You may be reading a lot into "slightly". Most of the game values have been fundamentally changed. It's one of the reason my first dev journal is about changing the base stats, and why we went after balance next. Its a lot of numbers, its a lot of moving pieces. We have been through every defense value. Its not perfect, but its better. But we don't do ourselves any service by swinging blindly from one e
DerekPaxton
*** 1.09q was released on 12/07/2010 *** Changes: 1. Crash fixes. 2. Fixed the issue where gildar modifiers weren't getting applied to the tax rate (so merchants, markets, etc were useless in most cities). 3. Fixed an issue where faction ability bonuses were being reapplied with every reload. 4. Fixed an issue with Magnar's inefficient trait (it was giving a construction bonus instead of a penalty). <p
It's not a bug. As pointed out here ( https://forums.elementalgame.com/400368 ) the beta requires an internet connection to play. The reason for that is that we are able to make a lot of changes on our side to fix things without having to release a patch (since you are running online). The public version won't require an internet connection to play. This is the same process we used for the b
[quote who="feelotraveller" reply="3" id="2836235"]OK beaten to it but I did some testing and Magnar goes up 2 notable and 2 quest levels every time I reload a game. What I reckon is happening is that every time the game loads it applies Magnar's starting tech bonus (should be +1 notables, +1 quest levels but it's always bumped the empires from 1 to 3 for some reason -pre-existing bug?-). I wonder if this (reapplying starting tech on reload, where applicable) is happening to
Umm... no idea where this is coming from Heavenfall. I'll check it out Monday. Attack and defense has increased too. Very weird. If anyone else notices this and can establish a pattern let me know.
[quote who="econundrum1" reply="34" id="2835660"]Could you sneak in a fix for the blink spell, it's not castable at least not by my soverign because of mana cost apparently. Think it's because it has this tag; 3.0 In addition to the - Mana 16 </SpellResour
[quote who="Werewindlefr" reply="28" id="2835593"]Thanks for the answer about the XML. Well, it's not that critical anyway, modders are usually programmers who know how to read weird code . Is the gold modifier bug planned to be fixed in this hotfix or next patch ?[/quote] Its not going to make the hotfix, its a big change.
Definitely more than an hour. Probably late.
This will be fixed in todays patch.
[quote who="Werewindlefr" reply="22" id="2835534"]Kael, is it possible to put the task of cleaning the XMLs on a (near) future patch's list? The indentation, the comments and sometimes the data have issues (outdated - war staff, I'm looking at you-, not easy to read, inconsistent, etc.). I know it's a lot of work, but modders are an important part of what could make this game cool, and our only tool so far is quite difficult to use because of the current state of the xml portfolio. <br /
Added to the known issues list.
[quote who="pad152" reply="10" id="2835494"]Your Development process seems to lack any real QA process and the reason now seems clear, testing is never done, because the software is never finished just keeps changing every 5 minutes. Maybe you should finish the software development before releasing a different version every other week. What's the point of releasing another half-baked version, if the software isn't finished yet?[/quote] Responded to you in more detail here: <a hre
[quote who="Dsraider" reply="13" id="2835469"]Ya I was, thanks for listening Derek.[/quote] Thats the start techs bug. Modifiers form starting techs werent being applied correctly (its going to be fixed in todays patch). Capitar get trade for free, but it didnt correctly unlock caravans. [quote who="Arendis" reply="11" id="2835467"]Will save ganmes from 1.09o be fully compatible with 1.09p ? As far as you can tell of course. No garantuee needed on
[quote who="Dsraider" reply="9" id="2835463"]Some unmentioned bugs: Researching trade does not allow me to build caravans. Big deal!!![/quote] Were you playing capitar?
[quote who="pad152" reply="6" id="2835433"]A another crash prone Beta release and then a hot fix patch, sounds familiar. Beta or not, what's the point of putting out a release that crashes every 10-15 min? Stardock is doing the same thing it did before the game was released. One has to ask, if Stardock keeps doing the same thing, how will the 1.1 release be in any better shape then Elemental's original release? Doesn't Stardock have any in-house QA ability?[/quote] We don't have a sig
We have reproduced it here. We are looking at it now.
*** 1.09p will break save games (you will need to start a new game after patching) *** *** 1.09p was released on 12/03/2010 *** Changes: 1. City level 2 raised from 10 pop to 15 pop. 2. Capitals provide a base 10 pop storage instead of 5 storage. 3. Sions and catapults no longer show on the train list (but greyed out) before you get the appropriate techs. 4. Fixed a crash when clicking train on a level 3 city
I hope that if you are here reading dev journals then you are curious about the game development process. There are a lot of ways to manage a game, so I don't mean this to be the bible of game development. Only a talk about my thoughts. High Level Design The first step to creating a new game or an expansion is to write a high level design. My design for the expansion was about 30 pages (I tend to have problems summarizing
The patch is staged and available. Let us know what you think. (its probably best to start new threads for issues and such, don't post them all here).
I wish it was in the actual fixes, but its going to take some work so I couldn't get it into today's build. But its on my short list for things we need to fix.
[quote who="Wintersong" reply="137" id="2835076"] quoting post80. Added a new Sovereign talent, Channeler, which increases mana by 2/turn. Those who can cast spells are already Channelers according to Lore. So what about renaming it to "Attunement", "Improved Channeling" or something like that? Less confusion. Bara, the Quick Reply window in Chrome is too long. Too much height, therefore too much scrolling to Post Reply. (too lazy to go to Forum Issues)[/quote]
One developer is working on improving the UI for when you cant build a unit because it needs a building (for Archers). Another is working on a system change on prestige. The rest are working with QA on fixing any issues they find (so far it has been camera and animation issues and some stuck turns which are being looked at).
[quote who="Magog_AoW" reply="130" id="2835032"] quoting post Patch 1.09o is scheduled for release on Thursday 12/2/2010 So... whereizit? [/quote] Its not released yet, it will probably be fairly late. Maybe past midnight tonight EST.
Great feedback in this thread and I appreciate everyone who took the time to add it. Please check out the changelog for 1.09o so you can see the next step: https://forums.elementalgame.com/400468 Brad's done amazing work with the AI and as you can tell from the list the team is working hard. Toby and I have been thinking a lot about the the population problem lat
[quote who="xStarfirex" reply="90" id="2834080"] Quoting onomastikon, reply 89There are some texts that I cannot read in their full length because the pop-up window which displays the spell description http://elementalgame.com/contest is too small, that is, it extends above and below my screen with no way to scroll. I am sure that mine will be amongst these. Yeh... I only had 700 words left and it has cut my spell description off at the top and bottom... hopefully stardoc