The summon Ignys spell seems to have a problem. Everytime I try to summon it, it tells me I do not meet the requirements. Costs me 40 mana and no Ignys. Am I missing something or is this a bug? Could be that it's not working since Kayla doesn't have fire magic, but my other hero Badra does? But with other summon spells that's never a problem.
LordTheRon
What a nice little mod, loving this new path along with abob101's new mage paths. Hope we can see some more of these.
A nice new staff would always be fun. Liking your changes here, gonna try it out.
I finally found out by trial and error, just before reading your answers. ;) I couldn't come up with a percentage though. It should be really easy to add to the description. 2% isn't much but at least it's global so it surely helps.
I'm having a fun time on hard now against the AI. Strategic AI is much better indeed. I have to think twice before invading some of the AI cities now. Their sovs and champs are pretty scary too. I see some Weird things though. Umber keeps sending pioneers into my borders while we're at war. I've killed 5 of those lone pioneers already. Quite a waste of resources there.
Good to know I get the golems. good luck on the new project.
After constructing an apiary yesterday I found the description for it very lacking. In the hiergamenon there's a very general description with no specifics to what it does. When hovering over the apiary I don't have a clue what it does too. When you do that with horses or wild grain or iron ore you get a clear description of what it does, but not withthe apiary. I know it's against nationwide unrest, but please add that to the basic description of the apiary, cause also in
Still early days in my new game but I am recruiting darkling warriors! Was wondering if you're gonna make heavy units for the new races in your other mod? Playing as Hunduran now and would love to see a nice special unit for my horselords.
Playing as Hunduran and really enjoying it. Good thing the horse markets are in, since i'm really short on horse resources for the first time in about 20 games. The irony!
Just got a new update from Steam. Hoping this is Brad's latest iteration.
Really nice concepts abob101. Looking forward to your new version.
Cool, gonna give it a try tonight in a 1.3beta game.
Nice, this mod is really getting there. Gonna try it out for my next game.
Ah great, finally no more useless AI spellcasting on units that are immune to certain magic types. :)
Thank you for the graet mod Dhuran. It really adds some extra flavour to LH and feels very nicely balanced. This is a permanent mod for me!
Correct, it's in the assassin tree of course. Mixed up my warrior and assassin hero who had a lot of similarities. But no clue what bleed was supposed to do. if it's fixed in 1.1 final that would be nice. I'll check it out. Still can someone explain what the ability is supposed to do?
I got my warrior hero up to the bleed ability yesterday, but when I chose it I couldn't find a good description of what it does exactly. The tooltip is really lacking. I thought it would be a new active ability but there's not bleed icon in tactical battle. Does anybody know what it does?
[quote who="davrovana" reply="4" id="3368129"] If you spend a lot of time on warriors late game, they are still very useful. The only challenge is keeping them from taking hits from crushing blow or other one-shot-kill attacks. Blade rush not only lets you damage multiples, it basically is a free teleport. Load your warrior up with good plate mail (preferably champion armor). High defense and HP, and they can take some damage. The decim
Good to hear. hope you can get rid of lone AI heroes and fodder armies wandering to close to my borders.
Excellent news! Well deserved arfter all your perseverance.
Link would be nice for lazy people like me. I'll help myself and others here. http://www.rockpapershotgun.com/2013/06/04/wot-i-think-fallen-enchantress-legendary-heroes/ edit: oh dear just saw that you had attached the link nicely and well... Sorry for that.
+1 they are a relic from the past. We don't need them. Graphics and trade income is enough, we don't need them as units that get in the way or can be destroyed.
Heaven you could quite easily create a 2nd dropbox account, but it's a bit of a hassle having to log in and out to switch accouts.
Great work once again Heavenfall. It's great to have a high fantasy mod for Legendary Heroes. Stormworld was excellent, but with the improvement in LH, CoS is going to be a masterpiece.
I fully agree with you Nick, this is quite a big problem that really hampers the AI. I think early days in the FE beta Brad spent quite a bit of time in making the ai armies come together at logical places creating some nice armies. For some reason this seems to have deteriorated over time. It's one of the weakest AI points currently: too many easy kill lonely units or heroes.