Primal_Savage

Primal_Savage

Joined Member # 5505675
166 Posts 2,742 Replies 2,604 Reputation

Two things regarding Curgen's Volcano: 1. The AI is unable to cast it (Similar to how it was unable to cast Arcane Monolith, so maybe extend Arcane Monolith fix to Curgen's Volcano?) 2. Various issues with surviving units / terrain on the Volcano, see images. Image #1: Surviving Units. Will remain in game even after Empire of Yithril has been eliminated. <a href="http://s11.postimg.org/7hvf2288z/Legendary_Heroes_1426271142.png" target="_b

3 Replies 8,147 Views

Grip of Winter doesn't work against the AI which is a shame since it's one of the two Water Archmage Spell. Only works if AI casts it on Players, but not the other way around. Image #1: As can be seen, the AI has 3 queued Improvements. (Click to enlarge) <img style="vertical-align: middle; border: 11px solid black;" src="http://s23.postimg.org/5eo2nh9xn/Legendary_H

1 Replies 4,808 Views

When Choking Breath is resisted, the GameModifier changes completely from Poison to Fire damage such as it becomes (5 + Fire Shards) Fire Damage. Current: Unit DefendableDamage UnitStat_Attack_Poison 1 &l

1 Replies 3,736 Views

[e digicons]:ninja:[/e] [quote who="parrottmath" reply="1" id="3452315"]don't forget the Adventurers Guild when discussing the operator 25 bit. That bug has been mentioned before (since about FE beta)[/quote] The Operator=25 is still in the AdventurersGuild XML, but it is inactive and not mentioned (and was inactive and not mentioned at the time this thread was created) in both the Description and Provides, so there is (was) nothing to

2 Replies 6,134 Views

In one gaming session, each Wonder may only be built once (Wonder refers to Improvements with the AllowedPerGame=1 tag). EreogsTower | GreatMill | HostensLibrary | IronWorks | MerchantcrossBazaar | TreasuryVault This creates two problems: 1. If you or the AI built a Wonder in game #1, you will not be able to build said Wonder in game #2 unless you first exit LH and restart it. The AI can still build it whether or not you restart. 2. If

2 Replies 4,213 Views

MeleeATK/MeleeDEF effects both bypass a target's Magic Immunity (ImmuneToMagic) even if the effects themselves are Spells and, well, Magic. This means, for example, that you may be fighting an Obsidian Golem w/ around 40 DEF as well as Magic Immunity and yet, it will have 0 DEF after hitting someone with an Ereog's Token, despite Curse being a Spell to which it should be immune. Basically, you just went around the Magic Immunity and removed all its Defense, by virtue of h

0 Replies 4,297 Views