I would love to have an option to search for posts/replies from a certain user. I know I can find posts that were started by a user, but to find replies as well. Is there such an option on these forums. I haven't found it, if there is could someone enlighten me? Thanks!
Murteas
Click & hold middle mouse button and move the mouse. should allow you to change the view in both 3d & cloth map view
[quote who="Hellfirex25" reply="22" id="2674414"]im diggin' the insider feel frogboy, i want more videos! ps itd be nice if you came out with a post of all KNOWN bugs in Beta 3[/quote] Check this page out: http://elemental.kryofx.com/
Same Resolution. Same problem with the eject button. :)
[quote who="kyogre12" reply="10" id="2673517"]Gahh! There is no "s" on the end of anyway. Someone please tell Brad about this (sorry, but my English teacher taught be well)[/quote] [e digicons]:rolleyes:[/e] . You do know that every time you criticize someone's grammar on the internet, you make at least as many mistakes in your own post.
It will be interesting to see how it works with not being able to produce food magically. I think this will be one of those issues that goes back and forth before we see the final result. Personally, I think food as is needs to be more intuitive/obvious to the user about what they have and what they need. (sort of the idea of income/expenses of gold). Looking forward to the update, and I am finding that I choose to play...er I mean test the
Awesome! I just can't wait to see how all of this is going to come together. Thanks for the updates, they are great.
Excellent idea. This was what I was trying to get across in this post: https://forums.elementalgame.com/385831 I like your proposed solution
There are several food producing resources. You will need to use some of them to get larger cities, or as was mentioned you can use magic. Remember the land was devestated, and now you are trying to revive it, food is the great limiter on population size and therefore city size. Personally, I like the scareness of food, provides an additional resource to fight over (a realistic one at that).
Vieuxchat, is there a ongoing discussion about this that I missed somewhere? I'd like to see what ideas are being thrown around.
Good enough. I can mod my own effects into the existing tiles, so if I like the dropped pouch to have a glowing neon sign saying "I'm lost, come claim me" I can. :)
So why should you keep a garden then? Shouldn't you just build it and then destroy it? And build it again to get the 2 food again? Seems confusing to me, is there a benefit to keeping food producing buildings long term?
I certainly zoom out to get a strategic view as well, I guess I want to eliminate the zooming out so I can tell if that is a dropped pouch 2 squares away from me. I should be able to just tell by looking at it. Maybe even color the tile a different color on the ground. Make it flash or have a swirly halo effect (made with the cool particle effect editor).
Looking forward to trying the changes. I especially like the flexibility of the race/faction/ideology component. I think that will be a great replayability factor for me. Excited to see the changes in the Magic system. You didn't mention any UI changes for this specific build, but I assume there will be some improvements there as well? As a junkie for anything random, I would love to see your original random map generator, and
Agreed on the tile movement, but otherwise, I am one of those players that likes to have all the details. Don't pull a City of Heroes on me and tell me that my super power punch does high damage instead of giving me real numbers.
Hound, that is an interesting idea, but then I would totally remove the graphic from the game at all. Otherwise, won't all of us just zoom out to the cloth map to make sure we don't miss them? I see the small white particle effect now, but it is only visible when zooming out. Possibly this is a glitch or bug that will be worked on. For me this isn't a particulary horrible thing, I just find that things aren't quite as distinct to my eyes when
maybe I am the only one, but I can never tell by looking at the 3d view if a tile has a dropped purse or broken carvan, etc. I always have to zoom out to the cloth map to see it. I would like it if the goodie huts were more obvious/had a particle effect to highlight them. Some of them are good, but the more generic ones are hard to see. Just my $.02
What are your system specs: Video card, RAM, version of drivers, directx, etc? Hopefully, we can find something that can be fixed to help you enjoy the beta.
I believe the campaign will be dealing with just those sort of concepts. However, the sandbox mode is going to be a bit more open I would image. Just my $.02
[quote who="Shane Sims" reply="145" id="2652405"]One thing that feels like an obvious omission for me is a sort of queued path when you are issuing move orders to units. X-COM did it with a running tally of available Action Points used to punctuate each square that you moved, Civ 4 did it with a number on the tile indicating how many total turns it would take at the current movement rate to reach the destination tile. Here's an example: Currently, you select your u
To be honest, I am surprised by how many people don't like to manage their cities. That is part of what makes a TBS strategy different from the other genres. That said, I agree we don't want tedious or obvious city building tasks to be left for the user every time. But, I definitely want to be able to differentiate my cities from yours, or from the AIs by how they are developed. I love the idea of adjacency b
[quote who="John_Hughes" reply="25" id="2645385"] How about getting points based by Percentage of your Stardock Membership #. with the smaller the # getting a better precentage. hehehehe [/quote] I like this idea. :) Rewards us "oldies but goodies".
You can pre-order Elemental:War of Magic from Stardock by using impulse. That way you can download the beta before release to help us test the game (it is not like other betas, but is truly being tested by beta-tester who give feedback, etc.). However, the elemental army "game" is simply to create pre-release excitement, buzz, etc. for the game, which should be released in either August or next February depending on when it is ready.
What about the idea of assigning a permanent envoy to an empire. Instead of having an envoy actually on the map moving around, when you meet a civilization you assign an ambassador to that country. It is assumed that you will have some form of rapid communication with that ambassador (magic, birds, etc.), so that you can "immediately" make proposals and respond to the other faction. However, your relations will be affected by the ambassadors abiliti
VieuxChat, You seem to do really well based on these forums, but if you need help. I'm sure many here would be willing to help translate. If your username is any indication, I could help with the French to English translation if needed. Murteas