[quote who="asinine_99" reply="1" id="3562610"] Yes, the AI should pick rally points closer to home, and it should make sure to group them up into fleets. But we shouldn't be taking inspiration from Civ IV stacks of doom, which were pretty much hated by everyone as a game mechanic. It's not a good way to build a combat system in a strategy game. GalCiv doesn't do it by using logistics to limit fleet size, and the Civ series moved away from them in the latest incarn
marigoldran
My general strat was to use superbreeder and set tax rates low enough such that super breeder will kick in for a couple of turns, then immediately turn it up again to produce more colony ships. Nonetheless, every once in a while I have to turn production completely off to let my population catch up. IN GAL CIV III, WITH THE RIGHT SET UP, I CAN BUILD COLONY SHIPS INDEFINITELY FROM ALL OF MY COLONIES. MY ECONOMY WILL NEVER CRASH. [e digicons]:D[/e] [e digico
The question is relevant for one (or perhaps all) of my games. I want to econ up, which means I want to skip military production for a while. The problem then is the AI might declare war on you. So to forestall that, I'm planning to bribe the AI to DECLARE WAR ON EACH OTHER. Consequently they'll ignore me and my giant, mostly benevolent, and completely undefended empire (Military? What's that?). This is a common Civ IV strat. Will th
Yes. What difficulty were you playing on? What map size and number of planets and stars? Overall though: YES.
An AI should only fight a fleet if it has a chance of significantly damaging it. Sending 2-3 ships against a giant armada will do nothing and instead waste the ships. 100 fleets of 2-3 ships fighting an armada will do significantly less damage than a single fleet of 200-300 ships. Concentrate your forces , is I believe, a military adage for precisely this reason. Those ships should instead retreat back to their worlds, and BALL UP with
Concept: If you max out a fleet with the highest logistics possible for the state of the game (ignore the Shrinker) and equip it with the best weapons (or the best weapons for that state of the game) NOTHING can stop it except for another similar maxed out fleet (assuming techs are approximately equal). And if the two fleets battle each other, even the winner will be badly bruised and lose many ships. Consequently, the concept of using "screen ships," or "scout shi
[quote who="naselus" reply="10" id="3562524"] Good AI is written to achieve it''s purpose as simply as possible. Yours manages to be simple, but mostly just because it''s not able to achieve it''s purpose. Seriously, you have designed an AI that runs away from tech-equivalent combat fleets 100% of the time. That's genuinely comical. Also, most of the strategies you employ require considerably more than
[quote who="naselus" reply="13" id="3562543"] You know, the most amusing part of the whole thing is what would happen if two AIs went to war with each other using this strategy. AI1 sends it's doomstack at AI2's planet. AI2's defending fleet is, of course, weaker, since otherwise it would've started it's own oblivious charge, so it retreats to the planet, is defeated and the planet is lost. So far so good, even when the few surviving ships go off and die at the
[quote who="DARCA1213" reply="105" id="3562557"] I got 50 colonies, I win! Wrong. You and 20 others. Others that are smart, collaborating, exacting AI empires with everything you have or more/less with varying special techs. The relationship between having more worlds and thus winning everytime isn't true. [/quote] You bribe the AI to go to war with one another. Problem solved. Now what would be cool
If you bribe the AI to declare war on another AI, will either of those AIs declare war on you while they're still at war? [e digicons]O:)[/e] Anyone has experience with that? In other words, has anyone had an AI declare war on him while the AI is at war with someone else?
