killswitch469

killswitch469

Joined Member # 648913
15 Posts 109 Replies 1,652 Reputation

I agree with the ideas posted in the thread -two types of siege weapons, ballista with no area of effect and a high armor piercing and catapult with area of effect/splash damage -siege weapons have overpower -lower movement to 1 -remove gildar from build cost -possible magic versions/magic upgrades that grant elemental damage

31 Replies 46,611 Views

This picture is a good example of one of the issues earlier posters were talking about. It runs through a monster lair, and if built manually, you could shorten the distance https://dl.dropboxusercontent.com/u/77858773/LegendaryHeroes_1366840016.jpg <img style="float: left;" src="https://dl.dropboxusercontent.com/u/77858773/LegendaryHeroes_1366840016.

52 Replies 174,063 Views

Derek, Please consider moving armor piercing from the spear line to the maul line for balance purposes. Right now spears have neutral init., armor piercing, no counter attack and impale. Mauls have negative init. and crushing blow. If you think this nerfs spears too much, then allow units with spears to always be in a defensive posture. I think it would encourage balance and combined arms.

212 Replies 636,480 Views

I'm not sure if my suggestions go here or in the LH support forum, but here goes The mouse over pop up text appears a fixed distance from the top of the mouse cursor instead of a fixed distance from the icon. This will result in the pop up text appearing in various places, covering up the icon and generally being annoying This photo shows a good spot for the popup to appear (it is the end turn text popup - lower right part of screen) <

104 Replies 414,159 Views

[quote who="ampoliros5" reply="2" id="3341004"] Yes, I would rather the Ascian have 4 movement, lose it's lightning teleport attack and replace it with a normal range 1 lightning attack. [/quote] Ascian does need to move faster, especially since it can't get a mount. I'm for making it have 4 movement, and it could keep the lightning teleport.

8 Replies 11,652 Views

I have encountered this too. It seems like on the tactical map in .8 that unless you click on the exact center of the tile it won't work. I didn't notice it in FE or .75, but it might have been in earlier versions too, but I didn't notice it as much. I have pictures backing this up. https://dl.dropboxusercontent.com/u/77858773/LegendaryHeroes_1365957184.jpg &nbs

4 Replies 2,683 Views

[quote who="sxyz123" reply="38" id="3346342"]Mounts need some downside, so that you want a mix of units. Classically infantry holds the line, and calvary charges. I'd think that's a good basis for how the units roles should be defined. I would try to do stuff like the following: - make infantry the only units able to have "guarded" status. The theory being mounted units do not actively defend or hold the line. Calvary

54 Replies 235,042 Views

My .8 game crashed. Here is the err file https://dl.dropboxusercontent.com/u/77858773/debug.err

1 Replies 4,687 Views

Here are some display bugs I encountered. The water from the lake disappeared https://dl.dropboxusercontent.com/u/77858773/dry%20lake%20bed.jpg Then the tech tree lines went AWOL https://dl.dropboxusercontent.com/u/77858773/no%20lines%20tech%20tree.jpg

1 Replies 2,171 Views

I am a current FE and Map Pack DLC owner, and I'm trying to upgrade. On the LH page, it says that current owners can upgrade for 19.99, and there is a link to click on, but when I click the link the store says it LH costs 39.99. Is there a way to fix this? Thanks for the help.

8 Replies 13,045 Views

I would love to see crafting added to the game. However, I think that crafting should only be allowed in cities or a special crafting tiles and that crafting items should give experience. Also, the crafted items should only be for champs/sovs/henchmen and not trained units. There should be skill levels to the crafting ability and a chance to fail. I would love to see the various items harvested from the wastes (demon horns, wolf pelts, etc) be combined with resources and mana and then

58 Replies 171,900 Views

Everything sounds great to me except for steam. Now granted I haven't used steam in years (like 2006 or 2007 I think), but my last experiences with it were absolutely horrible. It crashed my system often, and it just seemed like malware to me. However, I REALLY love FE, and this expansion seems like it takes it to the next level. I may break down and give steam a chance; however, I am greatly disappointed it has came to this. I would have much preferred just buying it from stardock, but o

301 Replies 1,511,488 Views

I think I experienced the same thing on .912. I had an Epic army, and it said I was facing off against an Epic army. I noticed 3 or 4 fire elementals in the front row, with ignys behind them (a couple of singles and a couple in groups of 3), no major baddie in the rear. At first I thought it might be a two part fight. I went in and killed everything, and it was fairly easy. The battle ended, and it said I had killed the Pyre of Man, so I just assumed that he was on of the fire elementals stan

6 Replies 4,733 Views

I like the ideas presented so far. Here's my suggestions/summary of what I like from above: Each city can only have one Chartered guild and one official guild building. When a city reaches level 4 you have a choice of 2 or 3 randoms guilds to choose from. If you wait to choose a guild, your choices can change over time. Each guild has two basic buildings to choose from, and each one of these buildings can get a small upgrade later on.

18 Replies 32,989 Views