Were the Drath at war with anyone?
Phaedyme
That's a bit of an unusual streak there.
Sounds like you wasted your time reading this thread and posting to it.
Why do they need to? Isn't your opinion good enough for you? "Let a hundred flowers bloom and a hundred schools of thought contend," as they say. Someone who demands agreement to validate his opinion probably doesn't have much faith in it to begin with.
[quote] I received a report that the LentzLandians had built an innovation complex. ...gives me even more incentive to invade that juicy, undefended PQ15 world quickly and violently. Leave the poor LentzLandians alone!!! ~C (aka. Charles Lentz) [/quote] The Lentzlandians are alway
Oh, and for god's sake, U-235, [link="https://forums.galciv2.com/?forumid=421&aid=136748#1355861"]learn to read:[/link] [quote]Flaming wastes time - Don't do it. Don't waste our time. By CariElf Posted November 20, 2006 11:54:20 Please don't flame each other's feedback about the beta. It makes that much more stuff that I and the other developers have to wade through to get to people's feedback on the game. [b]It doesn't help me to know that you think that anot
[quote] It's not an accusation if it's true.[/quote] Now that's completely weak sauce. I mean, jebus, if I do stoop to calling you names, will you also chant "I'm rubber, you're glue" at me? [quote]I mean, hell, you insisted, INSISTED , that the inclusion of that option and the limitations as such would "cripple" the game, using your impenetrable point of the game is too hard for me . Despite the fact that I explained that generally still 95% of any given tech t
[quote] Ouch. I knew that the various tech trees differed to some degree, but I have only played Korath and Altarian, and never Drengin or Drath. I just looked at their tech trees. I really do think that the Altarians could use more "difference" in their tree. Is this where I demand an apology for you constantly arguing that I was wrong when I mentioned that the Drath and Altarian tech trees were nearly identical, when you admit
Ouch. I knew that the various tech trees differed to some degree, but I have only played Korath and Altarian, and never Drengin or Drath. I just looked at their tech trees. I really do think that the Altarians could use more "difference" in their tree.
Yeah, the last word is a long thread somewhere around here: "The case for no multiplayer." Since it's not an advertised feature for ToTA, and ToTA is in feature lock, no way it'll happen in ToTA.
When I start TA up from SDC, I get an odd error: [img]http://home.comcast.net/~kalimagdalene/TAerror.jpg[/img] When I click "No", I don't want to delete it, the Launcher pops up normally and I can use it to launch TA or the map editor without difficulty. The path for the game files is not the default (C:\Program Files\ etc) but rather into a games subdirectory I use to better keep track of my games without having to filter through all the other subdirectories in Progra
[quote]Why still no research speed adjustment? The current 'very slow' is about 200% faster than 'very slow' should be. In fact, I recall that 'starting' techs at 'very slow' used to take 32 weeks right off the bat. Now they seem to take 16 weeks. [/quote] I started two games - both Terran, neither with any spent points, TA on Immense/Abundant/Abundant/Abundant and DA on Gigantic/Abundant/Abundant/Abundant, with "Very Slow" research. The easiest techs to resea
Those may be the transcendent victory resources.
Heh. :D That's a nice planet, though. I am envious!
I don't mind the minors being more intelligent, but I want to know if that "more intelligence" means they'll stop clogging up my systems with influence starbases. :) I'll find out soon enough, though.
If only you had stuff to put on it. :)
[quote]Maybe not, but the Drath and the Altarians do share a common feature: their ability to manipulate dark energy. Same as the Korath/Drengin share the feature of Slavery.[/quote] Sort of true. It's made clear that the Drath ability to manipulate dark energy is nowhere near the Altarian ability to manipulate dark energy, and that's beside the point because [i]their tech trees are not dependent upon that ability[/i], which makes it a flimsy justification for giving them very simi
[quote]1. read second post[/quote] Read the times - there was about two minutes between the posts. Literally, when I wrote the post, your post that the beta wasn't up was the [i]last post[/i]. I only saw the second post after mine was posted. So, chill a bit.
Yes. It is. Restart Stardock. If that fails, try refreshing the xml. If that fails, try switching servers.
Hmm, map editor... Something new to play with. :)
[quote] Hrm, that's disheartening. I know the issue of the pure racial techs being gone (Good vs Evil, etc..) from them and the Thalans, but I only hoped that the Alterians were along the same as the Thalans in regards to new racial-ethnic techs for ALL choices. [/quote] I don't believe the Altarian tech tree is complete, but I could be wrong.
Yeah, I know about reloading, but I prefer not to, unless it really makes the game pointless.
[quote]Shouldn't that be "an alignment"? I know there are various different Thalan only ethnic techs for the 3 choices. I hadn't played the Alterians yet to know if all three choices had stuff. [/quote] No. Altarians get some of the default good/evil/neutral techs (like weapons and defense), but they've had many of the alignment techs removed from their tree entirely, and they only get some unique techs if they choose good. [quote] This isn't really a correction, but look a
My solution is to exterminate them and take the resources once they're gone. And then I try to remember to shut minors off for my next game.
Well, yeah. The real problem isn't being able to defend against them, it's when you're playing on an immense galaxy, and you don't spot one incoming due to the scale of the war. One of the two occasions this happened to me, I was playing the Yor, and Isolationist + Warp Interdictor made it pretty easy to pick off the incoming everything Korath sent in.