I want the map editor to create a big map of the Milky Way, as a change from random clumps of stars.
Mike693
Will GC2 support multiple monitors? I just ordered a second LCD to better work with massively wide GANTT charts. It would be nice to see the GC universe in 2560x1024 as well! Does anyone else have a dual-head setup?
In the main display, stars are hidden by the fog of war. In the mini-map, stars are visible thru the fog of war. On large galaxy sizes, stars can be too hard to see in the mini-map. I suggest that stars be made visible in the main map, even in fog of war and unexplored areas. Also, this will make setting auto-pilot routes easier for colony ships, scouts, and others one would send into the unexplored void. Finally, this is not meant to make obsole
I built my first PC last summer to prepare for Doom 3. If you have the time to research what parts work best together, assembly is simple. (I only needed to use a screwdriver.) I reckon I saved a few hundred dollars compared to buying one already assembled.
Ugleb: I had logged on early and waited. However, after a while no new text appeared in the SDC chat client. I noticed Brad's post on this thread later on. I had to disconnect and reconnect to the IRC channel, and there I was, about 45 mintues into the discussion. All: As I missed the first half of the chat, I second the call for a transcript...
Thanks for the replies. Sorry, must have missed that this feature was posted earlier.
I want to second point #1 from zoomba: "select a tech that's several steps from where I am now", and add the following... When reasearch of one tech is complete, I would like research to default to the next tech in the chain to my target tech. This way I can forget about tech until my longer term research goal is achieved. (Still need the beaker icon to notify me of steps completed along the way, in case I need to change my tech strategy.) This woul
Processor: AMD64 3200+ 2.2GHz 512KB cache Physical Memory: 1GB Card Name: NVIDIA GeForce 6800 GT Display Memory: 256MB Current Display Mode: 1280 x 1024 (32 bit) (72Hz) Title screen: 71.8 - 72.3 Main map: 69.6 - 72.3 (zoomed in - dragging the rectangle in mini-map) Main map: 59.8 - 60.8 (zoomed in - clicking in mini-map to "jump around") Main map: 71.9 - 72.3 (zoomed out) Using: R:\bin\drengin\galciv2\GalCiv2.exe fra
Given that every improvement can not be built on every planet anymore, the planet screen needs to accommodate reuse of tiles as technology improves. I suggest some projects could replace older ones at a reduced "upgrade" cost rather than destroying the previous improvement and building the new one "from scratch". For example, an advanced factory could replace a basic factory. Planets that have to specialize because they have less tiles might realize a cost advantage
Regarding Point 3: I would add a destination column to the ship building queue having Orbit, Launch, or Way-Point number. The intent is to prevent having to address each ship as it is built. (e.g., I could have Defenders stay in orbit, Dreadnaughts assemble near the front lines, and transports towards the rear.) I agree that this queue should be on the shipyard screen.
1. First Run - Crashed when creating map. 2. Second Run - Got to map. Crashed when alt-tabbing to desktop and back. 3. Third Run - Played for several minutes. Retired current game and started new civ. Buffer Overrun when creating new map. debug.err of first and third runs below. ========= First Run ========= Debug Message: Version last updated on: Wed Mar 23 15:05:39 2005 Debug Message: *********DXDiag info follows.*******
#25 by Ambassador Ray the Wanderer Thanks Ray. Fixed it. #29 by Senator CariElf Thanks CariElf (for confirming that the tree wasn't restructured in this release).
Thanks Ray. Having always played as "good", I never realized the "neutrals" and "evils" need to buy or trade for key capital ship techs (as opposed to research). (Guess I should start browsing the GCTech.TECH file...)
Hyper Warp can not be researched, even after completing research on its only prerequisite (Hyperspace). This appears to be a bug.
In the diplomacy screen, when sliding the AI's credits (money) slider, it crashed to the desktop. This only happened once, not all the time. I have 1.02.49 stand alone. My upgrade path was 1.0 CD to 1.01 stand alone to 1.02.49 standalone. No other mods.
What are the "nasty AI" tactics? Sorry if this was mentioned in another thread. [Add my vote for a searchable forum! ;) ]
Regarding SB maintenance, I think it would make sense that SB maintenance costs be reduced in certain sectors. Supplies should be easier to aquire (and corresponding maintenance costs lower) in sectors where you control a star system or in a sector where a trade route that terminates at one of your stars passes thru (I suppose it doesn't have to be your trade route; one can resupply from a trading partner). If that is too much effort, maybe an easier approach would be to have maintenance cost ha