Phaedyme

Phaedyme

Joined Member # 638602
8 Posts 213 Replies 15,455 Reputation

The general choices - except for the Potential line - are fairly good. You get something for each pick that will make a difference - initiative, attack, hit points, the ability to equip four accessories. Potential is a problem because of the nature of what it is. Taking all three gives +60% experience. The problem isn't that these are filler, but that they are so good that not taking them in some ways makes your champions weaker in a longer game. A trait that boosts XP is not very

5 Replies 21,727 Views

Total nitpicking, but: Why do the Quendar appear to be pale-skinned dark-haired elves in the Hiergamenon PDF, but appear to be somewhat reptilian in the game? I'm mostly just curious about how the concept evolved from one to the other. I like the game version.

4 Replies 13,595 Views

[quote who="Borg999" reply="60" id="3348129"] SD has been nerfing spells left and right since the early beta. Seems odd to weaken magic in a game about magic. There are quite a few spells that don't scale very well and become useless after the early game. Nerfing warlock contributes to that issue.[/quote] Which spells?

212 Replies 638,920 Views

If they want skill picks to for chain and plate, they shouldn't be that hard to get or buried behind so many other picks. It seems like there's a lot of filler in the hero trees, and filler is not a good thing. My short version is that each pick should give something cool, not be a matter of holding cool things at bay for a few or several levels. I don't want to go into more depth in this thread, as it's off topic. I'll try to compose something more p

40 Replies 58,336 Views

Huge random maps. Anthys might be larger, I'm not sure. It doesn't seem to behave like other maps, however, and I don't care much for it in terms of playing on it.

2 Replies 7,828 Views

The game I played on a huge map had Tarth as one of the stronger performers. They wiped out Yithril before I ever saw them, and were at #2 when I finished the game. This was at easy difficulty, however, as I was trying to learn the game. Will see what happens on higher settings.

30 Replies 96,734 Views

[quote who="ben_sphynx" reply="5" id="3345194"] Not competently; the AI players also have a tendency to play the default factions. Every game I play a new faction/race.[/quote] Huh, really? I find that there's a good chance that custom factions get selected for AI players when I start new games.

41 Replies 42,068 Views

[quote who="Schepel" reply="3" id="3345181"] The problem is that the AI does not have access to useful units. Player made units are strictly better than whatever units the AI can recruit due to traits. The guys I design early game still beat whatever the AI brings on late game. Furthermore, the abilities from spears and axes are completely overpowered. You get to kill multiple units in one charge, that is just wrong. [/quote] Can't the AI mak

41 Replies 42,068 Views