Um, I pay the US price converted to canadian dollars, why shouldn't you? Perhaps that is clearer for you. What the jab about canada had to do with anything I'm not sure, but we sure don't get any breaks because other games are cheaper.
Rune_74
[quote who="esc923" reply="6" id="2780514"]Foreign currency comparisions are the wrong way to look at this. Think product not FX. We're comparing the prices of like for like goods. This means the prices of Stardock games verses the prices of similar globally sold games, most of whom have a strong focus on the the NA market. And I'm afraid the odd one out is Stardock. [/quote] I'm not sure why as a canadian I should pay more then you.&nb
[quote who="econundrum1" reply="107" id="2780220"]Actually Sethai I think your idea for non-linear mana regeneration is a good one, although my first reaction was why over complicate things I can see your point. [/quote] I'm ok with over complicating things if it is below the surface...it is a computer, it doesn't mind.
This is great, I really hope the stardock peeps see this. [e digicons]k1[/e]
[quote who="Rishkith" reply="85" id="2779440"] Quoting Frogboy, reply 72 Then why are you here? Still holding out hope that you learned enough from the disastrous launch to start caring about us, the customers who paid for your product. and since I answered your question, I'd like to ask WHO you are making games for? [/quote] Yeah, sure looks like they haven't cared at all....jesus man.
What about having the soverign or different characters have a bonus to the effectivenes when casting spells. This will make t he global system viable as well as keeping the soverign or heroes important within the game. For instance: when casting fireball (depending on skills and what not) a normal caster gets 1.0(+whatever global bonus) x spell damage whereas the soverign will get 1.5(or some value)+(whatever global bonus) x spell damage. &nbs
[quote who="Gravedancer" reply="199" id="2778006"] Quoting cwg009, reply 195 Settle down folks. If people want to submit bug reports, great, if they don't, then that's their business and isn't a big deal. There's absolutely no need for all these flame posts on the subject. Agreed. You guys who are bitching at people for not submitting bug reports are acting like total douchebags. Sorry for the language but it's unbelievable th
I would really like to see a toggle to show numerical values over buildings in your cities that whows their production and cost. Any chance of this?
[quote who="Alganon_50" reply="25" id="2777934"]I agree with the OP! Arrows no longer do damage! Towns getting renamed randomly. Game stutters allot now. And just now the game crashed! None of this was happening before .08a or b. Its almost unplayable When a person pays foll price, they expect the game to be more polished and de-bugged. Disappointing! [/quote] Did you read any thing else in this thread?
[quote who="davidjc_af" reply="6" id="2777486"]It cannot be played right now. It's just sitting there. I can't even fight tactical battles without crashing constantly. I am not going to roll back to previous versions(fact is I don't even know how without full reinstall) nor amI going to disect a perfectly fine computer trying to tweak it for Stardock. OOM errors occur more often the bigger the maps and the more you save. The # of OOM crashes is not going to be sys
Christ, the drama in here is steamy.
[quote who="Kuriostone" reply="184" id="2777462"] Quoting Rune_74, reply 182 So...um, did you send in your bug file? Um... I didn't pay $80 to be a beta tester. If they want to credit me back some of my money, I'd be happy to do work for Stardock, but I already have a job. This is not what a game community is for. [/quote] Yeah, because we all know that every user has the same software, same machine, same parts i
[quote who="davidjc_af" reply="186" id="2777500"] Quoting BlackRainZ, reply 185 Quoting Kuriostone, reply 184 Quoting Rune_74, reply 182 So...um, did you send in your bug file? Um... I didn't pay $80 to be a beta tester. If they want to credit me back some of my money, I'd be happy to do work for Stardock, but I already have a job. This is not what a game community is for. What a jerk, you and the other guy complaini
[quote who="Kuriostone" reply="181" id="2777257"]35 minutes into a new game, solid freeze during tactical combat. Please send out an email when 1.1 goes live, I'm not going to keep up to date with this anymore. [/quote] So...um, did you send in your bug file?
Man, he has admitted it was released early. He has said they are busting their butts to fix it. What else do you want? A personal card to you saying that he is sorry and it will be fixed? Search the forums, he has said it. Let's move on from the crappy launch, nothing you have said here is new or refreshing in anyway...it's all over the forums. It sucks it is the way it is now, yes, but lets focus on moving forward instead of dwelling
Do not change the city building, I like the way it is now...it is one of the best things about the game now.
Um....send out your soverign to find some gold or found new cities that can provide gold?
[quote who="GaelicVigil" reply="70" id="2776501"] Quoting Frogboy, reply 61 Friday update: + Fixed an error where old saves with old data had logic conflicts with new code that made spells miss. Wait, I thought this had to do with Icecrown's Spell mod. At least players reported that deleting the mod fixed this issue. [/quote] It was for me....perhaps they found old saves as well?
[quote who="Raven X" reply="119" id="2774003"] Quoting Lantros, reply 116 I think adding more units to the unit counts as so many of us want to see @ravenx Pls, can you stop proclaiming this. There are also many players, who dont want this. For example me. Isnt one big thread enough? Really, I'm NOT proclaiming for You. I'm proclaiming this for Those Who Want It, which are counted in the oth
Wow....this is very dramatical.
[quote who="Jingseng" reply="67" id="2776482"]well, I know you're listening. Again, hitting the main points of my last post. But simply turning off organized is... childish. It's the same as doubling the cost, and does not address the underlying problem. I'm becoming quite disappointed in seeing that the quick fix (and often childish at that) is being employed over actually resolving issues. which reminds me, taking a
[quote who="Xibron" reply="36" id="2776470"]I've been reading back and forth trying to figure out what the probable timeline for true random maps is. Or even if it is a done deal that will happen or not. Is this something that would fit in B or C if it was to be made. Thanks! [/quote] You can do them now with an external program.
wow, that was useful.
Hmm I made three cities in the game I started....took a bit longer but they were there....quite a few things around them too. My first city fertile land and a pumpkin patch or somethin and a couple lookouts and gold mine. Second city had a shard and fertile land. Third city a clay mine, lookout and library.
You were an ass before and that was why it was locked...attitude gets you no where man.