My secondary email is [email protected] Mind you, it gets 200 spam messages per day, so let me know that you emailed me through this thread.
marigoldran
What map is good? Is there a custom map for this? Small, two-player map, abundant/abundant with set balanced starting positions?
How about this Saturday, 2 am US EST (which is equivalent to 7 am London time)?
Under what conditions is linear growth faster than exponential growth? Under what conditions is exponential growth faster than linear growth?
I live in America on US Eastern Standard Time. Am available at night (after 10 pm EDT which comes to 3 am in London Time). Perhaps games at 3 am for me and 8 am for you?
GC2 DA didn't have very good AI either.
Is there people in the lobby to play against? I mean, if I'm the only one there that sort of takes away the point of multiplayer. By definition multiplayer means more than one human player.
I never said my solution was good. My point was that my awful solution was BETTER than what's in the base game right now.
Under what initial starting conditions do you want exponential growth? Under what initial starting conditions do you want linear growth?
You're missing the main point again. You can get 30 colonies on 30 turns with Terran tech too, though it's easier with Thalan tech. Once again, think of the implications behind exponential growth.
So... how exactly do you play multiplayer?
[quote who="naselus" reply="9" id="3578419"] Wait... you build and upgrade the colonial hospital in vanilla? Combined with you insisting on trying to keep approval up, that's pretty sub optimal play... [/quote] +100% growth from colonial hospital upgrades = +0.3 growth on planet instead of default +0.2 with +25% pop growth bonus from traits. In other words, the pop of the planet is growing 50% faster than before. That's important. Patriotic
[quote who="BuckGodot" reply="10" id="3578432"] Quoting marigoldran, reply 8 I can teach them about general economic and military strategy that they apparently forgot to program into the AI. Strategies such as don't bother upgrading buildings other than the colonial hospital and that there's no reason to terr
Obviously you didn't pay attention in algebra class when they taught the concept of EXPONENTIAL GROWTH. The key is the 3 Constructor into Colony Ship trick. And yes, Thalans. Get Hives Tech. The Benevolence line Research can quickly get you the necessary points for Hives and the two Engine techs.
Anyone know? And anyone up for a game? Looking to crush some humans and then post about it here.
And choose the Thalan tech tree and rush buy Hives on every new planet. So save some of your money for that.
Yup, those two. Tiny hull for colonizers, and constructor to colonizer trick.
I can teach them about general economic and military strategy that they apparently forgot to program into the AI. Strategies such as don't bother upgrading buildings other than the colonial hospital and that there's no reason to terraform until your planet is already filled with level 1 buildings. Also, that there's no reason to build mining starbases until well after the expansion phase is over. The specialized military strategies are designed
In 1v1 multiplayer, with smaller maps the strats pretty obvious: colonize ASAP to get Malevolence Lvl 5 free Overlord ships on every planet. Ideology route is pretty simple: Pragmatic (lvl 1 3 Constructors) followed by Malevolence invasion route. Then ball the dozen or so overlord ships into a fleet and crush anything your opponent has. The only other option is to get Pragmatic No War 50 Turns, so that you have time to colonize and get Malevolence Lvl 5 fre
Didn't mean to be funny (was deadly serious) but glad it made you laugh.
[quote who="Franco fx" reply="1" id="3578242"] Aren't you afraid they would be so humiliated they would all quit their jobs and go to work in convenience stores and fast food joints. [e digicons]:)[/e] [/quote] No one takes a fast food job because they're humiliated. It tends to go the other way around: they take the fast food job and THEN they're humiliated.
So that way I can crush them and teach them a thing or two. [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e] [e digicons]:banhammer:[/e]
Does Brad know the constructor to colony ship trick? Because if I played Brad in GC3 I would crush him.
It requires a trick or two that you haven't figured out yet.