Love (of forum posters or Elementar gamers) is not required or needed. Respect however is. I am still very disappointed with the way the game was released DESPITE beta testers saying that it is not ready. Oh, I understand that bugs can be missed, QA is difficult process and so on, but the game was bland simply not fun at all! And Stardock simply ignored that and released game anyway. And this is company that promoted gamers bill of right! "Love"? Like in "screw gamers"? Yes, I know it
MxM111
Both are bad thing - the game is not enjoyable with bad AI. Nor it is enjoyable with bad AND cheating AI.
[quote who="FatNonFree" reply="79" id="2855103"] Quoting Frogboy, reply 78Elemental has a random land mass generator, it's in the map editor if you ever want to see it. Just go in there, choose a size and press go and it will randomly make your world. The problem is that it creates maps that aren't fair. Elemental isn't like say Civilization where you can pretty much do anything with each tille thus the shape of the world is largely irrelevant. We'd need to modify
[quote who="UmbralAngel" reply="16" id="2854581"]i disagree that this game needs lore... MoM had no backstory at all (besides whatever stories you make up about Merlin, Rajak, etc)... and that game was great! So Elemental should focus on making the game fun to play before worrying about stupid crap like story. At the end of the day the most popular games in the world have no story, story is not a necessary feature for games, if you want story read a book or watch a movie. If y
[quote who="Kantok" reply="16" id="2850575"]I don't see how Civ V doesn't run away with this award. Patched up Civ IV is arguably the best game of all time. Civ V had massive expectations and it's terrible. My disappointment with Elemental pales compared to my disappointment with Civ V. [/quote]Well, it is unfair to compare patched up and past two expansions Civ IV with vanila Civ V. If you expected to have game as polished as Civ IV in present state, you have some rea
[quote who="Gene1966" reply="12" id="2854220"]It is a good sign when the subject of threads turn to the game world needs lore from fix this and that is broken... Just sayin...[/quote] Well, to be honest, it is just this thread, and may be couple more threads in the past. The rest 99% is about the other things you have mentioned.
No, this is not gravy. There must be a coherent story telling engine, that connects everything in game. There should be "story generator", which is also may be non-trivial task. I just do not see effort in doing any of this.
I want to bump it in hope of SD response.
Beta means that main parts are already there. I do not see lore at all.
What happen with the promise to have world generated which has a story and lore in it? I am not talking about campaign, I am talking about regular play where the story is played through interaction with other AI, heroes and through quests. There is everything in the game that can do it - there is diplomacy, there are quests, but there is no story, whatsoever. The quest are stupid non-related random things, which does nothing to advance your diplomatic relationship or understanding about this
For me up/down rotation direction is unnatural, I would made it in opposite way. And I completely see how some people wourd prefer to change left/right rotation as well. It has nothing to do with left-right-handedness. So, I second the request...
[quote who="Frogboy" reply="10" id="2835293" I also suggest, based on the tone of your post, that you not play beta builds of the game.[/quote] I LOLed and now QFTing
One of the problems with official release was horrible tutorial and so-so manual. With 1.1 there will be significant changes in the game, so will there be good tutorial with that or at very least manual that explain new game or at least differences from pre 1.1 game? (And no, pointing out to dev journals is asking for failure again)
11. Hexes instead of squares for tactical combat... Nah, I don't think they will change it, may be in Elemental 2...
[quote who="Chibiabos" reply="3" id="2799946"]Yeah, end turn performance is one solid feature Stardock has done well ever since GalCiv II. No minute-or-longer turn processing like with Civ V![/quote] Well, Though Civ V AI is not that challenging, it is head and shoulder stronger than what Elemental has today. Let's wait and see what real AI of Elemental will do, once it is introduced with patches.
>Where did my post "losing faith in elemental" go? There must be a heaven somewhere for the deleted posts. I am sure your post is there, enjoying its being with the other posts... [e digicons]:grin:[/e]
It is NOT normal for impulse. I have 28 games on it (long time customer) and quite a few software items, and none of those, as far as I can remember, have this problem. With Steam, I am not sure, because it updates in background, so I do not know, and honestly it is irrelevant.
I just wonder if there is something wrong with my setup. Each time I update Elemental, it takes longer than a minute to do something while it shows "preparing to download". I have lots of games on impulse and none of them have this issue. Usually it takes just couple seconds for the game to start downloading. Do I need to reinstall the game?
What do you think if teleport cost sepends on distance. For example 1 mana give you teleport for up to two tiles. 2 mana to 4 tiles and so on (or may be different ratio?) May be the cost should saturate somewhere around 15 mana (i.e. for 15 mana you can teleport anywhere). More over, these can be new spells to research, like "teleport up to 6 tiles" is the most basic spell to research, "up to 10 tiles" can be researched at level 2, and so on...
[quote who="Kalin" reply="322" id="2788119"] But if you're looking at Elemental currently, vs Civ 5, then no, I don't think there is such a "WORLD of difference" between the two games. Both games has their share of problems, and some are very serious. [/quote] Look at meta-score 91 vs 54. If there was ever "world of difference" it is. And, by the way, majority of the reviews appeared after 1.06 patch, and even later. So, I fully agree that there is "world of d
[quote quoting="post"] Most games today are derivative, simplistic corporate money-makers aimed at the mainstream and boasting ever improving graphics and little else. [/quote] Well, to be fair, elemental is also not inventing the genre. There was MoM and AoW... In fact, it is quite difficult to find original concept in this game.
Do you like to be a beta tester even if you have to pay money for it? (serious question, not a joke, I do for example) Then buy it. You will see how game progresses and you will have influence on this game - Stardock listens. But be prepared that game is not that interesting right now. What is fun is to watch it grow, and becoming good game - it is different kind of fun.
[quote who="econundrum1" reply="45" id="2770594"]I don't think it's lat boring, your question is a little loaded. [/quote] It is not loaded, for me it is completely boring. I understand that some people may see it differently, but I would never understand why. At this point it is quite boring to the level that I do not play it.
I can not put my finger on it, but why the tactical combat is so boring in this game? Compare this for example with King's Bounty game - combat shines there. Is combat field too big? Is it because there are no interesting topological elements (blocks) on the field? Is it variety of the units? Is it absence of special abilities? All of it together? Should some weapons be able to hit in two cells? Should there be poison weapons? Should there be more magical units? Or is it because of sq
[quote quoting="post"] If none of the Stardock developers gave you warnings about the game ... [/quote] That's actually hard to believe. Lots of beta testers even without seeing the 1.06 version (or whatever is the "release" version) understood that the game is rushed. I can not believe that Stardock employees did not rise this issue, unless Frogboy runs Stardock in such way that everyone is afraid to speak his own mind. But this is hard to believe, frankly,