Thanks for the additional info, that should help the devs pin this down.
kryo
After you've saved the three farms and returned to Irane, you should be clear to proceed north to Capitar through the passage near the first farm.
Yeah, I'm not generally a fan of having extra tray apps but Jing is just invaluable for speeding up screenshotting when testing stuff.
We do not have tracking numbers for USPS-shipped boxes, however sales can tell you if it has shipped yet and the estimated delivery time based on the shipping method.
We've done some testing on the vanishing cursor internally and it seems to only occur with 10.8. 10.7 does not seem to have the issue, so we're working with ATI on it to get a resolution.
If both cover the shins, yes.
We recommend using Jing for screenshots, as it uploads them automatically and allows you to easily annotate them as well. It automatically copies the link to your clipboard once the upload is done, so all you need to to is paste it into a post.
Please open your debug.err file in notepad, and link the contents into a post here via [link="http://pastebin.ca"]pastebin[/link]. This will give us some technical information that can help troubleshoot your problem. The file can be found in [b]My Documents\My Games\Elemental[/b] Be sure to copy the debug [b]immediately after the error occurs[/b]; if you start the game again, the debug log will be erased and recreated for the new session. If there was a dump z
I believe this is intended, since you can't train any units without gold. If you're only looking to check stats/costs, that should be possible through the unit design screen in the kingdom window.
Food is a global pool, it simply does not accumulate since it's perishable. Caravans allow you to make more, but they're not required to share food between cities.
We shifted to Impulse-only because it saves us the time, testing, and cost of creating standalone updates, allowing us to deploy updates much more rapidly. I'm not sure that we even have the infrastructure in place any longer to make standalone patches (it's been a couple of years at least).
[quote]Nope really, they do not. I did some tests with 1.07, and no more damage with multiple shards.[/quote] We had a fix, but it had to be reverted for the public update as it caused some other issues.
Fixed internally for next update, thanks.
Yes, we do.
[quote]I bought the game from Amazon. Is there a way to get a refund? Its the LE.[/quote] Please contact [email protected] about this.
[quote who="hairrorist" reply="14" id="2753954"]I'd suggest simply ignoring Ahroo. He is clearly either mentally challenged[/quote] These sorts of comments are completely unnecessary.
AFAIK resources need to be within five tiles to link to a city and gain benefit from any % improvements, or to allow training of special units for the diplomacy tech resources.
If you need to upload non-text files, please use drop.io .
If you can upload that save to drop.io for us and link it here it may be very helpful.
If you're getting a tile not empty message, as others have said, make sure you're not on a forest, hill, road, etc.
What were you doing at the time of the crash?
Please post the savegame to drop.io and link it here so we can check it out.
[quote]The next turn button does Nothing!!!![/quote] Check for any units (particularly boats) on autoexplore or long paths that may not be using all their moves.
Starrider, try updating your video drivers. Your current ones are from 2009. You can use laptopvideo2go.com if nVidia or the OEM don't have anything newer.
Generally stuck turns are due to units on autoexplore or long paths failing to exhaust their moves (boats are especially prone to this), so if you check your units you should be able to continue.