Strand

Strand

Joined Member # 655361
3 Posts 123 Replies 9,490 Reputation

Just tossing in a link to a thread regarding the C++ Redistributables. Microsoft Visual C++ 2005/2008 Redistributable It seems that there are a number of issues regarding these redistributables and what is running and when. Sometimes it seems they don't install properly even when they report they have.

2 Replies 1,663 Views

Remember, this is a Beta version of a game. Plus, we have no idea what their engine is doing. Reducing your resolution and mine fixed this issue. Obviously this relates to graphics memory. Don't compare the functionality of retail games to this Beta as there really can be almost no comparison at this point.

15 Replies 10,909 Views

The next line in a working debug.err checks your My Documents\My Games\Elemental\Items\*.xml. however, this is handled with an absolute path. Something like: DebugMessage: No files found matching mask C:\1Matt\My Games\Elemental\Items\*.xml DebugMessage: No files found matching mask C:\1Matt\My Games\Elemental\Units\*.xml DebugMessage: No files found matching mask C:\1Matt\My Games\Elemental\Stamps\*.xml DebugMessage: No files found m

89 Replies 271,663 Views

I have the exact same issue. I suspect it's a lack of video memory. Your 512MB of video memory is not a whole hell of a lot if your trying to run the game at that resoultion. EDIT: Also... https://forums.elementalgame.com/364091

15 Replies 10,909 Views

[quote who="Harmondale" reply="24" id="2376386"]Same here, game crash at the title screen. Seems not found some mp3.[/quote]Checking my debug.err and others, this is an expected line. Those files aren't there, or at least they're reporting to not be there for others as well. I suspect it has more to do with whatever it is trying to do at line 218 of the parse.cpp file.

89 Replies 271,663 Views

Well, here goes me setting the world on edge. Curiously, I can't save the game. The load screen operates fine as well, but it doesn't show any save games simply because I can't save games.

12 Replies 8,523 Views

I've had something similar. When running my game at 1600x1200 I get this: Reducing my resolution resolves this issue along with lots of other missing text/icons and whatnot. Could this be an example of lack of video memory? DXDiag - http://pastebin.com/m3906cd7a

12 Replies 8,523 Views

Same issue for me. I already had Anti-aliasing disabled though. What fixed it for me was reducing the screen resolution and turning off some effects. Could this be a lack of video memory? My system is really low on it. DXDiag http://pastebin.com/m3906cd7a

8 Replies 5,564 Views

I'd like to chime in with the same issue. I haven't tested if reorienting the camera will change in which direction the camera scrolls when I can find an 'edge' to do it on. debug.err http://pastebin.com/m42a1a0e3

8 Replies 4,589 Views

DXDiag - Updated Well, I think I've narrowed down the issue. I had suspected this was some sort of overheating issue, and I'm glad to confrim that this is indeed the case here. Well, not so glad that I'm overheating, but glad because it's not the game that's the specific cause of the green insanity. That's not to say that I don't have other issues... this one though seems to be somewha

1 Replies 3,113 Views

During the opening 'movie', I begin to see some really strange flashes and artifacts all over the screen, appearing in wierd places and getting worse as time goes on. After this, it take me to the menu screen where the entire screen is black except for this area outlined in green. I was able to reproduce this once. During the second time, while trying

1 Replies 3,113 Views

During installation, I'm asked to install the Microsoft Visual C++ 2005 Redistributable. That's great, I should already have that. In fact, I have Visual Studio 2008 installed. During the install it acknowledges that I have the 2008 redistributable installed, and asks me if I'd like to repair or uninstall that. I suppose repair is the better option, and select that. Everything goes fine. The install completes after that and proceeds normally. I'm

1 Replies 4,229 Views

[quote who="JSW_Ballz" reply="2" id="2373462"]Playing the beta would be a nice boost to my level of Sins excitement.[/quote]Would you perhaps rate your level of excitement as approaching... 11?

22 Replies 40,798 Views

[quote who="SavageBananaMan34" reply="7" id="2372455"]^^^^^^^^ Is that a joke? [/quote]He's certainly not joking. Please read: Could the Beta program be an experience unto itself? https://forums.elementalgame.com/360476

21 Replies 46,407 Views

It sounds as if you're all saying that classic turn-based is the best, except for the fact that during multiplayer matches it slows everything down to a crawl. On the other hand, simultaneous turns can certainly lead to problems, even though they alleviate the waiting problem. How about simply allowing players to manage their Empire/Civilizations during other players turns? In most turn-based games, when another player is acting, you can't do anything. If you could,

34 Replies 11,153 Views