[quote who="Frogboy" reply="12" id="3562536"] Quoting marigoldran, reply 7 Quoting Frogboy, reply 6 As I've tried to
1. Station the building fleet in shipyard's homeworld then. 2. The AI evaluates everything based on FLEET strength. And yes, in the face of overwhelming force, you should give up your shipyards and starbases. What can you do? Turtling upis the right strategy against overwhelming numbers. 3. You'll have trouble generating a fleet on higher levels that is stronger than each individual fleet because of the AI production bonuses. More im
[quote who="Frogboy" reply="6" id="3562510"] As I've tried to explain in the past, the AI does try to do these kinds of obvious things. The issue is always a matter of (a) Did something else preempt it ([e digicons]B)[/e] did it have the resources and (c) how much turn time can we support. If you genuinely want to help, my recommendation would be to share some saved games with specific behaviors you find to be an issue. [/quote] I got a game wher
At higher difficulty levels I try to bop the AI with early transport ships before they're ready. Like hell I'll let the Yor build up if I can avoid it. If I can't declare war on them because they're too far away, I'll bribe others to do it for me. [e digicons]>:([/e] [e digicons]>:([/e] Or out-expand them. Depends on map size. I'm not a person who believes in fair fights. If I actually have to fight the AI mano-a-
[quote who="asinine_99" reply="22" id="3562501"] The easiest way to do this is to solve it like it's done in Civilizations. In Civilization you can offer as much gpt as your current income, and you can offer as much gold as you currently have. The AI doesn't value them exactly the same. I think you might also get a global diplomacy hit for initiating a war that violates an agreement where you are giving someone GPT. If war gets initiated for other reasons, you don'
Does every ship in the fleet have the same number of moves? Are AI rally points where they should be? In other words, can AI ships be picked off as they move to a rally point? Are the fleets of MAXIMUM size before they commence offensive operations? Do the fleets have lots of overpowered units like carriers in them? Is the AI attacking in multiple locations? Does the AI mass fleets in non-obvious locations before war?
[quote who="asinine_99" reply="1" id="3562496"] Have you fought many wars at higher difficulty levels? I've seen reasonable behavior from the AI at challenging and tough, with the AI sending in screener fleets first to engage my ships with transports coming in behind to take out planets. Transports are often in fleets with other ships to protect them. AI planets are often defended by ships, although when I bring in overwhelming force the AI doesn't always react coherently. <
[quote who="Reianor3" reply="5" id="3562486"] Quoting marigoldran, reply 4 The title is called "The Yor Bop" strategy. Otherwise known as a strategy for Bopping the Yor. Get it? Of course you can use it to Bop other things BESIDES the Yor, but the Yor is currently the biggest threat which is wh
This is my opinion. It is NOT meant to be criticism of the designers. But I want to get these ideas out so the developers can at least think about it, even if they reject it. So without further ado: The problem with computers is on a fundamental level they're dumb. A computer is a complex tool, nothing more. Consequently AI writing can be summarized as "how do I get this dumb piece of shi- to PRETEND to be smart?" My answer to this quest
The title is called "The Yor Bop" strategy. Otherwise known as a strategy for Bopping the Yor. Get it? Of course you can use it to Bop other things BESIDES the Yor, but the Yor is currently the biggest threat which is why they deserve the most bopping. I thought the title was pretty obvious to understand, but apparently I was wrong. By the way, I also made this thread to allow people to gripe about "tolerance of border" issues. THAT work
[quote who="EleventhStar" reply="102" id="3562276"] Think i'm gonna stop following this after comments like these: -games are only fun if you can break them, once broken game is worthless. -game is not fun when you have 80 worlds at any point during the game, but i refuse to play with map settings that prevent this, because that is not "epic". -despite the fact that i have won the game according to myself, i better keep
Thoughts? The only AI I sort of respect is the Yor. Which sort of makes sense if you think about it. Of course they can still be abused in the early game.
[quote who="chanbrothers" reply="57" id="3562312"] IMO, GalCiv 2 Ultimate Edition has very good AI. It plays ALMOST like a human player. In my experience, it knows how to develop its colonies well, and comes out with strategies on the fly to counter what you are trying to do. That is why I am still playing GalCiv 2 UE on different days. GalCiv 2 has a lot of refine features, strategic options and more depth than GalCiv 3. But that is because Gal
I have a question: Is the AI in this game mod-dable? It was mod-dable in Skyrim. But I suspect it'll be harder to mod in this game.
[quote who="Larsenex" reply="16" id="3562332"] Ok I get it.Whatever. You found a way to Xploit the AI. WOW you are a supra cool. Now, if you want to play a fun game, play Insane, abudant stars, Rare/Rare and loose clusters. Add a total including yourself of 20 factions and full minors. Put all the ai on godlike. Oh and you have to play as the Terrans, no other race will prove to me you are as cool as you say you are...... =P Come back here and post how utterl