LordAlderaan

LordAlderaan

Joined Member # 631489
1 Posts 15 Replies 222 Reputation

A) Multiplayer is already gonna be client-server which is a form of Thin Clienting. B[b][/b]) If the slowdowns are graphics related then this isn't gonna provide any improvement.

4 Replies 6,484 Views

Luck (gold spots) and specialization (gildar bonus when city levels, % increase buildings). Goes for many of the resources (food, tech, knowledge and even materials).

14 Replies 10,332 Views

If you saw the 1.0 version number before you pressed update: The game isn't supposed to be out yet. You should have know it might be a mistake and as a result it could go wrong. :) If you didn't see the version number before you pressed update: It's beta. Things often go wrong in betas. No use complaining. :P IMHO

18 Replies 11,454 Views

It doesn't work like that Zamul. Those files in your game folder are compressed textures. The vidcard has to decompress them, render a bunch of them multiple times and in a 3D enviroment, apply all kind of shit (shaders, anti-aliasing, filtering, bloom, etc) and then send it off to your monitor. Those calculations requires memory. And ofc more memory with higher resolutions.

15 Replies 10,888 Views

Jorn, supporting older machines is difficult enough. If they have to support even older drivers for older machines too then it becomes too difficult. So always use the newest drivers for your system. If there hasn't been a driver update for a piece of hardware in years then that is ok, but make sure you use that latest one and not a even older driver.

89 Replies 271,387 Views

4GB of video mem here. So I agree the issue probably is that there is not enough mem to run the game at that resolution I am pretty sure though that when the graphics engine gets upgraded and optimized lack of video mem won't cause these kinda problems. But since that isn't gonna happen until a later beta phase I'd guess right now the only solution is to run at a lower res.

15 Replies 10,888 Views