marigoldran

marigoldran

Joined Member # 5438169
0 Posts 11 Replies 1,807 Reputation

PFFFFFFFFFT. If it's fruitless, then so what? I spend a minute amount of electricity and energy hitting the caps key for a neutral result. No loss anywhere except perhaps a minor increase in entropy in the universe WHICH EVERYONE CONTRIBUTES TO ANYWAYS THROUGH METABOLISM. If you find it derogatory or trite then I reckon YOU'RE the one with ISSUES. I mean, isn't there BETTER things to gripe about than the OCCASIONAL use of CAPS?

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He's gotten 6 colony ships by turn 6. Regardless of the map size, as long as there's habitable planets nearby THIS IS THE MOST OPTIMUM CHOICE. That's actually the most important point. The 30 colonies by turn 30 is more map dependent. But getting 6 colony ships by turn 6 IS THE MOST IMPORTANT THING TO WINNING THE GAME ON MOST MAPS.

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[quote who="janhardo" reply="117" id="3578951"] I am curious what makes youthink that there is a exponential grow of a quantity involved? Although i can get at least in 6 turns... 6 colonizers...i have played, but get 5 colonies in 15 turns..so something goes wrong here..i spend too much money..i could not upgrade my colonizers anymore and they become useless. [/quote] It depends on the map. Re-roll the map a couple of times

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[quote who="janhardo" reply="104" id="3578708"] Has a exponential growth a growingfactor g between 0 and 1 ( 0>g>1 ) then a lineair grow will grow faster then this exponential grow Has a exponential growth a growingfactor g greater than 1 ( g> 1 ) then a lineair grow will grow slower then this exponential grow Is this a answer what can tribute in developing the colony rush in GC3 ? ..because it is loosly formulated<

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