I set it for no quests, but the master quest dragons and treasure chests were still in the game. Although I had disabled the master quest as a victory condition.
killswitch469
I created a game with no monsters, no wildlands, no random events, to test the AI but a little over half-way through the game, suddenly a storm dragon, stalkers, and titan imps appeared across the map in the fog of war. Anyone know why this might have occurred? I can provide saves if necessary.
[e digicons]k2[/e] I already bought it, but the main reason was I to support the game, not because I thought 31 items, and 2 bad gag items, were worth it. The addition of 19 more items would bring it up to something worth buying on its own merits alone.
I hope we get a monster DLC.
I also agree with the OP. I went ahead and bought the loot pack to help support the game, but here is my problem with the bunny slippers. 1) They break game immersion for me. As mentioned earlier it's a dark and apocalyptic game world. Bunny slippers and giant lollipops just don't give me that feel. I would rather only have serious items. I came across the my little pony gag, and it was less obvious. Still slightly irritating but not nearly as much as this. The
It's situational, but usually, I'd take the 3/3/3 over the 4/3/2
The number of grains your city has determines the amount of available food. To find this amount each grain gets multiplied by a food per grain rating in the city. This rating changes when you build structures in your city that increase food per grain. There are also some structures that increase food per grain in all cities. There are enchantments that can increase this number. Also some enchantments can add grain to a city. Some strategic resources can also increase the base number of grains
[quote who="cardinaldirection" reply="4" id="3393560"] The ability to trade or at least gift cities to other players Outposts too! This would add a much needed layer of territorial strategy to the diplomacy system. Also, inns/camps that didn't go away. You could get a new quest from them once every 5-10 turns. ^This would also go a long way towards breathing life into the somewhat statistical feeling world.<br /
Binge, not bing. Sorry my bad
First off, my significant other is about to kill me. Secondly, although I played the beta, and the a little when 1.0 first came out, I haven't had a chance to mass play until now. So I had both 1.3 and the DLC to tide me over. The good I started playing back in the fallen enchantress beta. Back then the game had potential, but wasn't anything impressive. Now, this game is finally there, where it is a solid fantasy game. Maybe not the seconding coming of
Is it possible that in some of the games the AI could have settled but monsters or ruffians destroyed their settlement but the sovereign and their army was still alive?
Well if I had of won that 600 million powerball I would have donated [/Dr. Evil voice on]1 MILLION DOLLARS![/Dr. Evil voice off] for a kick started to THIS expansion. (since I didn't I will type out this wishlist, although nothing will come of it) Major focuses 1. Overhaul Diplomacy and faction interaction: I think that SMAC from 1999 actually has the best diplomacy I have found in any strategy game. Granted it had weaknesses and flaws and could use advancem
After playing longer, problems seemed to creep back in so that using command with my army was very hit or miss. Please check into this.
Great feedback and ideas!
I have noticed this problem intermittently throughout the beta, but sometimes command stops working properly. I think I have figured out how and why, and have a save. If you have an army with a sovereign and a champion in it, and the sovereign doesn't have the highest initiative, then command doesn't work properly. I've seen it have no effect at times, and then at other times instead of giving the unit an extra immediate move, it gets a double move on its turn.
I was playing the scenario, and everything was running smoothly and going well, then it crashed. Here is my debug.err https://dl.dropboxusercontent.com/u/77858773/130511debug.err
+1. I like the ophidan/naja idea too, though vulnerable to magic works too.
+1 I agree.
[e digicons]k1[/e] I think this would make a good addition.
The berserker special ability seems strange, because unlike every other trait it turns your units over to the AI. I suggest that berserk be more in line with other abilities. Please consider making berserk work like this. Using berserk allows the unit to make a maul like attack against an adjacent unit with a total loss of dodge and armor for 1-2 turns with a 4 or 5 turn cool down.
I had horrible problems with steam in the past (2006/2007) slowing down my computer and crashing, and I hadn't used it since then. I was upset and angry when I learned stardock planned on releasing LH via steam. I was completely anti-steam going into the beta. However, I gave steam a chance, and so far the experience has been pretty good. The first weekend I had it, I didn't have my steam credentials saved on my computer and I went out of town with no internet, so I couldn't
Ok I figured this one out. It was a meteor strike, but the update was so slow I didn't realize it.
I had two open slots in my army. I moved two healthy units out of a city and added them to my army, then immediately attacked an enemy stack. My two full strength units started off damaged (somewhere better 50-65% health). I have no clue what caused it. Here is my auto save. https://dl.dropboxusercontent.com/u/77858773/AutoSave.EleSav
Occasionally command will damage my units when I cast it on them. I noticed this was happening a few minutes ago, but I've seen it once or twice before with either .75 or .80 Also, in my last few turns command has stopped working as advertised. I am casting it but sometimes my units are getting two turns with one taking place when I cast command, sometimes they're not getting two turns, and mostly they are getting double turns when their normal turn happens.
[quote] Increased Ascian to 4 moves [/quote] I approve of this change!