I'm really glad the FE art is being readied to be rolled out. I think your artists do a splendid job. I [i]love[/i] the art style of the Elemental series. :)
Huw the Poo
Yep I'd like to see this please!
Wow. I haven't seen a delay like that in 0.77 (or 0.75 for that matter). I do have a delay of 2-3 seconds at each end turn but I assume that's the autosave (I autosave every turn while it's in beta because of crashes).
Agreed, and again, especially with regard to spell mastery. Enemies rarely resist my spells as it is, but I don't know whether that's due to my spell mastery or because they just suck at resisting magic. :)
Ah OK, thanks. I'll check whether the same applies to the temple.
As an example, I have an Earth shard near to my city. Improvements have been built close enough to it that the shard is now encircled within the city's fence (wall?). As a result, I can no longer click on it to get the info box. The same happened with an ancient temple.
I tend to agree. I've only fought a couple of battles with it but I was absolutely walking over the enemy. It's way more effective than Pillar of Flame (is that what it's called), the strategic spell that costs around 50 mana. It should definitely cost a lot more mana, or something.
v0.75 I had an Earth shard upon which I cast Corruption. The shard disappeared but when I moused over the empty tile I still got the Death shard infobox pop up. If I clicked on it I got the box with the build option, but repeatedly clicking build did nothing.
Well so far it's all systems go! I haven't had another DX crash yet after playing for a few turns [i]and[/i] using the built-in IRC client. The game seems to be running smoothly for now. For all the talk of the game being fundamentally broken due to this or that issue, up until 1.1 I was sincerely enjoying it. I love the art style and I don't mind that magic isn't as centre-stage as we were led to believe. I really want 64-bit mode though, and I
[quote who="tanafres" reply="1" id="2974692"]That's odd. I haven't played in a while, but didn't they change it so that your sov starts with a minor spell or 2 for this sort of thing?[/quote] Well bugger I. Out of sheer boredom I loaded my save and, sure enough, I had Arcane Arrow which allowed me to one-shot the attacker. I then played another 20-or-so turns without a crash! I'm in the midst of starting to commence thinking about being cautiously opt
[quote who="maniakos" reply="8" id="2975067"]Don't forget that it works both ways, On a small map with many opponents you can grab their 2nd cities just by marching in. [/quote] Yeah, because that would be fun, wouldn't it? I'm not going to cheese my way through the game taking advantage of stupid AI. I already stopped playing at 1.1 when it became apparent that the AI would cheerfully hand you the game by walking his undefended sov
Oh really? I didn't realise that; not having researched any spells I didn't bother to check. Still, the resurgent DX error (that has been reported by various forumites since at least as far back as February) means I'll probably wait for the next stable patch [i]yet again[/i] before trying. See you in a few months!
I moved a tile or two, founded my kingdom, built a farm and a hut, then along comes a creature with a combat rating of 6. I haven't even been able to train a single unit yet. The creature walks all over me, game over. Not to sound like a whining baby, but what the hell could I have done to prevent that? Oh, and while I was asking for help in the built-in IRC client I got yet another DX crash. Of course.
[quote who="AlLanMandragoran" reply="45" id="2937023"] I need some help here - Derek? Brad? These errors are killing my motivation to play. I've been diligently reporting them via this thread and my pseudo dx error thread for months and my particular graphics issues seem to be getting worse instead of better. I don't see anyone else bitching about these so I'm alone on an island of ATI Radeon graphics crashes! Help please! [/quote] You certa
Well, my card couldn't be more different to yours and yet we're both getting the same error. That's quite indicative...
What card do you have? I'm using a GT240. By the way, it isn't a fault of your card. It's a fault of the code.
With respect, since this bug has been around since February and yet still persists even the "major bugfix" 1.2 version, it would be nice to know whether Stardock is even working on it.
Exactly the same thing just happened to me, on my first turn. All I did was move my sovereign two spaces, found a city, then I alt-tabbed and the game crashed saying DX: Invalid call (I think that's what it says, will confirm if it happens again). Debug.err Windows 7 Home Premium, 64-bit Pentium Dual Core 2.6 GHz, 4GB DDR 3, nVidia GT240 with latest drivers. Do you want a dxdiag?
AlLanMandragoran - many thanks for taking the time to reply to my post. While I'm not convinced, I want you to know that it's appreciated. The improvement that sees a leaderless faction go over to the faction with the best dynasty connections doesn't address the initial concern that sovereigns basically commit suicide. Despite the best intentions of the improvement, the fact remains that the game will change, sometimes (I presume) drastically, because the AI di
I've largely been quiet on this forum, but I'll tell you why [i]I'm[/i] angry. It isn't because WoM is disappointing or anything. I mean, it is disappointing, but that's fine - that's the chance you take with any game. No. What makes me angry is that despite its flaws, I actually enjoy the game...BUT...the "suicidal sovereign" bug is, to me, game-breaking (how can it [i]not[/i] be game-breaking to anyone?) and months have passed without it bei
Would love to hear what a Stardockian has to say about the stuff in this thread!
[quote who="Tydorius" reply="9" id="2898661"]Dynasty continuation would be good, or civil wars even with heroes taking over cities as city states.[/quote] That's a [i]fantastic[/i] idea.
I have to say I don't like the idea of just not allowing AI sovs to roam around. It kinda contradicts the lore and how the gameplay mechanics were supposed to be. Personally, what I would like to see - although presumably this is a lot more difficult to implement - is some kind of threat meter. AI sovs should be constantly calculating threat based on several factors such as his/her own stack, abilities, spells, and other things such as proximity of hostile stacks etc.
Many thanks for your helpful reply. I'm on v1.11 which I believe is the last stable release. I'll hang on for the 1.2 patch then and hope the AI no longer hands me the game when he's getting bored. ;) I don't suppose there's an ETA on 1.2 yet?