Good to hear, I hope to get some time to fiddle with it once it is out.
greywar
[quote who="MasonOfSparta" reply="27" id="2735075"]For the XML problem listed above (changing the line to something like value * fireshards * 100) that wouldn't work because the expression system is only valid for binary expressions, meaning one operation per variable for these calculations. We're looking into spell damage and why fire shards (or any shards) might not be calculated properly at the moment. As for the opinion thing, annatar was simply stating that turning these threa
I use this same approach only I don't use my Sov for early attacks since the equipment prices are way balanced in favor of trained units. Once i am drowning in Gildar (doesn't take long since loot is *everywhere* I gear him up ad then do the rest of your strategy. I just make crazy attack stacks by researching up to "smiting" and getting the Lord Hammer. After that it is game over for everyone at any AI setting. Major balance issues. It isn't just
Wow, that is a lot of detail and energy to put into a post. Nicely done.
[quote who="Wintersong" reply="13" id="2734987"] Quoting Faelyn, reply 12Although I would normally ignore 2 year old intellectsPoor soul. Did it hurt much? Do you need help to get over the trauma it has supposed to you? Quoting Faelyn, reply 9 many Stardock fans are now on the move in search of a better gaming company.If they are like you, I certainly approve. [/quote] Fans like you are certainly helping to drive them off as well. You think you are
Begging for a piracy ban. The game ain't perfect, not an excuse to steal from the company.
[quote who="Wintersong" reply="2" id="2734667"]Because you would have complained about something else? Also, were you ready to pay the costs of not listening to the suits plus end without game?[/quote] Brad owns the company, he is the "suit". He also maintained for years that since SD makes it's money elsewhere that there was no need to rush Elemental out the door.
[quote who="Annatar11" reply="9" id="2734637"]You're allowed to complain, not to turn every thread into a flamefest. There are plenty of existing threads for you to continue. Leave issue reports as issue reports.[/quote] The flamefests come from the horde of fanboys who charge into the thread and claim "that your complaints aren't valid, you don't own the game, PC Mag UK is paying you to post, some other game was buggier so STFU, or that I should keep my complaints to m
[quote who="Wintersong" reply="19" id="2734619"] Quoting ddd888, reply 2sure they dont put drm on game but they should put a drm on a... FORUM funnyYou need and account to post. Isn't that DRM? And you need internet to post. Is that even worse DRM? And don't get me started by the ridiculous obligation of being alive to be able to post!! WTF??? Now seriously, to "lock" some areas b
[quote who="Annatar11" reply="6" id="2734581"] Wonderful, another problem with the game. How about you leave this kind of commentary to yourself and not attempt to derail another thread into a flamefest? Leave the people to report their issues in peace so the SD guys who have to dig through them don't get berated in each one.[/quote] Paying customers are allowed to complain. Paying customers of a company who flogged the <a href="http://www.next-gen.biz/blogs/
[quote who="Gnasche" reply="17" id="2734590"] Quoting nitey47, reply 13 Interesting idea, but what if instead of taking away that ability, you just played around with the units starting morale? Starting morale for a units that go into combat without a champion(s) would be dependant on a combat rating comparison. For example, if your units have a CR of 50 and they are facing a monster(s) also of 50, morale starts at 50. For every champion, that morale value is effected upwards based
Never knew about the gildar maintenance because after the very early game I am routinely drowning in gildar.
Again with the "all people with complaints are lying trolls who don't own the game"? Really? That is what you keep going back to? Awesome post.
[quote who="Archonsod" reply="23" id="2734408"] Quoting greywar, reply 17I second your thought OP. Weapon damage types are in there but they're simply not shown. Just like it's unclear how much of the defence represents difficulty to hit as opposed to armour protection.[/quote] I know the manual says they are in there but in game experiments seem to show that the game engine was never given this ability. Right no
[quote who="Pantasd" reply="20" id="2734410"] Months ago, several people (myself included) did attempt to warn Frogboy against such an early release. We did say that the game would be nowhere near ready on August. The answer was a bit condescending, I must say. Not that I dislike Stardock or the people working there, but the fact was, beta testers were right in their assessment and we would have appreciated it if our opinion was given a tiny bit more credit, especially since we were Elem
[quote who="Archonsod" reply="17" id="2734395"]By the same token, some of us consider a game that lays it's bones completely bare to be like showing the secret to a magicians trick. I want to play a game set in a fantasy world, not feel like I'm playing with a graphical mod for an excel spreadsheet.[/quote] True, I would take it either way but got neither so far.
[quote who="pmaura" reply="44" id="2734386"] Quoting greywar, reply 43Awesome post, even as long as it is there would probably be at least the same length of additional issues to list. I also appreciate you pointing out that the things missing from the game are not new concepts but are the bog standard for either fantasy combat or RPG's. None of these issues were caused by broken street dates or PC Mag quotes. Thank you for the time you put into writing this out.<br
[quote who="Dethedrus" reply="15" id="2734378"]I'm a bit confused by the handful of zealous fanboys that are in each and every UI thread. The ones that are basically saying "if you're too stupid to play this game, go away" in no uncertain terms. I've been playing TBS games since the early 90s and computer games since the late 70s, so I'm not too particularly unfamiliar with how games work. Hell, I've alpha and beta tested numerous games (mainly Blizzard ones of lat
I am very disappointed with the game and even more disappointed that Stardock doesn't seem to want to own that this game was released far from the finish line after 2 years of reaping the free goodwill from the Gamer's Bill of Rights . Instead we hear about broken streets dates (we are well past the street date now and there are still massive issues even aside from the tech) or we hear abo
[quote who="Rune_74" reply="8" id="2734293"]Not true, misinformation.[/quote] Great post. Dynamite disproving. You win hands down sir. Here is the deal. The manual and Hiergammon claim there is damage and defense differentiation but the Game Engine doesn't actually do it. A Helmet is currently just a *foo* with x amount of Defense and weapons are currently a *foo* with X amount of generic damage. The g
Awesome post, even as long as it is there would probably be at least the same length of additional issues to list. I also appreciate you pointing out that the things missing from the game are not new concepts but are the bog standard for either fantasy combat or RPG's. None of these issues were caused by broken street dates or PC Mag quotes. Thank you for the time you put into writing this out.
I second your thought OP. Right now the tactical spells could be labeled as "Generic Damage Spell 1" and "Generic Damage Spell 2". The lack of varied damage and defense types for magic and melee is pretty awful and should be high on the list of things to fix.
[quote who="Lord KiRon" reply="1" id="2734259"]Hm... at least consider the hero that gives you 1 gildar per turn, other gives 20% food bonus to the city he station in (can be difference between growing city or not) , there are some other advantages. Plus heroes can use equipment.[/quote] Yes, and level 1 heroes give the exact same benefit as the high level Champions do for far less money (as the OP said in this post). He addressed the i
[quote who="joasoze" reply="9" id="2734115"]The frog has explained this several times. They had two slots to choose from: August 2010 and Feb 2011. They went for August. I must say that the game is a couple of patches from greatness, but its still a good game that will only get better.[/quote] Here is the deal. Brad and Stardock worked the crap out of "The Gamer's Bill of Rights". He used it for wads and wads of free publicity and to excoriate game companies
[quote who="Moogel" reply="3" id="2732913"]There are different defense types, for blunt, piercing and slashing. Helmets protect againts blunt weapons, for example if you have 10 defense helmet it will protect 10 against hammers,maces.. but only 1-10 against other weapon types. Same goes for other armor types. This if i havent gotten it all wrong.[/quote] Sadly you have. The game as it stand has exactly two Melee stats : Attack and Defen