- All units behave the same regardless of their equipment. Spearmen act the same way as swordsmen, macemen, and even cavalry. The only difference is the damage they inflict, and how much they can move. Spearmen aren't better against cavalry, cavalry is just a faster unit, no charge hability or anything of the like, etc. This means you can just make 1 type of units with high attack and high defense and just spam the hell out of it. Attach some skills to certain weapons or pieces of armor (the already mentioned charge, shield bash, phalanx formation), make damage types (cutting, piercing, blunt) truly different, implement some sort of formation system (by giving bonuses to your units for being aligned in a certain way), I DON'T KNOW, SOMETHING.
- No tactical depth whatsoever. Does it matter if your unit is attacked from behind or from the side? Does terrain affect your troops significantly? Do you need to have different types of troops in your army? The answer to all of these, unfortunately, is no.
- Magic is all the same. For a game called ELEMENTAL, magic sure is homogeneous in this game. Being burned by a fireball or being electrified by a thunderbolt is the same thing.
- Really really really badly thought out turn system. The attacker always goes first, and the defender always second. Always. Personally, I'd prefer a system based on giving turns to individual units (faster units move before slow ones, and have more "turns"), rather than entire sides, but at the least, they could make it so the player who goes first is determined by a stat/combination of stats instead of ALWAYS being the attacker first and the defender second.
- Screwed up action points/speed system. Short sword makes you run faster, etc.
- No difference between evading and absorbing damage. Is that knight you're facing REALLY agile so he keeps evading your attacks? Nope, he's being hit, but since the game acknowledges both things as the same, he gets a "miss" message when his armor negates damage.
Last, but not least:
1 on 1 fights between 2 squads of troops (as in, when 2 parties/legions attack each other on the battlefield, 1 guy from each do some sort of duel). This is motly visual, so I'm guessing they are gonna change it eventually.
Sorry if I sound like an asshole, but it's just that this game has ENORMOUS potential. Like, GOTY all years for me, but we're not going anywhere with a system like this.