Sound a bit like HOMM online. http://homm.91.com/index/
LordAlderaan
A) Multiplayer is already gonna be client-server which is a form of Thin Clienting. B[b][/b]) If the slowdowns are graphics related then this isn't gonna provide any improvement.
Luck (gold spots) and specialization (gildar bonus when city levels, % increase buildings). Goes for many of the resources (food, tech, knowledge and even materials).
If you saw the 1.0 version number before you pressed update: The game isn't supposed to be out yet. You should have know it might be a mistake and as a result it could go wrong. :) If you didn't see the version number before you pressed update: It's beta. Things often go wrong in betas. No use complaining. :P IMHO
They will for sure in BETA 3 .
But the game runs fine here @ 2560x1600 and everything high.
Try: Reducing resolution in options. (related to this one perhaps?: https://forums.elementalgame.com/364203 ) or Delete prefs.ini in My Documents\My Games\Elemental
It doesn't work like that Zamul. Those files in your game folder are compressed textures. The vidcard has to decompress them, render a bunch of them multiple times and in a 3D enviroment, apply all kind of shit (shaders, anti-aliasing, filtering, bloom, etc) and then send it off to your monitor. Those calculations requires memory. And ofc more memory with higher resolutions.
Jorn, supporting older machines is difficult enough. If they have to support even older drivers for older machines too then it becomes too difficult. So always use the newest drivers for your system. If there hasn't been a driver update for a piece of hardware in years then that is ok, but make sure you use that latest one and not a even older driver.
4GB of video mem here. So I agree the issue probably is that there is not enough mem to run the game at that resolution I am pretty sure though that when the graphics engine gets upgraded and optimized lack of video mem won't cause these kinda problems. But since that isn't gonna happen until a later beta phase I'd guess right now the only solution is to run at a lower res.
http://pastebin.com/ This is a good way to link to your dxdiag.txt and debug.err files instead of posting them inline.
Maybe add the debug.err? FYI: I run at 2560x1600 just fine.
Not a bug. It's a good suggestion though :)