You may be interested in... this! [BUG] Camera slowly shifting to the side
Strand
Exit, stage Elemental Beta Roundup. Map does not render after alt-tab ( 1 ) ( 2 ) ( 3 ) ( 4 ) ( 5 ) (<a href="https://forums.elementalgame.com/3645
Here we go, just for you! Elemental Beta Roundup ! Map texture visual corruption ( 1 ) ( 2 ) ( 3 ) ( 4 ) ( 5 ) (<a href="https://forums.elementalgam
Shazam! From the Beta Roundup ! • Map does not render after alt-tab ( 1 ) ( 2 ) ( 3 ) ( 4 ) ( 5 ) (<a href="https://forums.elementalgame.com/36
I'm supremely happy that someone has decided to do this besides myself. If you want or need any help Alpha, PM me. I may have done this before. http://garage.gaspowered.com/?q=node/2290
I'm curious. What are the most recent games that support 800x600? Looking around, it doesn't look like too many games released recently (if any) support a resolution so low.
I may have seen this before... https://forums.elementalgame.com/364027 https://forums.elementalgame.com/364550 https://forums.elementalgame.com/364260 https://forums.elementalgame.com/364463 https://forums.elementalgame.com/364416 <a href="364385" target=
Here's the a few threads on this issue... https://forums.elementalgame.com/364027 https://forums.elementalgame.com/364550 https://forums.elementalgame.com/364260 https://forums.elementalgam
Athos was also the name of one of the Musketeers. Names are hardly unique in this day and age.
I'm definately for the HoMM style of movement. I would also prefer HoMM's style of continuing planned moves. That is to say, I would like all moves that take more than 1 turn to complete to be manually continued each turn.
EDIT: Of course, I'm beaten to the punch. Researching the Wind. I can't begin to understand the logic in companies designing computers, that are supposed to be used primarily to view documents, having such a low vertical resolution. For the most part, I find vertical resolution to be far more important than the horizontal. Curiously, it took me awhile to narrow down exactly what an MSI Wind even was. MSI, in their infinite wisdom, ha
In that last picture, I'm simply amazed that there are 3(!) fertile land spaces in a row.
What if the unit auto-moving at the end of turn has moves left? You've already hit the end turn button. During the turn they wouldn't of notified you of their need to move because they already had orders. Auto turn at the end of turns could result in plenty of wasted movement points, just as this could.
The C++ Redistributables can be found in your intallation directory under the /REDIST/ folder. Go there to reinstall them without redownloading the entire game.
Please try reducing your resolution to the lowest allowable. https://forums.elementalgame.com/364203
We are unable to see files on your computer. If you could upload your image to a place like Jing , that would be much more useful. Further, in fututre posts, do your best to describe the error and don't rely so heavily on the screenshot to do the talking.
I have an update and a possible path towards resolution. I've tried the game on a third PC, one that has a literal rats nest of codecs installed. What happened was that I epxerienced the same crash everyone else is, with the exact same debug.err files. I'm begining to suspect that this is a codec issue involving the bink video attempting to play. The debug.err does not indicate enough information about that, so it might be helpful if people would beging to include th
Would you say your issue is somewhat similar to this? https://forums.elementalgame.com/364218 or this https://forums.elementalgame.com/364202
On the other hand, you have a wonderful opportunity to build one city that has 2 farms, and perhaps beat the level 3 city limit people have been experiencing.
Good catch Scott, that's indeed exactly what I'm suffering from. My screenshot was simply the most extreme example I could find, but what he is showing is actually more common. EDIT: Also, I didn't notice until he said it, but the Sea tiles all over the map is infact exactly what was going on with me as well. I just thought the map was supposed to insanely confusing, and I couldn't identify why. Now that I'm using a different computer it's much more clear.
This does not occur on one of my other machines. Having played the game now and I believe it is working as intended, it looks some of these lines are supposed to outline the land, to differentiate between land and water. That is not occuring in my previous posts, or I imagine with Scott's. Here's a debug.err from a computer that displays things properly and doesn't suffer from this. http://p
Same bug different machine, new debug.err http://pastebin.com/m2ff3bf51
I have a similar setup. A 6800. I suspect you won't be able to get yours working at anything above 1024x768. Give it a shot though, can't hurt to have more debug.err files floating about.
You may be experiencing this: https://forums.elementalgame.com/364203
Duplicate of this bug here -> https://forums.elementalgame.com/364172