They really should separate the pioneer portion of the pioneer from the outpost ability of it. Make an "engineer" unit that does the outpost part and just let pioneers be settlers and scouts. I was surprised there was no ability to create a new pioneer type unit. When they cost population points it was even worse. At least now I can churn them out like candy and get outposts and look for settlements although it would be nice to create one that has the "monsters
willie sanderson
[quote who="Star Adder" reply="1" id="3324639"]I bet the Steam fanbois aound will have a suitable explanation like: You're a dumbass or that's your rig malfunctioning and not Shit errr Steam. [/quote] LMAO good call Adder. Yeah where's all the Steam fanbois now talking about how great Steam is and games are such lovely things from there. lmao. I'm guessing the real culprit is going to
[quote who="ben_sphynx" reply="93" id="3324522"]Pioneers cost gold instead of population. It's not in the patch notes. I was quite liking the dynamic of them costing population. [/quote] Those days are over now they cost gold and they will have to tweak and nerf some things now so they aren't overpoweredly built. I already found taking the wealthy trait (get 500 more gildar from the start) I can churn out a couple of them with money alone a
[quote who="athelasloraiel" reply="95" id="3324622"]BUG: the diplomatic ultimatum of withdrawing from neutral's lansd resolves in my units retreating to closest border NO MATTER WHAT I ANSWER! If I answer I want war, shouldn't I be capable of staying in place where I was? [/quote] Nope, this is working as designed. If you start a war and you are within the enemy border you will be tossed outside of it somewheres
[quote who="Trojasmic" reply="20" id="3320823"]I just saw the AI go to an area that had a 4/3/2 (grain/materials/essence), a 2/3/4, and a 4/3/0 tile right next to each other. The AI settler chose the 4/3/0 tile to build the city. BOOOOO! FIX IT! [/quote] I would think that the tile the AI settles on would be related to difficulty setting of that AI.
[quote quoting="post"]I don't want to buy this game if it doesn't have multiplayer I love playing Age of Wonders multiplayer with my group of friends. I don't need a big long singleplayer story line, I find that boring and pointless so the only thing I really want is multiplayer. I couldn't find a mention of multiplayer on the forthcoming game. Thanks, Thraka [/quote] To
My question is: Are they still going to support FE after LH comes out? Or are we on the last train to Georgia with this 1.3 update/patch? I don't really like the changes in LH myself. I like champions on the map to find and I like random levelup choices. I really wish I had a choice of getting it FREE or waiting for something BETTER down the road. It's like they are forcing something as bad as Element
Last I had read the game wasn't OPTIMIZED for 64bit anything NOR SUPPORTED. Most of the time though crashes are from video cards or sound cards. I'd get an ATI RAEDON card if I was youse guys a lot less hassle and I've been happy ever since I changed over from Neverworksinvida. lol
So there I am finally found a 4th spot to settle after like a billion turns. But, there were some enemies about some air elemental and his buddies and some spiders and wolves oh my. ;) At any rate I rush a pioneer contruction and get it underway to settle this spot and in the meantime I destroy the surrounding monsters and trash, get it all nice and clean an safe for my pioneer. Then I split my forces to camp on the two spots that showed the ability to se
Let's face it after CIV II nothing was really better as even today CIV II stands out as the BEST CIV evah. Crossfire for Alpha Centauri wasn't even necessary it was an addon at most with a couple of new races that were even pretty much identical but still not even necessary to keep Alpha Centauri alive from now till doomsday. Granted GalCiv DID need an upgrade because it was never really finished and wasn&#
Dances around computer chair as I bought CE of Elemental War of Magic in Aug of 2010. ;) Now question is will I have to use STEAM for the beta or will I get it through Stardock like my other games?
What about those of us who've gotten our games through Stardock? How's that working for us the map pak and LH later on?
So is this 1.3 the same as beta 1.291?
