John_Hughes

John_Hughes

Joined Last seen Member # 704682
50 Posts 1,223 Replies 12,490 Reputation

[quote]"Frogboy, any word on a recommended point total?[/quote] I also was curious.Started a couple then sorta sat there wondering... Raven X, would you think that using actual dice would be a good medium? Say 2 x 6, or 3 x 4 dice (+1) per roll, <span style="font-size:

64 Replies 125,185 Views

[quote]"Changing behavior relative to turn counters is probably not the best way to manage behavior changes. I think that there's actually another number on which you base the choice to switch from economy building to military building, and that's economic strength to support the military. There might be other things that factor into this, such as how much of a lead your opponents have on you in tec

106 Replies 871,987 Views

[quote]"The point is a fixed-turn counter cannot scale."[/quote] Given that a flexible AI is created, and for simplicity of editing fixed turns could work. This assumes more than one template being available as well. :) What if the span between fixed Turns is directly related to what can be accomplished, via Tech/Research/Probable accumulated wealth, etc.etc, and

106 Replies 871,987 Views

[quote]"The AI could easily just log the results of all combat experience (along with strategies / patterns other players make) into a file."[/quote] My point exactly, except that 1 file will obviously not be enough. 1 brain, sure. 1 file? Not so much.

106 Replies 871,987 Views

[quote who="BoogieBac" reply="28" id="2607200"] it it's attacks keep failing, have it try something else. If their attacks are succeeding, keep at it but 'improve' on what it's doing so it's even more successful. We could probably keep track of the number of unsucessful attempts at various actions, then have a threshold for when they'd give up and try something else... ...Sa

106 Replies 871,987 Views

[quote who="TCores" reply="26" id="2607176"] Quoting John_Hughes, reply 24 The android DATA is a fascinating bit of futuristic imagination but the reality is. We have a very very long wait for it to even becomes anything other than a wet dream. You're my hero for telling it like it is.[/quote] [e digicons]:blush:[/e] I ain't never bin someones hero afore... [e digicons]:blush:[/e]

106 Replies 871,987 Views

I don't want to sound negative but a "thinking AI" may be a bit much. Take a decent Chess AI and give it unlimited time to make moves, and your a decent opponent, and you now have to shave between moves. I think that even DEEP BLUE was given a time restriction. If an AI was to really "learn". Where would it store and or retrieve all that learned knowledge? Lucky us, we carry our around in a melon atop our shoulders

106 Replies 871,987 Views

[quote who="drakkheim" reply="14" id="2607003"] Quoting John_Hughes, reply 11 @drakkheim In your example, the priorities seem set to be "on" at all times. When I see Brad's example I see set game "periods" being used. I realize I am looking at the 2 from a very simplistic view, but am curious about how, in your example, would I change the AI's focus to be a "set" time frame in game (turns), versus always using a weighted value for a specific element? <br

106 Replies 871,987 Views

[quote]"spend hours looking at the D&D Monster manual"[/quote] I still pull my 3.5 version from its appointed spot, next to the Rules, on my Computer Desk shelf every now again. So many adventurers have perished to my own corrupted versions of so many monsters in that Manual. LOL Makes me sad that the gang had to grow up move away

17 Replies 76,699 Views

[quote who="Tormy-" reply="133" id="2606891"] Yeah, however -like I've said it already-, the poll results wouldn't be much different after Beta3 imo. Creating your custom faction/race without touching modding is charming. It has its limits of course, the real deal will be modding....but I guess "casual" gamers would have more fun if the devs would go with option 2. More racial/factional customization [

207 Replies 510,897 Views

OK, I find this simply fascinating. Sadly I am way to old to get into it to heavy. So please forgive any totally stupid questions I may pose, but I will pose some anyways.Maybe they will all be stupid but hey, I am old... [e digicons]:D[/e] @drakkheim In your example, the priorities seem set to be "on" at all times. When I see Brad's example I see set game "periods" b

106 Replies 871,987 Views

I like the Turn values provided. Early is 50 extending out to the Middle at 200. Thus if we extrapolate, that could place from Middle to start of End game at 800 and then all HECK should break loose around Turn 1200. (just stirring the pot is all ) lol <span style="f

106 Replies 871,987 Views

Tormy- didn't you get your "Suffering" Achievement Badge? I achieved mine after 4 attempted plays of Beta 1A. :)

17 Replies 3,717 Views

[quote]"If we get the ability to do custom races they will have the same abilities that are in game now (plus a few) but the player would have free reign to mix and match them as they saw fit. It won't be something that's over-powering. That much I at least know for sure."[/quote] So being Green, but with +1 this and +2 that, vs being Blue with +1 that and +2 this is exciting?

207 Replies 510,897 Views

[quote who="NTJedi" reply="119" id="2606665"] So the question is, where would people like to see the focus? More emphasis on making the game lore with the 10 factions. Or more emphasis on making it easy for players (in game) to customize their own factions/races? Since the poll regarding factions has 80% of the gamers choosing "The one I create myself"... I would lean towards customization. Even gamers who won't be interested in customizing

207 Replies 510,897 Views

[quote who="Frogboy" reply="12" id="2606077"]A lot of my angst with some of the journal comments is that people seem to find the concept of interaction with game designers so alien that they don't realize that we're soliciting their opinions. For instance, there are no "decisions" being made presently. We're just brainstorming with the group. But suddenly players think we've somehow switched course. [/quote] This is a true confession of someone who obviously cares. Tha

40 Replies 20,799 Views

First, thanks for trying again Frogboy. If density and complexity have any real relationship, then I am truly quite complex. :) Sorry to go tangent, but I worry about Multi-Player when it concerns Custom stuff.I assume it would not be allowed? So I would vote for Fleshing Out the Lore and go heavy Art assets for the Factions. Unique Art and lore is what separate

207 Replies 510,897 Views

[quote]"Elemental is a bit different because its lore is being presented in a book ( Elemental: Destiny's Embers ). In the book, it's fairly straight forward. You've got two general aligments - The Kingdoms and the Empires. The Empires are dominated by races of the Fallen and the Kingdoms are dominated by the races of Men. Simple right? Well... Read on"[/quote]</spa

104 Replies 205,221 Views

The only reason I have to EXIT at all is that I can hear my Video card fans spinning up to CTD speeds and need to SAVE and get the hell out before it happens. I would most gladly play "just a few more turns" IF! twitch twitch [e digicons];P[/e] [e digicons]:S[/e] [e digicons]o_O[/e] Bring on 1Z4 already... LOL

17 Replies 3,717 Views

Personally, I think the issue was that Draginol ;) did not specify where they are at concerning the Fallen Faction at this point but did note that, they will STOP, now and add more customization to allow the Players to get involved after the fact. We started this adventure with 12 Races across 2 Faction. Then we went to 10, (nice even #) 5 for each. Now we read, perha

40 Replies 20,799 Views

[quote]"So I don't see them having a problem adding new resources either."[/quote] True enough, but nothing grows in enough abundance in a true Desert to sustain a static population, unless you find an Oasis. Even then, the water it provides would limit the size of any group wishing to settle their. Thus Deserts are still poor places to build anything greater than a village or smaller. <span style="f

114 Replies 235,022 Views

One reason might simply be that each unit will be an entity unto itself. Currently, having the Sov and Hero's level is not overly problematic. I have had a gang level 3 units after one fight. Click click +++++ etc. No sweat. Now multiply that by 100X or way more. The use of the Research for the Normal/Veteran/Elite levels alleviates that. I do agree with you though. Once produced, troops that have fought and lived

24 Replies 14,100 Views