willie sanderson

willie sanderson

Joined Member # 663865
13 Posts 449 Replies 10,860 Reputation

[quote quoting="post"]Hello, i am a bit confused as how the stealth trait works. It says monsters won't attack (units)? Whenever i play that faction monsters will attack my city's and outposts. Is this working like intended and does the trait only works for units/army's Vivas [/quote] I thought it said "Monsters might/may not attack" not just outright "will not attack"??

5 Replies 8,798 Views

[quote who="GFireflyE" reply="6" id="3325336"] Quoting willie sanderson, reply 2 Quoting AM_Shark, reply 1i was not able to purchase it because i did not have the Steam version. Steam said sorry you need the game to buy this.That is very hellpful information. No map pak for me. Wow. Another fail by steam. If you own the game, you should be able to buy other content/dlc/expansions from steam for that owned product. <br /

8 Replies 38,377 Views

[quote]but a really advanced one could have 15 cities with almost no unrest.[/quote] No, that's too much to the extreme of the other end. Say 5-7 with "some" unrest. No civilization has ever had zero unrest as there's always those that want something for nothing and their chicks for free. Take a look at American welfare and unemployed. ;) If someone's got 15 cities it's game over anyways and nobody

301 Replies 1,511,094 Views

Yeah it WOULD be NICE if that encyclopedia things DESCRIBED what stuff gave or did. Hell the game tooll-tip tells us as much as that stupid useless encyclopedia. The online manual is no better. It would be nice if they put as much effort into gameplay information as they put into the game.....oh wait.....in many cases that wouldn't be much at all. lol

5 Replies 8,529 Views

[quote] Late game is when I usually have plenty of resources and several fortresses available and a powerful economy (from captured cities) so designing units is highly variable and I try out all sorts of stuff. The key is to get the War College in my best fortress and to save gold to money pump out the best units through it. Meanwhile the other fortresses build supporting units. By this time I have stacks of

10 Replies 15,229 Views

Just replace blind with WEBBED now as I have. Works great, you can still sit back and just pulverize the creature(s) with ranged attacks though you'll take SOME damage now if the creature is ranged....oh wait.....the AI doesn't attack if it is WEBBED. lol Back to overpowered again. ;)

15 Replies 7,327 Views

[quote who="Borg999" reply="12" id="3325722"]I just had a thought. What does it matter if a spell is OP? There isn't any public leaderboard or public ranking system. So if someone "cheats", or uses an exploit, they are only cheating themselves. It's like cheating at Solitaire... [/quote] Actually also you can't cheat yourself. You know what you're doing. ;)

15 Replies 7,327 Views

The AI is definitely expanding now. I found one with 5 settlements and I only gots 3 and the rest have 2 apiece in a 7 player game on a medium map. Besides that they are placing outposts and building the buildings on the resources there. Their capitals are well defended with 9 units (how the hell do they afford them is my question? lol), but, I still see a wandering solo sovereign or champion running around still. One or two or several of them has been being as

36 Replies 59,062 Views

Turn around and bend over and then say OUT LOUD R.....U.......N, one letter at a time. Then you'll realize what you get with this Game. ;)

6 Replies 7,924 Views

[quote who="Lord Xia" reply="10" id="3325705"]It's just another change that makes magic of little importance in a game about magic. [/quote] +1 Dang you're on a roll. ;) I really get tired of nerfs when they make statements like "It's YOUR game, play it anyway YOU LIKE". Then they nerf the crap out of it or do STUPID things like taking heroes off the map. But It's YOUR game play it any way YOU like" lmao Bout as truthful as the "Gamers Bill of Rights" hahaha

15 Replies 7,327 Views

[quote who="coyote303" reply="18" id="3325499"] Quoting willie sanderson, reply 10 I like random levelup choices. I agree with this point. Heroes of Might and Magic 6 also did away with the random choices that all the previous versions had, and I miss the random choices. I also like the random choices in FE when your Hero levels up. It's like Christmas! Let's see what Derek Claus brought me. Or having to decide between an early pick of Pote

