Primal_Savage

Primal_Savage

Joined Member # 5505675
166 Posts 2,742 Replies 2,604 Reputation

In CoreGoodieHuts.xml, the Liklihood=-1 found at line 7931 and line 7948 (Lair_Naja a.k.a. Mysterious Pit) probably needs to be changed to Liklihood=100 in order to remain consistent with the other LH 1.8 changes to CoreGoodieHuts.xml; only Liklihood=-1 found at line 7969 should remain as is. Otherwise, the Mysterious Pits initially spawn multiple (2 or 3) stacks of Najas instead of just 1. _________________________ LH Mods by Prima

2 Replies 4,447 Views

The Loot Screen "Use" Button bypasses perk restrictions. I suggest removing the button entirely (to fix this issue as well as other issues w/ it) as Players can still use the Strategic Screen or the Equipment Screen to consume/use a Consumable Item and those two are working correctly. Say you have a Champion/Sovereign with Merchant I and you get a new Scroll of Fortune . If you look at your inventory (Equipment Screen) and try

1 Replies 6,032 Views

Double-clicking (Triple-clicking, or more) the Tactical Auto-Resolve button generates double (triple, or more) loot screens and loot (if you win). _________________________ LH Mods by Primal <a href="http://www.nexusmods.com/fallenenchantress/mods/1894/?" tar

1 Replies 5,074 Views

"v" shortcut ejects immobilized injured Champions. _________________________ LH Mods by Primal XtraDeconstruct <a href="http://www.nexusmods.com/fallenenchantresslegendaryheroes/mods/1

0 Replies 3,621 Views

While the AI can and will now upgrade Outposts (Yay!), it still won't upgrade other Resource/Shard Improvements unless they are within City Walls. (1) Altar - (2) Shrine - (3) Temple (1) Quarry - (2) Mine - (3) Trove (1) Mine - (2) Smelter - (3) Foundry - (4) IronWorks AI will only build the bolded ones (1) unless the Resource/Shard is within City Walls. Since it's actually unco

0 Replies 4,033 Views

AI is only using None (0%) / Low (10%) / Normal (30%) / High (50%) Tax Rates. It does not use Brutal (70%) / Oppressive (90%) Tax Rates, or modded TaxRateDef, even when they are between the 0% to 50% spectrum. The AI should be able to use all the Tax Rates to start with, then the algorithm should pick the right one.

0 Replies 5,471 Views