LDiCesare

LDiCesare

Joined Member # 644997
91 Posts 423 Replies 10,600 Reputation
Reply to Farms in WOM Support

[quote]In non-campaign games, you need to click on the resource surrounding your city that looks like a fertile field. There should be an option to build a farm there. To put it another way, you don't build farms from a city's build menu.[/quote] I've been unable to lcoate the menu/option. Where is it supposed to be?

8 Replies 2,426 Views

It sometimes happens to me. Some fireballs are invisible, some are not. Don't know when exactly they decide to show up or not.

7 Replies 2,825 Views

I moved an army to attack an opponent. As a result, both armies seemed to occupy the same square, and it looked like there was even a third one there. Not clear at all. I theen ordered my stack to enter city, and game crashed. debug.err here: http://dl.dropbox.com/u/8046784/debug.err Sorry, I couldn't locate a crash dump file in the c:\programdata\stardock\... folder.

1 Replies 1,579 Views

Lots of new seed maps is still not a good answer. Ability to create random maps would be better. I've played hundreds if not thousands of civ games. If I play 10 elemental games, and if they produce 100 seeds (right now it's less than 10 per map size), the probability of hitting a map twice is around 40%. for 20 or 30 games, it's going to be too big to be acceptable. With a game like Civ IV, the number of seeds is around the billion, so the likelihood is so near zero that there's no compariso

130 Replies 65,760 Views

Try this: Research magic. Summon a fire giant. Now, you whould have won the game given current ai.

16 Replies 18,845 Views

There is too much zooming to my taste in tactical battles. When you have 2 or 3 archer units, you get one of them automatically selected, so zoomed on it, then scroll to get to the enemy unit, maybe scroll again becasue the nice card popped up and masks the units, click the unit and shoot (zoom on archer, follow arrow - zoom 1). Then, another unit is autoselected, zoom back there (zoom 2), must scroll, select click again, shoot (zoom 3). Then next unit, say, your prete

4 Replies 2,288 Views

It's a feature. When you research a bit in the military tree, you can build gangs of units, so 1 unit is actually 1, 3, 7... men inside a single unit, with aggregated stats.

9 Replies 5,384 Views

The hiergamenon shows the technologies. It's great. I want to know how to make ships. So I go there, browse, and find Seafaring. Unfortunately, this piece of info is worthless. I have no idea what tree I must research to get it. Is it military? Or trade related so I should seel it in diplomacy? Or where? Technologies MUST show their tree and prerequisites if any in the Hiergamenon. As it is, the tech hiergamenon is not very helpful.

0 Replies 1,106 Views

As of now, I think a random map generator would have to be an external program. I'd love it if Stardock at least provided us with an explanation of the map file format, as I lost what little retro engineering I had done when they closed the beta forums.

12 Replies 8,246 Views

I ran my first Elemental game, as Procipinee. I have researched fire dart, and bring with me Muvueratha the worthless, who has a dagger and attack 4. We solve a quest (read, I kill 2 goblinoid creatures with fire darts). We then attack a wolf, which we (read, Procipinee alone again) kill too. I may have selected Muvueratha at that time. Or clicked somewhere in the tactical battle window. Not sure, as the screen changed fast: We got the level up stuff.</

2 Replies 1,970 Views

I'll rant a little too. Stardock should open the map generation to modders. Firaxis did it with Civ IV. Hell, they even hired someone (Sirian) who knew what map generation ment to get it right. Apparently, the map generation has been 'toned down' because it was slow, and because the random fractal maps are not balanced. Creating a map isn't slow if you do it right. Sorry Stardock, but your maps don't have more on them than those of CivIV so if generating them is slow,

130 Replies 65,760 Views

[quote]I remember tales from CIV players about starting on 1-square islands...[/quote] This couldn't happen in Civ IV however (well, on most map scripts anyway) because there's code to look up for a decent landmass to put the player on. Some might manage to get blocked by peaks though.

10 Replies 7,931 Views
Reply to EU Price in War of Magic

Saying it's fair to pay 22 in Poland and 30 in Western Europe is quite mind-boggling. Why does it have to be more expensive in Germany than in Poland? And how could that be fair? It's just milking German, French, etc. because they have more monehy to spend in general. Stardock's pricing of one price everywhere is the fairest one. Now the price may be too much for you, but that's another issue.

25 Replies 10,088 Views

Get rid of ALL tiles. I only use the cloth map anyway. Seriously, the tiles CAN be delayed until later, and you can use the cloth map until they are available.

85 Replies 234,780 Views

I've run into a few issues with rivers: 1 - They don't seem to merge. It's impossible for me to have a river flow into another one, so no Mississipi plains map. I haven't been able to create a delta either. 2 - When you delete a river (by clicking river again), you can never put another river here, which means you'd have to reload the map in case you made a mistake. 3 - Rivers don't show on the cloth map.

17 Replies 68,714 Views

[quote]It’s a pretty specific case but holy cow, can you imagine if the game came out with that?[/quote] Actually, Civ IV went out with worse problems. On many ATI cards, the screen was mostly just black. I managed to play my first games before it was fixed by drawing a map by hand and keeping the paper nearby as I managed to see some of the land. Units tended to be fine though... Now sleep well and don't dream of AI's too much.

37 Replies 74,761 Views

[quote]Westeros is long and tall. Different map proportions would be useful.[/quote] I think you could save an empty map, then edit the xml to alter the shape and reload it.

17 Replies 68,714 Views

Apart from features that should get better as Stardock polishes the game (tactical battles, spell variety), I think there are 2 important features that MoM had and which EWOM misses. The first one and least important is the ability to move from one world to the other. It expanded the exploration phase a lot, and Myrror, sparsely populated, was a great place to adventure in. The second one and most important is the forging of magic items. Being able to design your own set of ar

28 Replies 21,721 Views

Since the game won't be at retail in Europe, it would make little sense to translate it given the costs and market sizes. Unless Quebec players are more numerous than I'd think.

3 Replies 2,934 Views

Shame on you, you didn't put Dominions 3! Out of the box 687 spells. Plus those of the new nations and those added in various mods, the reesult was the following change by the developpers: 22nd July 2010 * Modding: Maximum number of spells increased from 1200 to 2000. But the real issue with spells in Elemental isn't the number but the variety. There's a direct attack spell in each school. Since each predesigned sovereign has access to all the elemental s

4 Replies 5,852 Views