[quote who="Borg999" reply="20" id="3324235"] Quoting Star Adder, reply 18 drop the element base in magic, and just have a pool of magic instead.Errr, nope! Because that would be changing the most important game core mechanic and hence turning this game into something else it was not supposed to be. This is NOT an AD&D game. End of story. Which is why I said future release. Eventually the game will get old and tired, and people will move obnto
[quote who="Star Adder" reply="2" id="3324240"]Hmm, in that case damage done would be probably not be reduced by the units' acid resistance either, I guess. [/quote] Nope because that acid resistance was way back then acid resistance and the acid discovered for the botls was more recent and thus non-resistant. ;) See that's what's neat about fantasy, one can write any rules they want. ;)
[quote who="Borg999" reply="9" id="3324231"]How do you get to participate in the beta? [/quote] You had to have been one of the first to buy the game way back when like 2-3 years ago. Before the end of Dec 2010 I think.
[quote who="llamabeast" reply="1" id="3324224"]This sounds awesome! Would really add to the fun of the game. Buying special niche spells off witches, paying the giants to launch a raid at an enemy city, or forming an alliance with a monster faction and gaining their leader as a hero all sound very interesting. [/quote] Yeah until all the AI's started hiring and doing all that to YOU then it wouldn't be so interesting and funny. well it woul
They are firing fluoroantimonic acid arrows....penetrates anything an everything until they run out of velocity. ;) [quote]A superacid is any acid which has an acidity greater than that of 100% pure sulfuric acid. Sulfuric acid has a Hammett acidity function (H 0 ) of −12. Fluoroantimonic acid, the strongest superacid in the system, is 10 16 times stronger than 100% sulfuric
[quote who="mqpiffle" reply="15" id="3324088"]Exactly. The issue the AD&D mage ran into was how many spells he could cast before re-memorizing. Not many, and finding a good place to rest wasn't always easy, especially if you had cruel DM's, which, as far as my experience is concerned, is always. Same works in FE: You're limited by mana, especially early game. [/quote] Did you have "cruel" DM's mapfile? hehe Man those were the days
[quote who="Liquid Sky" reply="8" id="3323961"] I suspect that the champions in your game know who they are dealing with, and are quickly joining the other side..just to get away from you. [/quote] You'd never make a good detective then, better keep your burger king job. ;)
[quote who="mqpiffle" reply="12" id="3324091"]I think the static champion trait trees will drastically alter the feel of the game. [/quote] Yep it's going to ruin it for a LOT of players. I also see a lot of players from this thread wear blinders and aren't open to anything NEW and challenging. They want to play TIC TAC TOE instead of a good Sherlock Holmes mystery. Sid Meier's Alpha Centauri won awards after awards for the OPEN design
[quote who="BabbyLuring" reply="32" id="3324148"] Quoting Derek Paxton, reply 20 I've been back and forth on this. It's a tough one. These are the options (without getting into anything to fancy):1. Pioneers return to their original costs. This incents players to quickly produce and spread pioneers for a Pioneer Explorer strategy, which can be fun but I feel like it is an unbalanced decisions and players don't have the play in th
[quote who="mqpiffle" reply="1" id="3323885"]I actually think the opposite of what you think: they need to add more variation and flavor to each element to make them useful in their own unique way. If you'll also recall from your AD&D days, your mage was very weak in the early going, as well. [/quote] Actually he wasn't weak by so much to do with his spells as he was weak to do with his armor and hit points. The spells
[quote who="Liquid Sky" reply="7" id="3323966"] Randomness worked for Alpha Centauri because the techs were arbitrary in the first place. Because they are a 'futuristic' tech, they don't have to follow any sort of logical path. In a fantasy setting, you are still following a sort of historical path, with magic thrown in (mimicking a historical path). There are clearly techs which should come before
[quote who="ulysses_31" reply="46" id="3323928"]That only proves that not all players have the same abilities... [/quote] Your statements also prove that many people are still gullible in life. ;) I personally have to SEE an accomplishment first hand. I certainly won't take word of mouth or his sisters cousins fathers mothers brothers aunts uncle said so. ;) And no, watching some Youtube video is n