23 Replies 22,161 Views

[quote who="joasoze" reply="7" id="3325517"]@Willie Sanderson - Warlords III = YES Warlords IV = FAIL. You will hardly find a more cheating AI than in Warlords IV. [/quote] I love the AI in Warlords IV especially after patch 1.05a. You really have to play a mean game os strategy and tactics to win. I see nothing wrong with that. ;)

8 Replies 10,704 Views

[quote] You can decrease or increase production practically by turn, as unit design is free. For optimizing one should prectically design every time prior building a unit a complete new design tailored to the exact expected city production (include accounting for decreses and increases caused by growth, spells and taxes). I call that micromanagment. [/quote] <span style="font-size

18 Replies 33,824 Views

Reason I ask is I want to finish my existing game before updating to something else that I don't really need right now (I'm not having crashing issues etc.) Now I understand there's a 1.31 patch? Poor guys with computers that won't run this game without crashing. ;) I just want to know what is in 1.3 vs 1.291? Hopefully more than just that 1 spell?

1 Replies 7,592 Views

Don't forget WARLORDS III and IV ;) Really great beer and pretzels type game but still right there with Master of Magic as the great grandpappy of fantasy strategy games. ;)

8 Replies 10,704 Views

[quote who="Derek Paxton" reply="9" id="3325196"]We support 64bit Windows. In fact we prefer it, everyone on the team is running 64bit. We are a 32bit process but 64bit operating systems can run 32bit applications (the opposite isn't true). Most of the applications you and I are running on our 64bit OS's are 32bit applications. [/quote] That's kind of interesting because when War of Magic came out there was NOTHING about 64bit OS in

18 Replies 19,671 Views

Yeah I saw that also and it might just as well be removed from the game because there's better things to use instead of a 25% chance of blind working. In my experience in life a blind person is BLIND there's no 25% 50% 75% if you are TRUELY BLIND then it's 100% bub the rest are just near sighted or far sighted or putting on to get free money in the parks. ;)

15 Replies 7,327 Views

[quote who="SCampb29" reply="256" id="3325221"]I don't care for Steam because every damn little thing that HAS to load to run things adds boot overhead, slows things down while it spins in the background, periodically updates itself in a malignantly resource-sucking way, and has the potential to go flooey, sucking up valuable time on trouble-shooting that could be better spent playing. Every background program adds one more annoying step to trouble-shooting. Once u

301 Replies 1,511,094 Views

[quote who="Gaunathor" reply="7" id="3325117"] Quoting willie sanderson, reply 5 WHile the game certainly "works" on 64bit systems it doesn't mean it is SUPPORTED by Stardock.The recommended system requirements for FE state "64-bit version of Windows". Does this mean, that Stardock wants us to use a version of windows they are not supporting? [/quote] As I said when Elemental:War of Magic first came out 3 years ago 64 bit OS was NOT supporte

18 Replies 19,671 Views

I think they should write into the difficulty code that the ai will have a higher chance of taking the "wealthy" trait the higher the difficulty one selects. Practically automatic on INSANE. Either that or rewrite the wealthy trait because right now it's just too overpowering with pioneers being created from gold.

62 Replies 47,986 Views

[quote who="MarvinKosh" reply="13" id="3325081"]Multiplayer is notoriously buggy unless it's coded by someone who knows what they're doing. You don't want to start getting into a game with some friends and then get the dreaded out of sync error. Forget for the moment the actual market for multiplayer. That's something that can wax and wane depending on the alignment of the planets, never mind how good the multiplayer experience is. But if the multi

22 Replies 63,920 Views

Yeah I see what you did. You TRIED to SQUAHEEZE a deal out of STEAM for your FE game (you bought from Stardock) now but the deal on STEAM was for the STEAM version of FE sort of a here's a neat little cheap gift to give you for buying FE on STEAM. Now you're SCREWED and you want some kind of restitution for your FAILURE to get a cheap copy of the map pack. ;)

5 Replies 9,018 Views

I had discovered this happening actually AFTER I had hit auto-explore for my group. I'd click on a spot I wanted them to go at the start of the next turn and then they'd go 1 more spot where THEY wanted to go due to auto-explore. So, I Realized early it was auto-exlplore that had taken over and once I clicked it again it stopped. So, just an accidental push of explore caused this issue I'm sure. ;)

7 Replies 4,033 Views