[quote who="LDiCesare" reply="33" id="2607228"]What about replacing the 50 by a ? You could then provide other end conditions like when you leave the current state based on actual game parameters instead of turn counter. Eventually, a python function could be called inside the element, although it might be slow. The point is a f
Murteas
[quote who="Morlark" reply="5" id="2605261"] Quoting kryo, reply 4Please don't go. The drones need you! They look up to you. That was literally my first thought when I saw this topic. I'm glad to see that I'm not totally insane.[/quote] I know I've heard this...but I can't place which game it is from... can you help me out?
Expand the race distinctions and provide more assets and code to support players creating their own custom factions made up by their own custom races. This is my vote, because that is how I will play. I think that I will love the backstory and lore (I am planning on getting the book), but I know that when I actually play, I never choose a pre-made anything. I just don't.
I think it is possible that everyone is over-reacting just a bit to the OP. I know that forum communities tend to grab any little developer tidbit and run with it despite not having all the context or a good understanding of the actual intent of the post. In my opinion, we should just calm down and try to suggest options instead of throwing out allegations of Stardock trying to cut all the races. The way I read
I missed the poll as well. But while I haven't run into any CTD's I don't mind another beta 1z to fix the problems for others before we go into Beta 2.
Thanks BoogieBac for the explanation. That makes sense. It is a Champion Item. So is it a bug that I could transfer it to the soldiers at all? Or are you going to allow trained units to carry Champion items, but not use them?
In Beta 1z3, I received a spear from a goodie hut with my sovereign, but decided I wanted to give it to my courier (peasant equiped with a club and messenger kit). I opened up the equipment tab with my sovereign and dragged the spear to my other unit on the cloth map. The spear showed up on the other unit, but also stayed with the sovereign, but I couldn't equip it with either of them. After hitting the turn button, it disapeared off my sovereign, but
[quote who="nasarius" reply="43" id="2599447"] With Python you get a very easy interpretative language. Ehhh. Maybe. It uses syntax you can kinda-sorta read if you know what you're doing, but is still going to be incomprehensible to non-programmers. For example, I don't believe you can do this in QBASIC: foo = [x for x in [1,2,3] if x >= 2] foo = map(lambda x: x**x, foo) I mean, I can write dead-easy-to-understand C++ code if I
[quote who="Turducken" reply="14" id="2598822"]I've been lurking on this forum for a while, but this is the first time I've felt moved to comment. My big modding question is: can we mod AI behaviors? Adding new creatures, items, and buildings are all fine and dandy, but they are pretty much useless unless the AI can use them effectively. I know this is a very tricky area of programming expertise: if you look at any open-source or freeware strategy game, they always founder o
[quote who="Astrobia" reply="24" id="2594734"]You guys sure are powering away there. On the issue of fun, what about fun we make ourselves? Like names. If I was to hypotheticaly name my city "The Outhouse" and I was to recieve a message that went something like "You lost a unit in The Outhouse", am I having too much fun? [/quote] LOL.
[quote who="knworld" reply="11" id="2594563"] Quoting Peace Phoenix, reply 10 Have you opened Impulse and enabled the "show pre-release version" ? Oh really? I thought I missed the beta window. I enabled the "show pre-release" in impulse but didn't see anything. Do I have to do anything in impulse to link my pre-order so that it would show?[/quote] did you receive an e-mail from Stardock? If so it should have told you that you have access to
[quote who="sweatyboatman" reply="52" id="2593515"]Along with a tutorial and in-game encyclopedia, I think it would bring an added dynamic if NPCs and friendly AIs might comment on your efforts. It would make the world seem more alive and interesting and for new players, the tips would link to the encyclopedia. An NPC walking past your struggling city could say suggest a way it might be improved: Jerk NPC: "Ha! What a dump! This place will never am
Sinner Dude welcome to the beta. One question that might not have been addressed yet in this thread, but you mentioned that it looked horrible. I hope you realize that the cloth map we are playing on is the simplest view of the game and that we don't have the full 3d engine until beta 3. You should find some screenshots on the front page or in the dev journals section. Personally, I don't think we'll be saying this looks horrible once
Nice list of changes. I'm looking forward to testing. Hopefully this evening. :) [e digicons]:drool:[/e]
It's pretty fun. Just been playing for a couple hours after getting from Impulse last night. Anyone have a suggestion for a clan? I'd like to find others that are mature and prefer team work and fun over swearing and kill count.
This feature would be great.
Definitely need something for magic using types: Curator (Spell book bonus or research bonus) Priest (Healing spell bonus) Mortician/Necromancer (summon skeleton spell) General occupations: Astrologer (Increase in prestige) Horse/Bear/Lion breeder (starts out with Beast taming tech) Executioner - (Decrease in Prestige, but increase in Strength) Messenger - (Increased movement speed) </p
OK. I did see that I guess I just assumed we were talking about something with an even quicker turnaround than next Thursday...call me impatient if you must. Thanks!
RavenX, What was the answer? I have been looking for posts by BoogieBac, but haven't found one that addresses this. It's possible I just missed it (is there a way to find posts from only a single user with search?).
I can confirm this bug. Choosing those perks doesn't seem to have an effect at least in the first 30 turns of a game (which is all I've played at the moment).
I haven't seen a comment on when we are expecting the new build. Did I miss the news? Anyone from SD want to give us some beta update news? Thanks!
I think this may be another case where we have misunderstood what Brad meant. I could be wrong, but I believe he was only talking about physical damage types not being categorized into slashing, piercing, crushing, etc. I honestly will be very surprised if we don't have elemental type damage from spells, item effects, etc. Personally, I won't miss the physical damage variations, but I think it is important to have the magical effects and other types of damage "
[quote who="Mandelik" reply="63" id="2416116"] I didn't play many fantasy games but having only "Attack+Defense+Speed+hitpoints" seems more like Civilization. Even Age of Wonder (ten years old already. Time flies) had more (resistance i.e.), not even considering units special abilities (fire strike, climb wall, poison resistance, see in dark...). I think I remember that Brad stated somewhere that he's a big fan of Dominions II/III. I too. They are
[quote who="Txiasaeia" reply="72" id="2379521"]Deleting family tree doesn't work for me. I still haven't gotten past the title screen & haven't seen *any* of Elemental.[/quote] Same here. I can remove all files and get past the intro, but just to a black screen. But just removing the family tree files doesn't help.
OP - Great Idea. This just reminded me of the days of playing Pen 'n Paper DnD. That would be great if Elemental could capture that feeling. Man....I wish I could find people that liked to play PnP RPGs anymore.