LordTheRon

LordTheRon

Joined Member # 631039
28 Posts 483 Replies 14,773 Reputation

[quote who="davrovana" reply="7" id="3352415"] Come on guys, there's a reason D&D didn't let mages wear armor. Gameplay decisions. If you add more initiative penalties to armor, it's not worth wearing! If you want armor, then go warrior or defender and still pick spell traits to cast some spells. Choose Warlock, pick up ring of ash/staff of souls/cloak of stars, you'll barely notice you're not a mage path. [/quote] +1 accept this design de

29 Replies 123,586 Views

One of the biggest pet peeves I still have about the AI is the fact that it still does things players just wouldn't do, ever. 1) It sends out lone heroes into enemy territory. It just shouldn't do that. Only in peaceful times when you're levelling your hero he might be on his own. Otherwise always accompanied by troops. 2) It makes too many unit only stacks and no stacks of doom. Players only make a few stacks and try to make them as strong as possible. The AI shou

9 Replies 14,414 Views

Who would have ever thought it would come to a thread like this. Encumbrance is gone, it won't return as there's no proper use for it, it only complicates all kinds of things. Life's much easier without it. Please leave it at that.

18 Replies 62,492 Views

[quote who="Wizard1200" reply="1" id="3340565"]Are there any plans to change the trees of the assassin, commander, defender and mage, too? I think the path of the commander is currently one of the most powerful and most boring paths, because the stat increasements are only passive. It would be better to make them active abilities like Command or Battle Cry. [/quote] It wouldn't hurt to make the commander path more active, though I DO like those passive abilities.</

139 Replies 443,188 Views

Guys check out this new vid. Very nice and very polished. Hopefully they'll organize a betatest. http://www.rockpapershotgun.com/2013/03/27/wunderbar-age-of-wonders-iii-first-footage/

51 Replies 185,673 Views

[quote who="Daynarr" reply="57" id="3335686"] Do I need to start new game with this patch?[/quote] No you don't. Continuing my 0.50 save without any problems. BTW I can confirm that pioneers still cost pop and not gold! Hurray!

72 Replies 169,996 Views

Freeze and Tremor without a doubt! AI should really use these more often as it can really hurt the player wandering in enemy territory. Edit: pillar of flame is pretty good too.

21 Replies 16,456 Views

[quote who="GFireflyE" reply="17" id="3333327"] Quoting DevildogFF, reply 15 Pioneers cost gold instead of population Wait, why? Why are we going away from the population requirement? I thought this was done to combat pioneer spamming? I don't get it.... They've been flip-flopping alot on this one. Problem is that pioneers costing population for cities is just right....but pioneers costing popul

72 Replies 169,996 Views

[quote who="DevildogFF" reply="9" id="3332999"] Question/possible bug: what's up with the rain sounds? Are we supposed to be seeing rain during the rain/thunder sounds? Because that would be awesome. Also, can you add an option to stop next turns with idle cities? Like, not a popup, but literally stop next turn? I'm really bad at that. [/quote] They added the yellow turn button for that. It works well for me.

72 Replies 169,996 Views

Thusfar things look great (almost 2 hours in). I noticed the injury not showing bug too. It looks like the AI is having harder time to get going. On hard I used to have a hard time to keep up with the AI, but I'm quite easily ahead now. Love: - Swarm, Impale, Cleave. Tactical combat is so much better now! - New city upgrades, growing your cities really pays off - The new levelling system -

9 Replies 18,660 Views