small

81 Replies 259,902 Views

The exsisting select town to town style works. You might incorporate the Click and Drag, with nodes (every click drops a node thus allows a directional change at siad nodes along the route. Once in place, the route could then be improved via the Govenor or City Level system in place already. I add a Gov., he sees trade growth, he knows the roads should be improved (bonus to commerce), a pop up comes up. Gov of Town

287 Replies 654,656 Views

[quote]"My only real concern is that there really isn't any reason to settle near rivers now, which have historically been the most common places to settle for obvious reasons."[/quote] On this. Seeing as we currently have a faction that gets a Seafaring/?(forget) based starting Bonus, it can be assumed (I know, I know) that water ways and oceans will get some real love before to long. <span st

247 Replies 546,234 Views