I missed that part.
Phaedyme
Makes sense.
The general choices - except for the Potential line - are fairly good. You get something for each pick that will make a difference - initiative, attack, hit points, the ability to equip four accessories. Potential is a problem because of the nature of what it is. Taking all three gives +60% experience. The problem isn't that these are filler, but that they are so good that not taking them in some ways makes your champions weaker in a longer game. A trait that boosts XP is not very
This is for .8, but the square in the upper right from the selected unit (between it and the enemy unit - the latter just above the ophidian) was not passable. I could not target the special spear attack through it or move into it, and there is no visible reason why this square should be impassable.
Total nitpicking, but: Why do the Quendar appear to be pale-skinned dark-haired elves in the Hiergamenon PDF, but appear to be somewhat reptilian in the game? I'm mostly just curious about how the concept evolved from one to the other. I like the game version.
[quote who="Borg999" reply="60" id="3348129"] SD has been nerfing spells left and right since the early beta. Seems odd to weaken magic in a game about magic. There are quite a few spells that don't scale very well and become useless after the early game. Nerfing warlock contributes to that issue.[/quote] Which spells?
If they want skill picks to for chain and plate, they shouldn't be that hard to get or buried behind so many other picks. It seems like there's a lot of filler in the hero trees, and filler is not a good thing. My short version is that each pick should give something cool, not be a matter of holding cool things at bay for a few or several levels. I don't want to go into more depth in this thread, as it's off topic. I'll try to compose something more p
Huge random maps. Anthys might be larger, I'm not sure. It doesn't seem to behave like other maps, however, and I don't care much for it in terms of playing on it.
The game I played on a huge map had Tarth as one of the stronger performers. They wiped out Yithril before I ever saw them, and were at #2 when I finished the game. This was at easy difficulty, however, as I was trying to learn the game. Will see what happens on higher settings.
My observation has been that the occupied city unrest penalty declines over time.
I liked Raza and got a lot of use out of him before I switched entirely to mounted combat, thus leaving him behind in some city for unrest reduction.
Edit: Nevermind, this is a thing with the Anthys map.
I don't think those traits apply to squads. I think they're meant for heroes.
[quote who="ben_sphynx" reply="5" id="3345194"] Not competently; the AI players also have a tendency to play the default factions. Every game I play a new faction/race.[/quote] Huh, really? I find that there's a good chance that custom factions get selected for AI players when I start new games.
I'm glad to hear it.
It always surprises me when someone sets out to make a firm argument that adding more functionality/accessibility/support to a game is a bad thing.
[quote who="Schepel" reply="3" id="3345181"] The problem is that the AI does not have access to useful units. Player made units are strictly better than whatever units the AI can recruit due to traits. The guys I design early game still beat whatever the AI brings on late game. Furthermore, the abilities from spears and axes are completely overpowered. You get to kill multiple units in one charge, that is just wrong. [/quote] Can't the AI mak
I don't have a lot to add right now, but I totally agree that tactical spells with cast times are often a waste of time.
It's a balance change to go with the removal of encumbrance.
Check your faction to make sure it doesn't have the disadvantage "Can't wear armor." The one I can think of that has this is Resoln/Oracle Ceresa.
Not sure it was an error, just mentioning it seems to come up frequently.
There's 47 mods on Fallen Enchantress Nexus. No, that's not really very many, but it's not exactly miniscule, either. I'd also say that Stormworld doesn't seem very basic, simple.
I don't recall if I have a save for it, but I do know I saw an AI take over the city on turn 12 or so.
I've seen one or two other threads on this topic, and posted one myself.
This thread goes over summoner tree issues: https://forums.elementalgame.com/442176/