Wow....most of the posts have been complaints. What a depressing thing to see after posting about several weeks of work. Some of you need to take some happy pills and get over your quibbles. You haven't even played the game yet and are already predicting doom because of a few of the changes. I say "Way to go Stardock!". A lot of work, and you have fixed many of the things that the community was asking for. Looking f
Murteas
Hooray! Terrain bonuses. edit: As has been pointed out below. Terrain bonuses are not implied by the screen shot (it is a territory bonus). So don't assume like I did that the comments in the OP imply terrain bonuses. Looking good. I am anxious to see the changes in beta 2. I am guessing that we are not getting movies of Frogboy playing because it would show that we now get paths shown
[quote who="Xadie" reply="10" id="3082746"]Well, then ramp up the difficulty settings. That's where you should get the challenge beyond the challenge you get from the skill of your opponent on equal footing. [/quote] No, I'm not looking for a cheating AI or an opponent that has supernatural consitution. I simply like the randomness of map generation. I say, if you want to have a shard of your type right by your starting location with
[quote who="Solam" reply="7" id="3082729"] Quoting Xadie, reply 6The main point of these spells is to lessen the impact of the starting position over the course of the game, so players aren't that often screwed by the map generator. I find it challenging to have a map that does not balance everything. If I am a fire mage and I have no fire shard but my enemy has 3 then I have a lot of fighting to do to get them. If balance is
I just don't think it is a good idea to have an ai that sits there waiting for the player to advance. I agree it may be the best tactical move for the computer to make, but can you imagine the outcry from people. "Tactical battles are broken. The AI just sits there." I think that when battles take place later on in the game, there are enough abilities and spells in the fights to compensate for the initial move. Or sim
I think without the ability to flee. Staying out of range of the strongest opponent is just delaying the inevitable.
Definitely agree on this one.
The plan is to support whatever the quests can do in the game. I've heard rumblings that the "elemental editor" mentioned in the xml may be released to us, so i'm waiting for more info before i sink too much time in this. However, I would like to get this out soon...before the release is the goal.
I was looking at these as well. They seem to be not triggering for some reason. I have tried making my own without success at the moment.
Agreed would be nice to have.
I actually like have strong rated monsters near my start. It makes the land that much more dangerous. And it provides a barrier of sorts from other players. It provides the early game danger, rather than it becoming a go fetch this or that, level up, etc. Magic users should be stronger early game IMO. I need to see the effects my race has on my game. I absolutely agree that we need to be able to see this at sovereign
Anyone know if Stardock is aware of the Likelihood/Liklihood bug? I'm tempted to make a mass replace of Liklihood in all the xml in FE just to see what happens and what breaks.
Download Quest Wizard Wincustomize Download Quest Wizard NexusMods Sample Quests made with the Wizard: http://murteas.wix.com/quest-w
Agreed. We also need a way to say, "not right now, let me do this first and then I will take care of that popup".
Sean, sure let me know what you want me to look at.
I love dev blogs... :grabs popcorn:
FrogBoy your patience is impressive. I'm sure I could never run a forum or game company. I couldn't ever deal with the excessive abuse that you get. id_est How can you complain, you are getting a response about your complaints directly from the developer of the AI? In fact he has addressed your issues specifically and given you reasons for the problems you are seeing. All that was requested was to check your attitude a bit and be more po
np. Enjoy the game. If you have other questions or suggestions, make sure to post them.
I would like to see champions put up more of a fight when you attack them. At least put them at the level of your highest champion in the army. That would be fun. :)
There is actually an option to enable/disable this feature. Check it out! :) I've seen this "complaint" several times already, maybe they should default this to off.
[quote who="Mortenart" reply="7" id="3067279"] ... Ok, some good things! I love the new items and loot, which were badly missing from WoM. Loving the spells and effects in battles - although some of the effects seem strange and inappropriate. I'm struggling to think of much more, here. And I don't get that feeling of wanting to go back and play more - not until many things have been improved. But based on the unrespo
[quote who="Vaul_Darkhour" reply="128" id="3067274"] Quoting Vallu751, reply 110 .. Now regardless of the challenging tooltip being incorrect or not (it wasn't fixed in the patch so..?), the crippled AI doesn't reach its proper level of intelligence until ridiculous difficulty. Just read Brad's previous posts on developing the AI. He wants a crippled AI for normal difficulty because he thinks fun doesnt = cuthroat AI. Now I disagree BUT regardless there should
Concerned that the AI goes through monsters. I can't imagine that was intended. What difficulty are you playing on? World & AI difficulty.
Yeah, I noticed this. This is why I made my own "faction editor" so I can change the skin color and other stuff. :)