Strand

Strand

Joined Member # 655361
3 Posts 123 Replies 496 Reputation

[quote who="Frogboy" reply="6" id="2390577"]We actually plan to have a ton of little event movies in this.[/quote]I'm curious how many movies will actually 'make the cut'. Surely there will be some movies which simply aren't up to whatever standards are set out Would it be possible to include movies (and other assets) that don't make the final version of the game so that modders can utilize them?

21 Replies 10,109 Views

That's strange, their Support and Drivers link appears on every page of the website for me. Try this one... http://support.amd.com/us/gpudownload/windows/Legacy/Pages/radeonmob_xp.aspx?type=2.4.2&product=2.4.2.3.4&lang=English

10 Replies 56,341 Views

http://www.amd.com/us/products/notebook/chipsets/radeon-xpress-1100/Pages/ati-radeon-express-1100-amd.aspx The 1100 series is all over their site. The link I gave you should work if you have that particular chip. You can also try: http://ati.amd.

10 Replies 56,341 Views

Try this: http://support.amd.com/us/gpudownload/windows/Legacy/Pages/integrated_mce-xp.aspx?type=2.7&product=2.7.5.3.1&lang=English

10 Replies 56,341 Views

The easiest way to implement this would be to make the 'flying' upgrade simply a super version of a moat. Prestige goes up, defense goes up, but other than that nothing changes. The city can't move, even though visually it looks like it's floating.

22 Replies 21,532 Views

[quote who="Raven X" reply="7" id="2386696"]Could be a good idea. Perhaps refine it a little. Instead of these places being in the city, have these tiles be scattered throughout the world and if you find one you can build a town there and then get the more tile specific bonuses you speak of. These "magic building sites" could even be guarded by monsters.[/quote]Clearly you're not playing the Beta. World tiles double as city tiles. The game already has 'Fertile Ground' tiles plac

17 Replies 13,261 Views

I'd also like to see greater decision in what I'm going to do with a beneficial tile. Let's take our current 'Fertile Ground' tile for example. I should have to choose whether or not I want to build a farm there. Every building should receive some sort of benefit from being built on those types of tiles. Houses for example could receive massive prestige bonuses if you build them there instead of farms. Not only that, but there should be multiple types of buildi

17 Replies 13,261 Views

Easily over 200 games myself. Though it hardly counts as I'm not really playing the game, I'm trying to reproduce bugs and break the game most of the time. Most of the time they last less than 10 minutes. I've never won a game, and I've lost quite a few. In all my games I've only ever built 1 unit.

14 Replies 1,655 Views

The install issue for Windows XP is simply a techincal limitation. In the end, it's no different than trying to install Windows 98 would be today. Good luck getting that working with today's hardware, and lack of drivers. Sure, it certainly is possible, but you usually have to be fairly skileld to get it done. Some might say you're going to need to be just as skilled to get around Windows XPs activation limits 5 years from now. It certainly is possible to get aro

27 Replies 8,491 Views

I can only imagine you must not have had to deal with a lot of those types of products in regards to maintenance before. Companies routinely change how they manufacture certain goods so it's close to impossible to find parts for the older models, for no other reason than you buy the newer model. Most of the time they will change the way they manufacture their products solely for this very reason. If that's not making a product and then dropping support a year later, I don't

27 Replies 8,491 Views

[quote who="Raven X" reply="17" id="2386331"]Does anyone know any other business models where This kind of product support and treatment is even close to acceptable? I know I sure don't... [/quote]Virtually any business where a product is delivered and might require support from the manufacturer. Cars, tractors, lawnmowers, chainsaws, power-drills, power-saws, VCRs, DVD players, washing machines, refrigerators, air-conditioners. Literally anything with moving parts,

27 Replies 8,491 Views

Wow indeed. I'm very much in favor of this kind of thing. I'd also like to see tiles that only help one side or the other, or have different bonuses dependant upon what side your playing.

17 Replies 13,261 Views

I've actually had to make myself wait until I can see the video start to play. Pretty reliable way to simply have the game not start up otherwise.

8 Replies 5,885 Views

Open up Impulse. On the top bar there should be a tab called Updates. Go there, and update as necessary. Also, right clicking the game in the your games list inside Impulse should give you the option as well.

5 Replies 2,265 Views

[quote who="BoogieBac" reply="28" id="2383007"]Probably a good idea....I can see even the cloth map getting busy in late game.[/quote]How about this. Devise a system of map 'overlays'. And have them all individually toggleable. Terrain Overlay - Colors in the terrain (Ocean, Forests, Mountains, etc) Politcal Overlay - Colors in the factions territory with their respective color. A road/trade overlay? Dungeon/Map Object Overlay - (Founta

51 Replies 118,333 Views

[quote who="kryo" reply="2" id="2382827"]User posted followup: resolved by reinstall.[/quote]The Critter and I (mostly, it was the Critter) discovered that deleting the prefs.ini will also fix the issue. I imgaine he's trying to narrow down what specifically is the cause.

3 Replies 4,602 Views

[quote who="Wintersong" reply="10" id="2381902"]Only two rings reminds me strongly of D&D. Always preventing players of 20 magical rings (in case of all fingers present).[/quote]Do you have twenty fingers, or do you wear two rings on each finger? Inquiring minds want to know.

15 Replies 11,773 Views

Critter of the Codes... http://pastebin.com/m64c168e4 - Lord Alderaan's debug.err Check out his wicked video memory. Also, notice that he's running the RC of Win7 and that Direct X Acceleration is not enabled. I'm quite sure he would want me to point this out.

15 Replies 10,902 Views

MilCon, you misunderstand my intentions. I'm not trying to imply you didn't bother to research whether or not the specific bug had already been posted, I'm simply trying to provide useful information to go along with your post. If someone with a similar issue should come across your thread but they themselves were unaware of similar issues, then my response is for them. It can never hurt to link to similar issues, even if it's just so they're easier to find in the future.<

8 Replies 3,029 Views

[quote who="astrath" reply="4" id="2381393"]This has been reported so many times over the last three days...[/quote]Has it really? How about you let them know they can look at the Elemental Beta Roundup for existing bugs? Or maybe just link them? Crash upon building invalid mines ( 1 ) ( 2

9 Replies 7,033 Views