[PERFORMANCE] 2560 x 1600 not working properly

:(

When I run the game at a 2560 x 1600 resolution (my monitor's native res), the main menu and everything works just fine at first, but when I start a game the screen is just completely beige with the GUI on top of that.

Screenshot

Furthermore, when I browse through the menus (especially the ones with the 3D units), it runs at around 0.5-1 FPS.
And the textures for one of the default units (the first one) don't load.

Lowering the resolution to, for example, 1680x1050 fixes all this.

Debug.err

DxDiag copy-pasta

10,888 views 15 replies
Reply #1 Top

Maybe add the debug.err?

 

FYI: I run at 2560x1600 just fine.

 

 

Reply #2 Top

I have the exact same issue.  I suspect it's a lack of video memory.  Your 512MB of video memory is not a whole hell of a lot if your trying to run the game at that resoultion.

EDIT:  Also... https://forums.elementalgame.com/364091

Reply #3 Top

Quoting Strand, reply 2
I have the exact same issue.  I suspect it's a lack of video memory.  Your 512MB of video memory is not a whole hell of a lot if your trying to run the game at that resoultion.

EDIT:  Also... https://forums.elementalgame.com/364091
End of Strand's quote

I can run Mass Effect on the highest settings at that resolution, so I think a cloth map version of Elemental should work just fine.

Reply #4 Top

Remember, this is a Beta version of a game.  Plus, we have no idea what their engine is doing.  Reducing your resolution and mine fixed this issue.  Obviously this relates to graphics memory.  Don't compare the functionality of retail games to this Beta as there really can be almost no comparison at this point.

Reply #5 Top

I said: "should work just fine", by which I meant that it's an issue with the game and not with my computer. I know it's a beta.

Reply #6 Top

4GB of video mem here.

So I agree the issue probably is that there is not enough mem to run the game at that resolution

 

I am pretty sure though that when the graphics engine gets upgraded and optimized lack of video mem won't cause these kinda problems. But since that isn't gonna happen until a later beta phase I'd guess right now the only solution is to run at a lower res.

Reply #7 Top

4 GB? Seeing as the entire install folder for the game weighs in at 648 MB (graphics folder is 220 MB), you should be able to fit the whole freakin' game into the video memory (if you for some reason would want to do that). The issue must have to do with some "pretty buggy" memory management if video memory really is the issue (which it probably is).

Reply #8 Top

It doesn't work like that Zamul. Those files in your game folder are compressed textures. The vidcard has to decompress them, render a bunch of them multiple times and in a 3D enviroment, apply all kind of shit (shaders, anti-aliasing, filtering, bloom, etc) and then send it off to your monitor. Those calculations requires memory. And ofc more memory with higher resolutions.

 

 

 

Reply #9 Top

Quoting Lord, reply 8
It doesn't work like that Zamul. Those files in your game folder are compressed textures. The vidcard has to decompress them, render a bunch of them multiple times and in a 3D enviroment, apply all kind of shit (shaders, anti-aliasing, filtering, bloom, etc) and then send it off to your monitor. Those calculations requires memory. And ofc more memory with higher resolutions.
End of Lord's quote

Well, duh, but I was talking about your 4 GB memory, not mine.

Reply #10 Top

But the game runs fine here @ 2560x1600 and everything high.

Reply #11 Top

Quoting Lord, reply 10
But the game runs fine here @ 2560x1600 and everything high.
End of Lord's quote

I never said it wasn't working on your machine. Perhaps I just wrote it all in a clumsy way, but what I mean is this:

If a game like Mass Effect (which has a texture folder larger than the entire Elemental installation) works just fine, then Stardock should perhaps spend some time looking over the memory management.

Reply #13 Top

Lord Alderaan,

Since your computer is working at that resolution, would you mind posting your debug.err file for comparison?

Thanks,
- CodeCritter

Reply #14 Top

Critter of the Codes...

http://pastebin.com/m64c168e4 - Lord Alderaan's debug.err

Check out his wicked video memory.  Also, notice that he's running the RC of Win7 and that Direct X Acceleration is not enabled.  I'm quite sure he would want me to point this out.

Reply #15 Top

I have this issue also. Works fine at 1920x1200, but at 2560x1600 I get the blank screen with UI on top.Looks exactly like OP screenshot.

 

debug.err: http://pastebin.com/f4b8a9f0