marigoldran

marigoldran

Joined Member # 5438169
0 Posts 11 Replies 1,807 Reputation

[quote who="eviator" reply="56" id="3576721"] If the game developers had infinite time, they would create a second system that runs along with the first system. So that way players can choose between systems. Fine by me. Except that I think they have better things to deal with. Every time you colonize a planet you can tell the governor to turn off automatic upgrading. <br

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[quote who="eviator" reply="47" id="3576711"] For what it's worth, there is a wide gap between someone who uses the global production wheel only, and someone who eeks out every single 10th of a point of production. I fall somewhere in that range, where I will make some planets generic under the global wheel, and many planets specialized but not to a silly degree. On a scale of 1 to 10, where 1 is global wheel and 10 is eek out every point, I am at about a 7. Some examples: <br /

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So what is your point? That you have OCD like many other people on this forum? Why are you trying to get rid of something that only OCD people have trouble with? The point of a game is to win it. You don't need to micro to win as you just admitted yourself. So why are you microing so much? The only possible explanation I can think of is OCD or lack of self control, or a combination of the two. I can't think of any other logical reason behi

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You can choose (self control) to not micro manage too much. Just micro enough to win. It's not as if the game points a gun at you and is like "micro or die." The AI is really dumb right now. You don't need to play anywhere near a perfect game to easily win. What I think I'm hearing from you is that because you lack the self control to control yourself you want to change the game in such a way that will ruin it for other people. That's ver

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[quote who="janhardo" reply="41" id="3576573"] I remember from one gameplat what has only one shipyard and the techs in the research tree for logistics done, that the fleetlogistic points are low..not more then 4 large ships were possible (logistic number 7 for each large ship ? ) and a logistic max number of 35. So i am curious how the fleetlogistic distribution is for many shipyards? Right now i am on turn 154, with 12 colonies ..i see large scale prod

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There are techs that increase fleet logistics. What turn are you on? A fleet of large scale ships should rip apart anything the AI has. To actually take their planets you'll need planetary invasion. But wiping out their space forces leaves their planets undefended and ripe for the taking.

160 Replies 415,197 Views

And amazing. Shipyards are the best building in the game. Minor point: Put 6 factories and a farm on each plane AFTER you've built the starbases (this is the post-expansion phase. You should not be building factories during the expansion phase). Then start research towards battleships. Not strictly necessary, but it does help. Do NOT upgrade the factories.

160 Replies 415,197 Views

Response to Macsen: YES. I do that on a regular basis with the IAB mod. Problem: I need to build up marketplaces on a world. However, I'm expanding very fast and as a result my maintenance costs are skyrocketing (IAB changes LEP to -0.2 money/planet). Consequently I set my money planets to half money-making and a quarter social production and a quarter military production (constructors and economic rings are important). <

69 Replies 269,420 Views