Strand

Strand

Joined Member # 655361
3 Posts 123 Replies 496 Reputation

I'm supremely happy that someone has decided to do this besides myself. If you want or need any help Alpha, PM me. I may have done this before. http://garage.gaspowered.com/?q=node/2290

25 Replies 94,642 Views

I'm curious. What are the most recent games that support 800x600? Looking around, it doesn't look like too many games released recently (if any) support a resolution so low.

12 Replies 8,178 Views

I may have seen this before... https://forums.elementalgame.com/364027 https://forums.elementalgame.com/364550 https://forums.elementalgame.com/364260 https://forums.elementalgame.com/364463 https://forums.elementalgame.com/364416 <a href="364385" target=

1 Replies 22,256 Views

I'm definately for the HoMM style of movement. I would also prefer HoMM's style of continuing planned moves. That is to say, I would like all moves that take more than 1 turn to complete to be manually continued each turn.

10 Replies 40,551 Views

EDIT: Of course, I'm beaten to the punch. Researching the Wind. I can't begin to understand the logic in companies designing computers, that are supposed to be used primarily to view documents, having such a low vertical resolution. For the most part, I find vertical resolution to be far more important than the horizontal. Curiously, it took me awhile to narrow down exactly what an MSI Wind even was. MSI, in their infinite wisdom, ha

12 Replies 8,178 Views

What if the unit auto-moving at the end of turn has moves left? You've already hit the end turn button. During the turn they wouldn't of notified you of their need to move because they already had orders. Auto turn at the end of turns could result in plenty of wasted movement points, just as this could.

3 Replies 6,682 Views

The C++ Redistributables can be found in your intallation directory under the /REDIST/ folder. Go there to reinstall them without redownloading the entire game.

2 Replies 1,595 Views

We are unable to see files on your computer. If you could upload your image to a place like Jing , that would be much more useful. Further, in fututre posts, do your best to describe the error and don't rely so heavily on the screenshot to do the talking.

1 Replies 1,881 Views

I have an update and a possible path towards resolution. I've tried the game on a third PC, one that has a literal rats nest of codecs installed. What happened was that I epxerienced the same crash everyone else is, with the exact same debug.err files. I'm begining to suspect that this is a codec issue involving the bink video attempting to play. The debug.err does not indicate enough information about that, so it might be helpful if people would beging to include th

89 Replies 271,571 Views

Good catch Scott, that's indeed exactly what I'm suffering from. My screenshot was simply the most extreme example I could find, but what he is showing is actually more common. EDIT: Also, I didn't notice until he said it, but the Sea tiles all over the map is infact exactly what was going on with me as well. I just thought the map was supposed to insanely confusing, and I couldn't identify why. Now that I'm using a different computer it's much more clear.

2 Replies 4,481 Views

This does not occur on one of my other machines. Having played the game now and I believe it is working as intended, it looks some of these lines are supposed to outline the land, to differentiate between land and water. That is not occuring in my previous posts, or I imagine with Scott's. Here's a debug.err from a computer that displays things properly and doesn't suffer from this. http://p

11 Replies 10,784 Views