Turn 50 greyed out the Turn Button, then the game stop responding. Moving around is very weird as well. The SOV move forward to a target, then immediately moves back towards where he came from with out any input. http://pastebin.com/raw.php?i=Wxjf3SuS
John_Hughes
I am not debating for or against Piracy. I don't Pirate myself but seriously. Griping about Internet piracy is like yelling at a Dog taking a dump on your lawn. He doesn't care about you or your green IP... So you have a couple of choices. Put up a Fence - Solved (but at your expense of course) <span
64-bit Maps sizes FTW!
[quote]"+ Improvements that require previous improvements now have those requirements implemented. Example: a forge cannot be built until you build an iron ore mine.[/quote] Now we are cooking with gas. [e digicons]:thumbsup:[/e]
[quote]"Get a grip...or get another forum."[/quote] You put locks on your House, your car, everything your wish to protect. Perhaps a lock on that IP, one that can't be easily broken, would prevent the loss of your stuff.
Well if the Hero I sent in my stead fails and the Bandits, who are still alive and still have the Princess, what do I tell her old man? "Sorry gramps. Ever think about adopting?" [e digicons]:typo:[/e]
[quote]"I have never seen a mountain in real life as small as 4 houses in a row."[/quote] The Cloth Map graphic is nothing more than simple .PNG file ( you can even edit/change it if you wish). When the time comes, in Beta 4 I believe, and the Engine gets some Gas, it seems a very good guess that Mountains will become truly Mountainous. :)
[quote who="BoogieBac" reply="4" id="2594200"]Not a huge fan of Pioneers making lumber mills. Forests are just too plentiful and, since they supply MATERIALS, one of the limiting factor in training a pioneer, we'll get a pretty quick snowball effect where, after pioneering 2-3 lumber mills, you'd be cranking out pioneers like nobody's business. I'd really prefer to keep pioneers limited to resource clumps on the
Thanks. I actually read the log too. (doh!)
[quote]" Population - Population should control the total productivity of a city. With the base population for a city’s LV used as 100% (AKA no penalties to production). A city let’s say needs 250 people to reach LV 2 if this LV 2 city’s population falls below 250 the current population (170) divided by 250 would give you the total productivity (170/250 = 68%) of this particular city. Now the city would produce thing
[quote]"I'd like to think that too John but I don't see how that could stay the same forever."[/quote] The true beauty, and heart ache, of being a human being means we have a limited life span. I will not be around, nor most of my generation, if or when that kind of shit ever comes to actually be a reality. And I laugh at the idea that the new Motherboards will have some "Fuck You Pirate" chip put in them dictated by the desire of the Suits to reap more profits. My current MB
[quote who="RoanokeKeeper" reply="3" id="2593512"]It seems that every time I find a repeatable crash bug, it's been reported all ready. Click on quest tab-yep, been reported. Build third city--yep, been reported. Maybe I should also report the unrepeatable ones, the ones that happen for no apparent reason. Like; "Here's the dump file for crash on turn 3, no apparent reason." "Here's the dump for crash on turn 70, no apparent reason." [/quote] I
Where does the Bear go if the sideline calls WHOA!
[quote] Build Menu 1) The build menu is a bit disorganized and a hassle to use.[/quote] Agreed. It is very early on but it seems intuitive that any item I cannot build, based on the current City level, or any item I have already Max'd out under the set # allowed rule, should not show on the selection list. [quote] Unit Design 1) There should be an option to de
Another "Dead" driver though, just like with the Shmelephants. The Camel Cannon drivers seem to have solved that most serious fatal design flaw. LOL
[quote who="Ragnar1" reply="54" id="2593550"] Quoting sweatyboatman, reply 52 Along with a tutorial and in-game encyclopedia, I think it would bring an added dynamic if NPCs and friendly AIs might comment on your efforts. It would make the world seem more alive and interesting and for new players, the tips would link to the encyclopedia. An NPC walking past your struggling city could say suggest a way it might be improved: Jerk NPC:
[quote]"The battle rating, which is currently calculated as ATK + DEF + sqrt(HP) + CS"[/quote] Hate to do it Peace, but has that formula been "confirmed" by the DEV? I know a Poster made a guess to your inquiry about that. If so we have a great base with which to work. Your prelim looks promising as well. [e digicons]:thumbsup:[/e]
Yaa! Super news... Sadly sending a Pio to the same site has a very low satisfaction factor involved. It always seems best to take out another resource node. LOL
Not sure what the cause might be but I have found that every time I link 2 cities with a Road, and then start having Caravans moving on screen, the time between TURN waits (a green arrow) increases exponentially. (alot) The thing is , if I then send my SOV off site, zoom in, the actual TURN wait times, go back down substantially. (alot) Question is. Why
Place holder....perhaps
[quote]"THAT unit shouldn't be a cannon fodder!"[/quote] Given that build, I think it has surpassed the monicher of Fodder and moved on to Fodder Killer... :)
Would a Shield and Sword combo be considered Dual wielding? ;) P.S. If we can't get extra arms, can we get extra eyes? I want my guys to eyes in the back of their heads. LOL [e digicons]:w00t:[/e]
Currently only the groups individual Upkeep Cost is reduced.Their Info card shows the reduction. It is due to the fact that even though a group is a Stack, come FULL ON graphic Engine time, a stack of 10 guys, when zoomed in on, should/will be represented by 10 individual guys.
I was J/K . I am still going to cheat tonight though.... [e digicons]:-"[/e]
I am of the belief that Forest tiles should be able to be used to build both Tech based buildings - Lumber Mill ( currently allowed) and City based infrastructure - All (currently not allowed ). Given that, if the Pioneers were to get permission to engage/