Primal_Savage

Primal_Savage

Joined Member # 5505675
166 Posts 2,742 Replies 2,604 Reputation

Are we allowed to make one for LH? [quote]I hear a lot about "persistent bugs" and yet when asked what they are it's either a list of feature requests (saving a game in a tactical battle) or issues that we just don't agree are "bugs". We want to fix any bugs that are troubling the player base but it's hard to do that when no one is actually naming these bugs. My suggestion would be to make a lost called legacy bugs and list bugs that are bothering you.[/quot

13 Replies 141,739 Views

In CoreAIUnits.xml, there are 14 Units with the same InternalName, that is Unit_Trog_AI. Meaning none of those units are actually showing up for the AI. At best, the last one might show up. They should probably be renamed Unit_Trog_AI2 to Unit_Trog_AI15 to follow the convention set up in that file. Note that there is already a Unit_Trog_AI1 in CoreUnits.xml. _________________________ LH Mod

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[quote who="Primal_Savage" reply="7" id="3510097"]- The spawns start happening when the map is close to being cleared of monsters. - They will spawn every Season once it starts[/quote] Forgot to add that spawns when the map is close to being cleared have always been happening for me. However, and if I remember right, the only creatures that used to spawn were a bunch of "Imp of the Titan" (Which was somewhat fine since it was f

8 Replies 20,023 Views